Sumez:
I was under the impression that you could 1-CC the game consistently: maybe I could be of inspiration? Anyway:
...On the first run, I collected some powerup that automatically completes the diamonds in the intended order (...a star worth 10 pts.?) on ST 4, while I was actually panicking because I was missing the green and cyan blue diamonds. I saw the door and entered it while barely avoiding a dumb death on the Isaac robot boss.
From that point onwards, I simply played a ultra-conservative game, using the fairy to clear the trickier parts of each level. The fairy from the ST 6's secret room never disappears, so even when I died I could recover more or less easily by using the fairy to save my butt.
Frankly, I think that the fairy as a special power-up it may break the game's balance in favour of a player who knows the stages' layouts. It certainly gives protection against sudden further deaths if you die and need to recover power levels. Even so, I dropped 3-4 lives along the way: ST 10 is still a nightmare, for me.
On the second run, I think that I was consistently doing small combos and triggering more stars, and thus increasing the chances of getting more tiaras and other power-ups. I don't think that I was being "just" lucky, but in the spur of the moment I simply wasn't thinking about exactly I was doing right, just riding the results to get the big final prize.
I *did* screw during the final part of level 40 and ended up fighting the Boss Dragon/Monster 4-5 times, killing the bastard on the second-to-last life and almost yelling and punching the wall to release the tension (a "fuck off AT ONCE! I win, today!" certainly passed through my lips).
...so, I guess that I was lucky twice. I don't see myself becoming consistent and reproducing 1-CC runs at whim. I honestly feel that I was able to finally get this result because I had enough time and mental energy to put all the single-stage knowledge into a cohesive run. Anyway, in both cases I was feeling *overwhelmed* during the last two islands, though I managed to keep focus long enough.
If I were a videogame design professor, I'd give the reverse-engineering and mining of all "secrets" in this game as a master thesis to a student, or something. It is actually clear that nothing really happens at random, but I think that there may be some mechanics that are simply too specific to be discovered just by trying really, really hard. It is sometimes a challenge to believe that Taito came with this game in 1988, while shmups were still stuck at that "kill the Bydos! Shoot the giant fish!" drivel
And now a tangent (this post is, like, 2 pages in word? We all know that nobody reads my delirious rants, anyway):
My two cents (of zenny coins, of course) on the general matter of hardcore ga(y)ming are as follows.
Please forgive me if I sound patronising, annoying or anything unpleasant. I am probably going off a general tangent in the points below: I just wanted to write down some general observations passing through my head today (I am on official holidays - plenty of time to ruminate aimlessly).
1. When I was a kid (1991-1993), I played the bootleg with the ugly protagonist sprite for 2+ years and scraped a 1-CC (say: 1 hour every day, so 600+ hours?). Learning again the first 6-7 islands was not too difficult this time around, because even after...3 decades or so, some muscle memory was there. I definitely remembered the all the basic moves and more advanced strats, as well as the boss strategies;
2. I am having time to play games again, but not so much time. So, I am playing each title with save states, mental and written notes on strategies and techniques. Furthermore, I play a title until I get the 1-CC (or else). Some might say that I am "training on" or even "working with" videogames, but I prefer it this way: I may clock up to one hour in the evenings, some more during the weekends, and I force myself to learn something new every day (even just "that was a fuck up: tomorrow I should avoid it", on bad days).
3. I'd simply say that I "try hard and follow the plan with religious-like zeal", but this time around I also spent 70-80 hours over three months, on this game (and 20 hours since Monday, or something like that...). Volume of hours and methodical practice with a plan can do wonders, I guess (and save states: practicing single-stage runs and full runs afterwards does wonders for me).
I 1-cc'ed a bunch of old grudges recently, but I honestly believe that most of them would qualify as cellar dwellers/bottom pit games in a virtual "difficulty chart of arcade games" (say,
Thunder Fox). Lots of late '80s/early '90s titles were easy to 1-CC, and modern use of save states can vastly decrease time requirements (you focus on the trouble sessions, figure them out, then practice runs).
I am simply using tools that I didn't have as a kid to pierce through games: I am an old bastard after a silly prize, after all (i.e. "resolve all those grudges!")
(did anyone read until this point without rolling their eyes? I would be amazed).
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).