Udderdude wrote:There's a general description of scoring in each mode in the text file, and a section with ways to increase your scoring.
Glad you like it, I've put a ridiculous amount of time into it at this point.
I was thinking more of specific detailed mechanics- it's touched on in the hi score thread where you say:
"Just thought I should clear up some stuff about the scoring system. The proximity bonus is not negligible, you can get quite a bit more points by using it. It depends on your chip count though. Pretty much the higher your chip count, the more proximity bonus you get. You can see just how many points you got from a kill by the flickering number above the destroyed enemy. The proximity bonus calculation is (((140-distance)*skillMode)*coinCounter/100). Skill mode on normal would be 3, going down to 0 for easiest and 5 for very hard."
And stuff like how much DAL value increases with each one subsequently collected, how the multipliers and rapid kill bonus affect score, how the destruction bonus is worked out etc.
Also finding it slightly disorienting that the replay save slots don't display the score in their name (so you can't work out which replay is which by title) although I'm aware that you can name your own replays but then a list of those doesn't appear on the screen so you have to remember the titles you assigned ingame.
And yes without being sycophantic, the graphics, music and gameplay for this are truly tops so thanks again!