New Sonic Wings/Aero Fighters game by SUCCESS

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EmperorIng
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by EmperorIng »

A new trailer just dropped: https://www.youtube.com/watch?v=oRTJlLFbKeY

Also the Rabio Lepus is back as an unlockable character.

It still looks graphically cheap but at least it is starting to look like a real videogame. Maybe they should have waited for the trailers and announcements until now! :oops:
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Lemnear
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Lemnear »

EmperorIng wrote: Thu May 01, 2025 3:33 pm A new trailer just dropped: https://www.youtube.com/watch?v=oRTJlLFbKeY

Also the Rabio Lepus is back as an unlockable character.

It still looks graphically cheap but at least it is starting to look like a real videogame. Maybe they should have waited for the trailers and announcements until now! :oops:

Apparently there are short gameplay clips on their YouTube channel.

https://www.youtube.com/watch?v=0jG10WxG_Ss

https://www.youtube.com/shorts/P5KdSVLsggo

:?

of course 6380 Yen is a bit excessive (10,780 for the Limited Edition)...it costs more than a Shot Triggers...
Maybe it's ugly to look at but nice to play with, who knows... of course selling it at a "premium" price is a gamble.
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Jeneki
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Jeneki »

GIRD YOUR LOINS

https://www.youtube.com/watch?v=99LpBqjuJoY

Some first loop clears in today's stream. (spoiler warning, if you don't want to see the whole game)
Typos caused by cat on keyboard.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Steven »

Damn, I just watched the first loop and this game looks completely toothless until stage 6 (of 7), which has the difficulty that should have been present on stage 1. Seeing a 3-miss 1-ALL on the first day of the location test is... interesting. I guess that's what the location test is for, so hopefully they turn up the difficulty by a lot, as it seems to desperately need it.
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D
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by D »

The design is laughable. Like it was made by a 15 year old inexperienced person
No or hardly any animation.
explosions look very cheesy also hardly any animation
And the sound effects, sweet lord!
It's like this game was rushed out the door in one day by one person.
But at least it is in TATE
I think that almost everything needs to be improved upon. Even the music. So kind of vague synth hard rock. Really?
Some music like on the icey sea stage is quite decent actually.
The big character art portraits are okay-ish I guess, which is the least important aspect of the game.
all of these vague foggy effects
I hope this gets cancelled, because it will be the death of the franchise.
This will be the last Sonic Wings if this gets out.
Somebody really hates me and hates shmups and totally destroys this genre with this.
It is a painful embarrassment and an insult to all stg fans.
Bs indeed!
@the devs, please contact me so we can fix this mess. Or contact any shmup fan for that matter any shmup fan can help out immensely. I'm sure they will get alot of feedback at the loc tests, right?
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by ttiki »

The bullet visibility...
The overall cheap visuals...
Last stages ressembling X2 or a similar euroshmup. After losing a life it´s impossible to destroy even the zakos with the basic shoot.
That last boss...even i could no-miss/no-bomb that travesty.

It´s not hopeless (except the visuals i guess), but there´s work to do.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Steven »

The graphics, some of which don't even look finished, are hardly this game's biggest problem. The real issue, aside from complete lack of damage output upon death that makes you slightly struggle to kill zako (how did this even happen?), is that most enemies fire a small amount of very slow shots at the player. Occasionally, they throw in a spread shot, but sometimes (most of the time, perhaps?) it's a harmless 2-way (why???????) spread shot that the player has to attempt to get hit by, or a very stupid 4-way shot where two of the shots go backwards, towards the top of the screen, and the other two are so far apart as to be useless.

Why are all of the enemy shots so slow? Why are all of the non-boss shot patterns completely ineffective at anything other than making the player laugh at how terrible the game is? Some of the boss patterns look okay... if the bullets moved at at least twice the speed that they currently do. The non-boss spread shots seem to be largely avoidable by just not moving at all, and that's for the ones that are actually aimed at the player and not at the far corners of the screen.

I guess this is a safe entry-level game for 5-year-olds? Maybe? If this doesn't change between now and release, this is going to completely replace both Thunder Force AC and 30Hz autofire Vimana as the default baby's first arcade 1CC recommendation because it looks WAY easier than both. Still, it's a location test and this is why location tests exist, so while the graphics are probably completely hopeless (LOL the tanks don't turn when going around corners, they instantly snap 90 degrees to the left/right!), the gameplay is still theoretically salvageable.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Daytime Waitress »

Just to play the devil's avocado re: damage output on respawn - isn't that Mao Mao's thing, though (pretty much throughout all iterations)? Her shot stays the same, enemy hp increases with rank, and that's the trade-off you make for getting to lay the slippers in with your TAIMU STOPPU?

Visually its got a bit more gloss than what we saw back in whenever the heck, but it still looks like a student 3D modeling effort.
If it was a fangame, I'd say they shot their shot with the budget they had and good on 'em.
(And that's still probably true enough)
But at 6000 yen I... I don't want to stare at that for the half hour it'll take to clear it.

That final stage visibility, too - yikes!
I can kind of see what they were going for, but Christ on a cracker.
I don't hate the music track for that stage, though - I could definitely listen to that on a final level that didn't physically hurt to look at.

I kind of just gave up on the vid when the stage two boss was gunned down, but.
The playfield continued to scroll as the bonus tally appeared and the last thing on screen was... a carbon copy of the stadium that the boss had originally popped out of.
For the heaps big important set piece.
Same roads in front of it, same portion of the map replicated (maybe they threw some awkward 3D entities over the first instance?).
Just reuse the same bit of the map twenty seconds later, who gives a toot?
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Steven »

I'd have to watch again, and I don't really want to risk death by boredom by doing so, but I'm pretty sure the first time I noticed the low damage output upon respawn with with that partial Glenda run that the stream starts with.

Seeing the stage 2 boss arena thingy come back at the end of the stage was hilarious, though, I must admit. It's gotta be a glitch... right?

It's day 1 of the location test, so perhaps it's too early to say that maybe we were too hard on the Cygni devs, but maybe we were too hard on the Cygni devs.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Lemnear »

Steven wrote: Fri May 02, 2025 10:04 am It's day 1 of the location test, so perhaps it's too early to say that maybe we were too hard on the Cygni devs, but maybe we were too hard on the Cygni devs.
Well at least on the technical side...
Here instead I notice really silly shortcomings, there is the shadow of the buildings, but there is no shadow of any plane. The explosions are fast, and the enemies hit do not shine with flashes as usually happens but there is that crackling to indicate that you are hitting them. All this creates "less movement" in the image.
There is a moment in which a large elite enemy emerges from the clouds and there is no animation of the clouds moving.

The worst thing about the game however is that it does not actually add anything that did not already exist in the series (apart from that 2x Bonus if you exceed the MAX upgrade, I do not think it existed before).

However, if it had been in Cell-Shading style like Radirgy, perhaps it would have made a completely different impact.

I hope that Hamster will make up for it with ACA: Sonic Wings Limited at least.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Steven »

Ultimately, the graphics don't really matter at all as long as you can see what's happening, which is unfortunately a bit of a problem on the final stage. You could have a black background with the player being a white dot that shoots blue dots and the enemies are red dots of various sizes that shoot yellow dots of various sizes and you can make its gameplay just as good as any of the best games in the genre.

For Sonic Wings here, it's hard to say without actually playing it, especially since the game isn't finished yet (I hope), but this just looks like either it's designed for young children looking to get into shooting, which isn't a problem but something that I doubt happened, or something catastrophic happened during development when they designed the gameplay.

Maybe there is a mistake and they set the game to super easy mode by accident. I hope so.

I was planning on going to the location test today after work, but my shoes got soaked on the way to work and that sucks. I'll see about going tomorrow or something.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Bassa-Bassa »

I'm always sayin' indeed - why in the world doesn't every game look like Space Invaders.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Steven »

Because nobody would buy games because the average consumer probably buys games based on graphics or how long games are rather than having actual fun/good gameplay, hence dreck like The Last of Us, which has pretty decent graphics for a PS3 game but is tortuously boring as fuck to actually play.

It would make visibility problems go away entirely, however, so ultimately, for gameplay's sake, it would be a net positive. People complain about visibility with Batte Garegga (which I don't have a problem with personally and can see everything just fine, but...) and other things, but with simplified graphics, the only thing you'd have to worry about is colorblindness.

Anyway, none of that really matters here because the gameplay is like... if gameplay had a taste, this game probably doesn't have a taste at all.

Alternatively, maybe it does matter because people will probably see this game and immediately think that it looks terrible, which is true. I suppose the only choice is to wait until the game releases and see if it turns out okay. Still, I'll take the current graphics and not complain (too much) if they can improve the gameplay.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Steven »

Today is the last day of the location test. I don't think I'm going, mostly because I feel very tired today, but I also don't feel like walking 1.5km through the rain to go to the train station to go play a 20-minute game and then have to walk that 1.5km through the rain again. Someone will say how it is when it launches, but I don't think I need much more than the stream to know that this game is best avoided.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Steven »

I just remembered this is releasing in one week. Is anyone going to risk buying it? Perhaps I will go to Mikado to see if they put it in and see if the released product is better than the location test disaster. I kind of want to go play it anyway eventually because it's very rare to get new arcade STGs. The last one was Senjin Aleste, right? I think it was.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by spmbx »

So you did end up going to the locationtest?
I'm guessing the chances of any meaningful changes after such a short periode are slim.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by jehu »

I’m willing to buy and report back on this monstrosity, but I don’t see it released in the PS4 store. Anyone having any luck?
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Ms. Tea »

Looks like the international release was picked up by a western publisher and moved to October: https://www.gamespress.com/en-GB/Sonic- ... sical-edit
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by jehu »

It’s not in the Japanese store, to be clear.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Daygo2Duval »

jehu wrote: Wed May 28, 2025 8:42 pm I’m willing to buy and report back on this monstrosity, but I don’t see it released in the PS4 store. Anyone having any luck?
Yes. I pre-ordered from the Japanese Nintendo site. I have only played for about 10 mins.

Playstation = https://store.playstation.com/ja-jp/concept/10012619
Nintendo = https://store-jp.nintendo.com/item/soft ... 0000088203
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Ms. Tea »

jehu wrote: Wed May 28, 2025 9:31 pm It’s not in the Japanese store, to be clear.
Oh got it, I misread what you meant.

Looks like it just isn't coming out on PS4? Looking back on the first page of the thread the announcement was for PS5, Switch, PC, no PS4.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by jehu »

Ms. Tea wrote: Wed May 28, 2025 10:00 pm
jehu wrote: Wed May 28, 2025 9:31 pm It’s not in the Japanese store, to be clear.
Oh got it, I misread what you meant.

Looks like it just isn't coming out on PS4? Looking back on the first page of the thread the announcement was for PS5, Switch, PC, no PS4.
Weird, PS4 support was on several of the announcements but I guess it’s launching PS5 only based on the store link. I wanted to go check on the official website, but that’s down. Very smooth launch :lol:
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by jehu »

Alright, put in a run on Switch.

The Good: Music is pleasant all the way through, character art is solid

The Bad: Difficulty tuned way down. I no-missed into Stage 6 on Normal on the first run. Slow ass bullets. Uninteresting enemy layouts. Glass-jaw bosses. Not sure how long the game is; I had to leave for an engagement at st.6 (typing this obit in the subway), and I expected the game to filter me long before then. Everything just folds over. No way it holds up when you actually learn the stages.

The Ugly: The game runs like shit on Switch. Even on Ship Select, the planes are in a garishly low resolution. There’s an attempt to have cool, interesting transitions between various stage scenes and before bosses, but they’re not at all spectacular and make the game chug so much that it’s even a bit funny.

I think there could be a decent game here if they tightened up the difficulty design, baked the stages a little more and improved visual performance, but I don’t have enough faith in the devs to expect that that’s coming. It’s exactly what I was expecting from this release, and that’s obviously a huge disappointment.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by -Fish- »

W.T.F is up with the Steam price?

Also, no online lb's and music is some sort of lame Asian pop.

Pass.
Last edited by -Fish- on Thu May 29, 2025 4:05 am, edited 1 time in total.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Daytime Waitress »

Thanks for taking the hit, Jehu.
jehu wrote: Wed May 28, 2025 10:04 pm
Ms. Tea wrote: Wed May 28, 2025 10:00 pm
jehu wrote: Wed May 28, 2025 9:31 pm It’s not in the Japanese store, to be clear.
Oh got it, I misread what you meant.

Looks like it just isn't coming out on PS4? Looking back on the first page of the thread the announcement was for PS5, Switch, PC, no PS4.
Weird, PS4 support was on several of the announcements but I guess it’s launching PS5 only based on the store link. I wanted to go check on the official website, but that’s down. Very smooth launch :lol:
There's a disclaimer on the official site, just under the release date, which states that the PS4 version (download only) is coming out in "summer'.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by jehu »

I come to all you peasants as the kingly possessor of a Sonic Wings Reunion 1ALL. There are 7 stages.

Avoid this, please. Even if you’re a prior Sonic Wings WR holder or a highly, incomprehensibly regarded person or both - please don’t buy this.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Steven »

spmbx wrote: Wed May 28, 2025 6:54 am So you did end up going to the locationtest?
I did not. I was going to go after work on what was the most convenient day, but it rained on that day and my shoes got soaked on the way to work, so I ended up sitting there all day at work with wet shoes and socks and it sucked and my feet were cold for the entire day, so I went home after work instead.

Still planning on going to Mikado to see if they have the arcade version now that it's officially released. I was going to go today after work because my office is only a handful of stops away from Mikado, but I forgot to bring a camera or something with me when I went to work. Gotta take a picture of my score, after all, but can't do that without a camera. I will try to remember tomorrow or Saturday. I'll probably forget because that's how my brain works (or doesn't), but I'll try.
jehu wrote: Wed May 28, 2025 11:47 pm The game runs like shit on Switch.
I hope the gameplay doesn't have performance problems... does it? If it's just the menus or loading screens that's not too bad, but if it's the gameplay, that is a problem. Considering that this game is what it is, the Switch should have no problems with this game. I hope. Is there any difference in performance between docked and handheld?

The game's website says that there is a possibility that bombing the final boss during its death animation as Mao Mao can cause the game to crash only on Switch (lol), which they are still working on fixing and have not patched yet, but yeah. I kind of want to check out (but preferably not buy) the unpatched Switch version now just to crash the game.

I was gonna go check out the arcade version, which is also supposedly out today, but you took the risk and I salute you. *does Big Boss salute*

We kind of all knew it was going to be bad after the location test stream, but I was hoping they might clean it up even a little for the full release. Can't wait for the Amazon Japan reviews.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by lovecraft »

I have seen a full run on YT: https://www.youtube.com/watch?v=V2Al2UVrSPM

It looks cheap, the explosions sounds too.
The game seems surprisingly easy, short and sloppy... The boss is destoyed in 2 seconds at 4:59 in the video :lol:

Also see how the skyscraper on the right disappears at 4:17 : https://youtu.be/V2Al2UVrSPM?feature=shared&t=256

The game seems to have been rushed into development and release... It's light years away from Sonic Wings Limited IMO
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by Steven »

At least this game is probably perfectly serviceable as an entry-level game for children below the age of 10 or so. Now watch them patch the game and give the enemy bullets Same! Same! Same! 1P/Raiden speed. That would be hilarious.
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Re: New Sonic Wings/Aero Fighters game by SUCCESS

Post by BrianC »

Wow. The music reminds me of Allumer's games the way it keeps repeating over and over. This game looks like a train wreck.
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