Cloning the Gamecube component cable
Re: Cloning the Gamecube component cable
Darker isn't necessarily worse.
I would love to play the Wii in 480p RGBHV and HDMI though.
I would love to play the Wii in 480p RGBHV and HDMI though.
Re: Cloning the Gamecube component cable
Wii Analog RGB output is slightly brighter than Analog Component though, the mod is supposed to tap directly from the Wii digital signal, so the output from the mod should be at least of the same brightness level as that of the analog RGB output.andykara2003 wrote:So will this be the case when taking RGBHV from analoge version of both the the Wii and GC mods? i.e. is this darker signal across all analogue outputs? If so, I wonder if it would be possible to bring the levels of both mods up to the DC/PS2 levels?
Here is a video of the mod:
https://www.youtube.com/watch?v=JXH6-pWjEk0
Last edited by Lawfer on Mon Aug 28, 2017 11:50 am, edited 1 time in total.
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andykara2003
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Re: Cloning the Gamecube component cable
My main draw is RGBHV via VGA as it would mean I could remove my transcoder from the chain (All my 31Khz CRTs input via a VGA socket).
According to a couple of people, the output from the analogue version of GCvideo is darker than the official component cables though.Lawfer wrote:the output from the mod should be at least of the same brightness level as that of the analog RGB output.
Last edited by andykara2003 on Mon Aug 28, 2017 11:52 am, edited 1 time in total.
Re: Cloning the Gamecube component cable
The mod if for digital though (HDMI/DVI-D), VGA is analog.andykara2003 wrote:My main draw is RGBHV via VGA as it would mean I could remove my transcoder from the chain (All my 31Khz CRTs input via a VGA socket).
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andykara2003
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Re: Cloning the Gamecube component cable
Am I not right that there will be an analogue version of the mods for both GC and Wii from Citrus?
Re: Cloning the Gamecube component cable
Possibly? I haven't heard anything about it though, from what I seen online the talks are about HDMI/DVI. Why would you want an analog version though? The Wii is already outputting analog through Composite/S-Video/Component and RGB whitout any mod?andykara2003 wrote:Am I not right that there will be an analogue version of the mods for both GC and Wii from Citrus?
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andykara2003
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Re: Cloning the Gamecube component cable
I'm pretty sure analogue is on the cards for Wii at least (?). The reason being that the Wii outputs quite a rough component quality - the hope being that we can improve it for people with CRTs etc. Maybe I'm completely off base - I messaged Citrus to check..
Re: Cloning the Gamecube component cable
The roughness of the output comes from the Wii itself I am afraid, 480i RGB is only slightly better than 480i Component on my PAL CPU-60 Wii, it might just be the higher brightness + native color space that makes it "look slightly better" since the PAL Wii has to transcode RGB to YPbPr. But overall they are both rough if you compare it to other consoles.andykara2003 wrote:I'm pretty sure analogue is on the cards for Wii at least (?). The reason being that the Wii outputs quite a rough component quality - the hope being that we can improve it for people with CRTs etc.
The point of the mod is to get digital output from the console, so:
480p digital RGB >HDMI> Display
or
480p digital RGB+Digital Audio >HDMI> Receiver >HDMI> Display
It will also be better for upscaling purposes, if you have a Framemeister, an Optoma HD3000 or a Crystalio II.
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andykara2003
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Re: Cloning the Gamecube component cable
Are you sure? From what I've read on this forum and elsewhere the RGB output is generally regarded as being much better. People use it for emulating games @ 240p and say the quality is pretty good. If this is the case, wouldn't the problem lie in the component encoding?
EDIT - checking out RetroRGB's page, RGB doesn't necessarily offer any improvement, at least in 480i.
Either way, are you absolutely *positive* that the poor Wii component quality is not down to the component encoding and is therefore unfixable?
EDIT - checking out RetroRGB's page, RGB doesn't necessarily offer any improvement, at least in 480i.
Either way, are you absolutely *positive* that the poor Wii component quality is not down to the component encoding and is therefore unfixable?
Last edited by andykara2003 on Mon Aug 28, 2017 12:38 pm, edited 1 time in total.
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citrus3000psi
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Re: Cloning the Gamecube component cable
Here is my road map.
GCHDMI - DONE
GCDual - Tested and working prototype. New boards (small revisions) w/ new qsb on the way. If confirmed working then all done.
WiiHDMI - Boards and QSB on the way.
WiiDual - Partial prototype design done. Will finish up soon as GCDual was confirmed working.
GCPlug - Fun little side project. If doesn't work, I probably wont go any farther. If it works, then great.
There is no point to having an analogue only version for these. As the footprint of the PCB will not be any smaller (no cost savings) then the Dual boards. If you don't want the HDMI portion, just don't solder in the HDMI connector (Wii) or FFC connector (GC).
I can control the brightness level on the analogue signals on the hardware side of things at the DAC. I had plans of trying to match the official GC component cables. I make it possible to wire in a toggle switch or pot I suppose.
GCHDMI - DONE
GCDual - Tested and working prototype. New boards (small revisions) w/ new qsb on the way. If confirmed working then all done.
WiiHDMI - Boards and QSB on the way.
WiiDual - Partial prototype design done. Will finish up soon as GCDual was confirmed working.
GCPlug - Fun little side project. If doesn't work, I probably wont go any farther. If it works, then great.
There is no point to having an analogue only version for these. As the footprint of the PCB will not be any smaller (no cost savings) then the Dual boards. If you don't want the HDMI portion, just don't solder in the HDMI connector (Wii) or FFC connector (GC).
I can control the brightness level on the analogue signals on the hardware side of things at the DAC. I had plans of trying to match the official GC component cables. I make it possible to wire in a toggle switch or pot I suppose.
Re: Cloning the Gamecube component cable
No it's nothing like that:andykara2003 wrote:Are you sure? From what I've read on this forum the RGB output is generally regarded as being much better. People use it for emulating games @ 240p. If this is the case, wouldn't the problem lie in the component encoding?
RGB: Brighter+Native Color Space
YPbPr: Darker+Transcoded by the Wii
It doesn't fix the roughness or anything. Of course I prefer RGB though since it's an upgrade, however we are talking about 480i here, as 480p is limited to YPbPr. If you want to upscale to 1080p or 4K, you will gonna want 480p for best results and that's where the mod comes in. I tried upscaling Xenoblade Chronicles from YPbPr 480p to 1080p with my Optoma HD3000 to play on my 1080p LCD, results were not so great that it's just not worth it, might as well just send 480p to the TV itself, but the HDMI mod would allow for better upscaling results (hopefully).
What are these?citrus3000psi wrote: GCDual - Tested and working prototype. New boards (small revisions) w/ new qsb on the way. If confirmed working then all done.
WiiDual - Partial prototype design done. Will finish up soon as GCDual was confirmed working.
GCPlug
Last edited by Lawfer on Mon Aug 28, 2017 12:44 pm, edited 1 time in total.
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andykara2003
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Re: Cloning the Gamecube component cable
Perfect thanks Citrus! An analogue output from both consoles is really appreciated. (Lawfer - I guess dual means digital+analogue?)citrus3000psi wrote:Here is my road map.
GCHDMI - DONE
GCDual - Tested and working prototype. New boards (small revisions) w/ new qsb on the way. If confirmed working then all done.
WiiHDMI - Boards and QSB on the way.
WiiDual - Partial prototype design done. Will finish up soon as GCDual was confirmed working.
Would you be able to clarify whether the poor component quality from the Wii is inherent to the console (before analogue conversion) or down to the component encoding?
Re: Cloning the Gamecube component cable
I'm pretty sure YCbCr/YPbPr is the native color space for the GameCube and Wii, and PAL models can transcode RGB from it.
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citrus3000psi
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Re: Cloning the Gamecube component cable
Look a page or two back, I explain them.Lawfer wrote:
What are these?
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andykara2003
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Re: Cloning the Gamecube component cable
Lawfer - looking back at the thread, GCDual and WiiDual are RGB+HDMI - so all options are covered for both consoles.
Re: Cloning the Gamecube component cable
Component is the native output of DVD, RGB is the native output for games, not sure why they would go for YPbPr as the native output for a console that doesn't even play DVD, but Nintendo has done weirder things before.GeneraLight wrote:I'm pretty sure YCbCr/YPbPr is the native color space for the GameCube and Wii, and PAL models transcode RGB from it.
But from what I read online is that for the PAL Wii the native color space is RGB.
citrus3000psi wrote:Look a page or two back, I explain them.Lawfer wrote:
What are these?
Thanks!andykara2003 wrote:Lawfer - looking back at the thread, GCDual and WiiDual are RGB+HDMI - so all options are covered for both consoles.
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andykara2003
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Re: Cloning the Gamecube component cable
No worries :)
I'm still not convinced 100% that the rough component output is due to the console itself rather than the quality of the component encoder though. If anyone has concrete info I'd love to hear..
I'm still not convinced 100% that the rough component output is due to the console itself rather than the quality of the component encoder though. If anyone has concrete info I'd love to hear..
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citrus3000psi
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Re: Cloning the Gamecube component cable
Later Wii revisions have better component then earlier so I'd suspect the encoder.andykara2003 wrote:No worries
I'm still not convinced 100% that the rough component output is due to the console itself rather than the quality of the component encoder though. If anyone has concrete info I'd love to hear..
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andykara2003
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Re: Cloning the Gamecube component cable
If you're right, we could well expect a higher quality 480p analogue signal from WiiDual than the original component output - this is my hope anyway.
Re: Cloning the Gamecube component cable
1. Can we expect similar brightness/luminance levels to the official Wii RGB Scart output from the WiiDual analog output?citrus3000psi wrote:Later Wii revisions have better component then earlier so I'd suspect the encoder.andykara2003 wrote:No worries
I'm still not convinced 100% that the rough component output is due to the console itself rather than the quality of the component encoder though. If anyone has concrete info I'd love to hear..
2. Will it offer multiformat output option like the Beharbros Toro (RGsB, RGBs, RGBHV)?
Re: Cloning the Gamecube component cable
The native color space is YCbCr. Wii hardware is the same in all regions.
The component video quality is down to the video encoder.
The brightness can be fixed with calibration you should be doing in the first place.
The component video quality is down to the video encoder.
The brightness can be fixed with calibration you should be doing in the first place.
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andykara2003
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Re: Cloning the Gamecube component cable
I expect Citrus will have the same output style for the Wii as he's doing for the Gamecube. Here's what he said about the GC earlier in the thread:
citrus3000psi wrote:You are not going to get anything better than GC-Video. The board already outputs lag free Component/RGBs/RGBHV/HDMI. I plan on getting a set of component cables so I can match the brightness levels of the original cables.
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citrus3000psi
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Re: Cloning the Gamecube component cable
As I don't have a Pal Wii I can't check this. (Unless someone wants to send me a PAL Wii )Lawfer wrote:
1. Can we expect similar brightness/luminance levels to the official Wii RGB Scart output from the WiiDual analog output?
2. Will it offer multiformat output option like the Beharbros Toro (RGsB, RGBs, RGBHV)?
At the very least I will match component brightness levels.
SOG is not supported; well it could be. But for the few people who want to use it, sorry The other formats are fine.
Last edited by citrus3000psi on Mon Aug 28, 2017 2:30 pm, edited 1 time in total.
Re: Cloning the Gamecube component cable
All you need is homebrew software that can be configured into a PAL video mode.citrus3000psi wrote:As I don't have a Pal Wii I can't check this. (Unless someone wants to send me a PAL Wii )
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andykara2003
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Re: Cloning the Gamecube component cable
I don't know if it's worth going to all that trouble is it? The Wii's RGB is fractionally brighter than it's component, so wouldn't it just be as well to also just make the GCvideo analogue signal fractionally brighter than the Wii's existing component?
Re: Cloning the Gamecube component cable
Well as long as the brightness is not lower than that of the official component output then I am good, thanks.citrus3000psi wrote:At the very least I will match component brightness levels.
So it will offer RGBs then? Great!citrus3000psi wrote:SOG is not supported; well it could be. But for the few people who want to use it, sorry The other formats are fine.
SOG is not important, it was just an example of different formats, what I really wanted was RGBs for my broadcast monitor and you're right SOG is not used by many people, the only time I use it is for PS2 when outputting games in 480p.
Re: Cloning the Gamecube component cable
Component on the GameCube and Wii are both capable of outputting 240p, 480i and 480p.
Will RGB and HDMI be able to output 240p, 480i and 480p on the GameCube and Wii as well?
Will RGB and HDMI be able to output 240p, 480i and 480p on the GameCube and Wii as well?
Re: Cloning the Gamecube component cable
Nope, no Sync-on-Blue. RGBS will be available though and RGsB could be implemented with a few firmware changes.Lawfer wrote:So it will offer RGBs then? Great!
Have you read anything posted in this thread except the last page?GeneraLight wrote:Will RGB and HDMI be able to output 240p, 480i and 480p on the GameCube and Wii as well?
GCVideo releases: https://github.com/ikorb/gcvideo/releases
Re: Cloning the Gamecube component cable
It'll even support exotic video modes the AVE-RVL doesn't like.GeneraLight wrote:Component on the GameCube and Wii are both capable of outputting 240p, 480i and 480p.
Will RGB and HDMI be able to output 240p, 480i and 480p on the GameCube and Wii as well?
Re: Cloning the Gamecube component cable
I meant 4 wires, RED, GREED, BLUE and EXT SYNC.Unseen wrote:Nope, no Sync-on-Blue. RGBS will be available though and RGsB could be implemented with a few firmware changes.Lawfer wrote:So it will offer RGBs then? Great!