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Since they are FPS maybe I should have posted this here.
Now it's the turn of
The Finals. Swedish game (but published by South Korean Nexon) by Embark, a team composed of former legends of DICE (Battlfield series).
Without mincing words,
the trailer shows scenes of REAL gameplay (it shows some extreme situations but ok).... and I think it's been YEARS since I had this much fun with an Online FPS!
- There is the mobility of Apex Legends (it doesn't reach the levels of Titanfall 2 but Apex yes).
- There is the TOTAL destructibility of the environments like in Battlefield.
- You can grab objects and throw them.[/list].. I don't even remember when was the last time in an FPS I could grab anything and carry it around or throw it... [yes you can put a mine/C4 on a vase and throw the vase like in the trailer if you want], or you can directly take gas canisters, electric batteries or toxic gas containers... or even dumpsters.
The overall aesthetic is reminiscent of Mirrors Edge (but with a shitload of Ray-Tracing everywhere), which isn't necessarily a bad thing, the maps are huge, expansive and absolutely verticalized, EVERY single door can be opened, EVERY building is fully explorable, and destructible, there's even a wrecking ball with physics, with objects that it throws away everywhere. There is also a Sponsor system, to unlock clothing etc.
The most popular mode is a 3v3v3 where the three teams have to break into what is basically a small safe, and then take it away, so it has a bit of Ground Control and a bit of Capture the Flag. Whoever takes 2 wins, in case of a tie a third or fourth "Vault" (that's what they call it) will come out.
the competitive mode is a mini tournament, with 3v3v3v3 groups (for a total of 24 players) multi-round match, same rules as above. Alternatively there is the 5v5 deathmatch
A bit like in the forgotten Brink, you can choose between 3 different statures and consequently different skills and weapons, the Small size has the grappling hook, invisibility or dash/blink, the medium size has Heal or an automated turret or can dematerialize a wall or floor and rematerialize it (without destroying it) or use a riot shield, while the large size can use barricade shields, demolition hammers (with which you knock down walls, floors or throw opponents away) instead of a grappling hook to climb, it has one to grab things and bring them to itself or charge ram style and knock down walls like a bulldozer.
Funny that your primary weapon can be a grenade launcher (Medium Size Class), or a Flamethrower (Large Size Class), there are also throwing knives and katanas.
The game is fast, with high mobility, the gunplay is responsive and very precise, allies when they die become figurines, they can be revived, or you can grab the figurine and throw it away perhaps near a companion in a safer area to revive, even the Vault can be thrown (whoever carries it obviously can't shoot).
Being inspired by a sort of "Show" there are commentators, I thought they would have been a pain in the ass... instead they are extremely useful because they describe the game action in real time giving useful information (they are AI voices and not recorded).
This
The Finals pleasantly surprised me, I can't understand how a Warzone can still be full of players after the existence of something like this honestly...(is also on PS4).
PS: Oddly enough unlike the music in the trailer, the game's music is entirely synthwave-ish

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