This just reminded me I wanted to ask: ever tried the SPI with a VP50 Pro ? Wonder if it can lock the output at all, and if it does how it ends up looking.Fudoh wrote:but to be fair: the Seibu board on the FM gets converted to 60Hz.The Seibu SPI gets sync with the OSSC but there is no video output, it works with the Framemeister.
OSSC (DIY video digitizer & scandoubler)
Re: DIY video digitizer & scandoubler
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: DIY video digitizer & scandoubler
I know the FM converts it to 60Hz, it's just there for completeness.Fudoh wrote:but to be fair: the Seibu board on the FM gets converted to 60Hz.
Here is the DVI & R/L Stereo Audio to HDMI Converter I use.
https://www.monoprice.com/product?p_id=8124
Here is some info on the scaler:
http://www.arcade-projects.com/forums/i ... #post13858
It outputs VGA ...
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: DIY video digitizer & scandoubler
Sorry, I posted that in the wrong thread. Can someone move it to the appropriate thread?Mantis128 wrote:Hello, I recently got a CRT that doesn't work. The red standby mode light comes on, but if you press channel or power on the remote or side buttons the light just goes off.
I'm guessing there's something wrong with whatever turns the TV on. Is it cheap/easy to fix? Or could it be something else?
Re: DIY video digitizer & scandoubler
Did you try changing the H-PLL Pre and post coast values too?I own it and if I use it with the Framemeister it works and on the OSSC it gets a better sync signal so it detects 260p but it will not sync even if I change the LPF.
It looks like a re-badge of the Lindy one I reviewed, but you're saying it's not awful/over loud?Here is the DVI & R/L Stereo Audio to HDMI Converter I use.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: DIY video digitizer & scandoubler
No I did not change the H-PLL Pre and post coast values.BuckoA51 wrote:Did you try changing the H-PLL Pre and post coast values too?
On my Lindbergh it is quite loud, but the output of my HAS is turned way down so not very loud there. Let me know if you find a better solution!BuckoA51 wrote:It looks like a re-badge of the Lindy one I reviewed, but you're saying it's not awful/over loud?
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: DIY video digitizer & scandoubler
Yes, I could add an option to change mask brightness.ZellSF wrote:Another feature request if possible. Add overscan brightness as an option.
Know how plasmas let you set grey bars around the image to prevent image retention/burn-in? That's probably going to be relevant for OLEDs too, but with retro consoles most TVs show a black border around them because that's in the overscan area.
Output with Seibu SPI (586 lines, ~54Hz) is not likely to be compatible with many consumer TVs, so I'd try a PC monitor instead.rtw wrote:Malfunctioning:
Seibu SPI, 293p 15.97kHz 54.25Hz
TAITO F3, 0i 15.70kHz 60.00Hz
Notes:
The Seibu SPI gets sync with the OSSC but there is no video output, it works with the Framemeister.
I tested Taito F2 and F3 boards (Super Space Invaders, Grid Seeker) last fall and had indeed some problems initially. If I remember correctly, they used much longer hsync than usual, which was erroneously interpreted as vsync with recommended sync separator settings. I then changed the default values so that these boards synced fine - could it be that some other F2/F3 games have even longer hsync? Anyway, I can expose the vsync threshold setting in next fw. I would have already done so but there's no proper menu structure yet so I've avoided adding options that shouldn't need to be tweaked generally. Another thing you might want to try is setting OSSC to correct input before turning on the source. I recall Grid Seeker requiring that trick to sync.rtw wrote:The TAITO F3 does not get sync at all and it does not work with the Framemeister.
Supposedly the TAITO F2 and F3 have a very broken sync output. This circuit is supposed to fix it:
http://ntls.shop-pro.jp/?pid=78855569
I own it and if I use it with the Framemeister it works and on the OSSC it gets a better sync signal so it detects 260p but it will not sync even if I change the LPF.
-
NormalFish
- Posts: 282
- Joined: Tue May 26, 2015 3:35 pm
Re: DIY video digitizer & scandoubler
Looked around and haven't seen any:
Has anyone taken screenshots of the OSSC running a 3D 480p PS2 title? Would like to see how such titles work out.
Has anyone taken screenshots of the OSSC running a 3D 480p PS2 title? Would like to see how such titles work out.
Re: DIY video digitizer & scandoubler
it's a 1:1 passthrough with a conversion from analogue to digital - what's there to see ?Has anyone taken screenshots of the OSSC running a 3D 480p PS2 title? Would like to see how such titles work out.
-
NormalFish
- Posts: 282
- Joined: Tue May 26, 2015 3:35 pm
Re: DIY video digitizer & scandoubler
ah, is it? I had misinterpreted, then. I'm wondering if my monitor's upscaling will be better than running 480p through the framemeister on my PS2. The mini isn't the best with 480p, but I'm not sure how well my monitor would handle such a low resolution.Fudoh wrote:it's a 1:1 passthrough with a conversion from analogue to digital - what's there to see ?Has anyone taken screenshots of the OSSC running a 3D 480p PS2 title? Would like to see how such titles work out.
Re: DIY video digitizer & scandoubler
Thank you I will try that instead, time to look for the perfect 4:3 29" PC monitor, maybe Xyga can helpmarqs wrote:Output with Seibu SPI (586 lines, ~54Hz) is not likely to be compatible with many consumer TVs, so I'd try a PC monitor instead.

Sorry for not checking the Wiki first, I see there is a mention of the F2/F3marqs wrote:I tested Taito F2 and F3 boards (Super Space Invaders, Grid Seeker) last fall and had indeed some problems initially. If I remember correctly, they used much longer hsync than usual, which was erroneously interpreted as vsync with recommended sync separator settings. I then changed the default values so that these boards synced fine - could it be that some other F2/F3 games have even longer hsync? Anyway, I can expose the vsync threshold setting in next fw. I would have already done so but there's no proper menu structure yet so I've avoided adding options that shouldn't need to be tweaked generally. Another thing you might want to try is setting OSSC to correct input before turning on the source. I recall Grid Seeker requiring that trick to sync.

I do not believe the various F3 games control the hsync, I think it's part of the F3 system hardware.
Based on your suggestions I managed to get it to sync once with 261p IIRC but there was no picture on my SONY and no complains about resolution.
I basically tweaked the H-PLL Pre and Post coast values and selected input before turning on/off the F3.
I really like the little display on the OSSC. With the FM you are lost if there is no picture on the monitor

Might I suggest a menu hierarchy based on the input ? I.e. a logical grouping based on what is allowed in the various modes ?
And a geek question, what kind of cpu core does your FPGA run, is it hard or soft ?

http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: DIY video digitizer & scandoubler
is there a changelog for fw. 0.69 ?
is there a to do list for the firmware ? what is missing right now ?
is "240p/288p lineX3" broken ? Generic 4:3 and 16/9 looks fine but I have jitters in "320x240 optim" mode
"Sampling phase" dont help either :/
testing on a DLP projector + PS1
LCD is fine but an OSD would be so much better for my eyes, my screen (and ossc) are 3 meters away
is there a to do list for the firmware ? what is missing right now ?
is "240p/288p lineX3" broken ? Generic 4:3 and 16/9 looks fine but I have jitters in "320x240 optim" mode
"Sampling phase" dont help either :/
testing on a DLP projector + PS1
LCD is fine but an OSD would be so much better for my eyes, my screen (and ossc) are 3 meters away

Re: DIY video digitizer & scandoubler
It may be that some fw modification since last year has caused a regression - I'll try to get the same setup for testing soon.rtw wrote:I do not believe the various F3 games control the hsync, I think it's part of the F3 system hardware.
I don't think coast settings need tweaking with arcade boards, although it doesn't hurt to try. Getting a valid line count on the on-board LCD and red LED being off usually means that OSSC has synced fine and rest is up to the display.rtw wrote:Based on your suggestions I managed to get it to sync once with 261p IIRC but there was no picture on my SONY and no complains about resolution.
I basically tweaked the H-PLL Pre and Post coast values and selected input before turning on/off the F3.
Have to consider that. Most settings are applicable to all modes, though.rtw wrote:Might I suggest a menu hierarchy based on the input ? I.e. a logical grouping based on what is allowed in the various modes ?
It's Nios II soft core. FPGAs in this price range don't include hard CPU cores, and it wouldn't bring much benefit in these kind of projects where CPU only does control stuff.rtw wrote:And a geek question, what kind of cpu core does your FPGA run, is it hard or soft ?
I'll try to add firmware history/wishlist items some time soon.akumajo wrote:is there a changelog for fw. 0.69 ?
is there a to do list for the firmware ? what is missing right now ?
You're using NTSC PS1 - right? PS1 games may use 256,320,368,512 and 640-column internal resolutions, so 320x240 optim mode doesn't work well with all games. I only tested 320x240 with one or two PS1 games which apparently used 320x240 resolution.akumajo wrote:is "240p/288p lineX3" broken ? Generic 4:3 and 16/9 looks fine but I have jitters in "320x240 optim" mode
"Sampling phase" dont help either :/
Re: DIY video digitizer & scandoubler
great, thanksI'll try to add firmware history/wishlist items some time soon.akumajo wrote:is there a changelog for fw. 0.69 ?
is there a to do list for the firmware ? what is missing right now ?
PS1 PAL + MODCHIP + OFFICIAL JPN RGB CABLE (signal show as RGBS 263P 15.58Hz 59.27Hz)You're using NTSC PS1 - right? PS1 games may use 256,320,368,512 and 640-column internal resolutions, so 320x240 optim mode doesn't work well with all games. I only tested 320x240 with one or two PS1 games which apparently used 320x240 resolution.akumajo wrote:is "240p/288p lineX3" broken ? Generic 4:3 and 16/9 looks fine but I have jitters in "320x240 optim" mode
"Sampling phase" dont help either :/
also, analog sync LPF is required in my case (some rare dropouts)
Re: DIY video digitizer & scandoubler
I received my OSSC Friday, and had a bit of time to use it this we.
First feedback. My N64 looks AMAZING ! I felt like 14 again in front of Mario 64 and Goldeneye !! Great job.
(I will receive my PS2 RGB cable soon)
On the 480i games (not so bad because most of the games I care about are 240p), there is a slight vertical jitter that is particularly visible in the menus (because of the static texts). I remember reading something about implementing a fine setting for the offset in 480i mode to solve the issue, is that on the roadmap ?
An improvement that would be welcome (if possible of course) would be the possibility to create profiles for the settings. Because there is a lot a variations depending on the screen used, but also the games (for some reason some need Analog Sync LPF 2,5Mhz and some are fine with 10 or even without)... An of course different systems, but I only used one so far.
First feedback. My N64 looks AMAZING ! I felt like 14 again in front of Mario 64 and Goldeneye !! Great job.
(I will receive my PS2 RGB cable soon)
On the 480i games (not so bad because most of the games I care about are 240p), there is a slight vertical jitter that is particularly visible in the menus (because of the static texts). I remember reading something about implementing a fine setting for the offset in 480i mode to solve the issue, is that on the roadmap ?
An improvement that would be welcome (if possible of course) would be the possibility to create profiles for the settings. Because there is a lot a variations depending on the screen used, but also the games (for some reason some need Analog Sync LPF 2,5Mhz and some are fine with 10 or even without)... An of course different systems, but I only used one so far.
Re: DIY video digitizer & scandoubler
I tried the overscan 239p and my Sony TV does not like it at all. Its just constantly trying to sync.BuckoA51 wrote:Ah okay, guess your TV must just be that bit different from the 32" model. Could you try the overscan 239p test on a NTSC SNES in the 240p test suite please?
I think I found a bug with the sync LPF. Various games on the SNES need 2,5Mhz sync LPF like Street Fighter 2 and The lost Vikings or they would show a black screen after the intro. I saved this setting but the games don't work after I turn on the OSSC. It shows in settings that its on 2,5Mhz but I have to change the sync LPF to something else and then back to 2,5Mhz and then they work. It seems the setting is not being applied to the chip at startup?
Something like this may also be happening with line tripling. I had the SNES on 256x240 optimized mode and had a pixel perfect image on my monitor but sometimes after switching back from interlaced I also had to change the sync LPF to something else and then back to 2,5Mhz to get a pixel perfect image again.
Re: DIY video digitizer & scandoubler
Thanks, that was with your SNES Mini?I tried the overscan 239p and my Sony TV does not like it at all. Its just constantly trying to sync.
What kind of RGB cable are you using?Various games on the SNES need 2,5Mhz sync LPF like Street Fighter 2 and The lost Vikings or they would show a black screen after the intro.
Unfortunately the optimal values change every time you use that setting, so you need to re-tune them each time. Better to just use generic 4:3 for such games.Something like this may also be happening with line tripling. I had the SNES on 256x240 optimized mode and had a pixel perfect image on my monitor but sometimes after switching back from interlaced I also had to change the sync LPF to something else and then back to 2,5Mhz to get a pixel perfect image again.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: DIY video digitizer & scandoubler
Good catch. I checked the code and initialization does not load LPF and some other settings correctly. Will be fixed on next fw. Are you using composite video as sync btw? I haven't had to use sync LPF with SNES (or other consoles) using c-sync.paulb_nl wrote:I think I found a bug with the sync LPF. Various games on the SNES need 2,5Mhz sync LPF like Street Fighter 2 and The lost Vikings or they would show a black screen after the intro. I saved this setting but the games don't work after I turn on the OSSC. It shows in settings that its on 2,5Mhz but I have to change the sync LPF to something else and then back to 2,5Mhz and then they work. It seems the setting is not being applied to the chip at startup?
Sync and video LPF affect the phase relationship of sync and video, so one sampling phase value is good only when you keep those fixed. Then there's the TVP7002 bug which sometimes causes the reference phase being at 180deg offset when establishing sync with certain sampling modes.paulb_nl wrote:Something like this may also be happening with line tripling. I had the SNES on 256x240 optimized mode and had a pixel perfect image on my monitor but sometimes after switching back from interlaced I also had to change the sync LPF to something else and then back to 2,5Mhz to get a pixel perfect image again.
Re: DIY video digitizer & scandoubler
Short lived happiness today, had a delivery notice, went to the post office to pick it up, but it wasn't the OSSC.
Any other French who ordered it from the first batch as well ?
I don't know if it's the strikes (not heavy though) or whatever, fingers crossed it's nothing more serious.
Any other French who ordered it from the first batch as well ?
I don't know if it's the strikes (not heavy though) or whatever, fingers crossed it's nothing more serious.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: DIY video digitizer & scandoubler
yup, received and works fineXyga wrote: Any other French who ordered it from the first batch as well ?

Re: DIY video digitizer & scandoubler
Both of these packages were sent at the same time 2 weeks ago.akumajo wrote:yup, received and works fineXyga wrote: Any other French who ordered it from the first batch as well ?
Re: DIY video digitizer & scandoubler
Ah Xyga t'est français lol !!Xyga wrote:Short lived happiness today, had a delivery notice, went to the post office to pick it up, but it wasn't the OSSC.
Any other French who ordered it from the first batch as well ?
I don't know if it's the strikes (not heavy though) or whatever, fingers crossed it's nothing more serious.
J'adore ton avatar

Re: DIY video digitizer & scandoubler
Oui. 'Tis I, the Frenchiest fry. 

Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: DIY video digitizer & scandoubler
That was not with a mini but it was with a 1-CHIP.BuckoA51 wrote:Thanks, that was with your SNES Mini?
BuckoA51 wrote:What kind of RGB cable are you using?
Thanks for the fast fix. I am using an official SNES PAL RGB cable rewired for NTSC and Luma sync. Games like Mario world and Donkey kong country don't need sync LPF but others do.marqs wrote:Good catch. I checked the code and initialization does not load LPF and some other settings correctly. Will be fixed on next fw. Are you using composite video as sync btw? I haven't had to use sync LPF with SNES (or other consoles) using c-sync.
If I turn on 256x240 optimized and I just keep switching my SNES on and off without changing settings then sometimes its pixel perfect and sometimes its jittery. Is that because of the TVP7002?marqs wrote: Sync and video LPF affect the phase relationship of sync and video, so one sampling phase value is good only when you keep those fixed. Then there's the TVP7002 bug which sometimes causes the reference phase being at 180deg offset when establishing sync with certain sampling modes.
Re: DIY video digitizer & scandoubler
Yes, it has that bug when using a special config where it uses 2x PLL clock internally (reduces jitter with low pixel clocks). I could switch back to normal config for 256x240 optimized mode to avoid the issue, but it needs to be tested in more detail to get a good view of all positives/negatives.paulb_nl wrote:If I turn on 256x240 optimized and I just keep switching my SNES on and off without changing settings then sometimes its pixel perfect and sometimes its jittery. Is that because of the TVP7002?
Re: DIY video digitizer & scandoubler
Ok thanks for trying that for me. Seems 1-chip consoles are no more/less compatible.That was not with a mini but it was with a 1-CHIP.
Ok I'll investigate that see if I can reproduce it here too.Thanks for the fast fix. I am using an official SNES PAL RGB cable rewired for NTSC and Luma sync. Games like Mario world and Donkey kong country don't need sync LPF but others do.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: DIY video digitizer & scandoubler
So it wasn't mentioned... How does the DVD VP50Pro work on the OSSC with latest firmware? On earlier firmware it couldn't frame lock at linetriple mode, can it now? Can it frame lock in regular 480p mode?
And how's the non-ABT102 VP30 for a OSSC companion?
I know the VP50 suffers from input lag in 480p mode, is this unique to the VP50 or does the VP30 and VP50Pro also do this?
And how's the non-ABT102 VP30 for a OSSC companion?
I know the VP50 suffers from input lag in 480p mode, is this unique to the VP50 or does the VP30 and VP50Pro also do this?
Re: DIY video digitizer & scandoubler
Patience please! I'll start testing that as soon as I can.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: DIY video digitizer & scandoubler
the VP30 without ABT102 does not, nor does the 50Pro. Both have 6ms lag for 480p sources. I'm not sure, but wasn't this fixed at some point for the VP50 ? I really can't remember. The ABT102 should behave the same way the VP50 does. On the 50Pro you have to disable PREP and Cadence detection to gain those low lag figures.I know the VP50 suffers from input lag in 480p mode, is this unique to the VP50 or does the VP30 and VP50Pro also do this?
of course.Can it frame lock in regular 480p mode?
-
- Posts: 196
- Joined: Thu Sep 18, 2014 8:46 pm
Re: DIY video digitizer & scandoubler
Yes you can turn cadence detection off on the VP50 just like on the pro model, and processing time goes back to normal.Fudoh wrote:the VP30 without ABT102 does not, nor does the 50Pro. Both have 6ms lag for 480p sources. I'm not sure, but wasn't this fixed at some point for the VP50 ? I really can't remember. The ABT102 should behave the same way the VP50 does. On the 50Pro you have to disable PREP and Cadence detection to gain those low lag figures.I know the VP50 suffers from input lag in 480p mode, is this unique to the VP50 or does the VP30 and VP50Pro also do this?
of course.Can it frame lock in regular 480p mode?
One of the later firmwares introduced this option.
Re: DIY video digitizer & scandoubler
No problems with SNES Street Fighter 2 or Lost Vikings using a csync (clean composite sync) cable and sync LPF off.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page