Raiden Fighters 1,2,Jet +Viper Phase 1 now playable in Mame!
Still a bit to do, sprite priorities are a bit weird on some games but it's a a huge improvement. Look at the tanks on top of the shelters in Raiden Fighters f.ex.Alluro wrote:As soon as all major versions of MAME become updated to v0.93, the title of this thread should change to reflect this major breakthrough for shmup emulation.
rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
don't wait, grab a frontend. I've been using EmuLoader for a while because I really dig the interface and the way it integrates with MAWS. It works fine with all Win32 builds of MAME, so you can use it with the latest build while still using it for FastMAME, Ek-MAMe, and MAME32FXOrd wrote:I'll wait till the win32 version comes out.
It's handy as hell.
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Thunder Force
- Posts: 1773
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- Location: research and development facility for Vasteel Technology.
Many people have been waiting a long time to read those words.Mame 0.93 documentation wrote:New Games / Clones supported:
Raiden Fighters [Nicola Salmoria, Ville Linde]
Raiden Fighters 2 [Nicola Salmoria, Ville Linde]
Raiden Fighters Jet [Nicola Salmoria, Ville Linde]
Viper Phase 1 [Nicola Salmoria, Ville Linde]
Thread title updated...
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Strychnine
- Posts: 89
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Fuck...and I was going to finish all the work that I need to get done by tomorrow. Oh well.
The white clouds floating on the great blue sky
And the boiling red blood shed in fierce gaming
Those who give up halfway through
Their battered bodies will never forget!
Segata Sanshiro, Segata Sanshiro! Sega Saturn... shiro!
And the boiling red blood shed in fierce gaming
Those who give up halfway through
Their battered bodies will never forget!
Segata Sanshiro, Segata Sanshiro! Sega Saturn... shiro!
I wonder when Raiden II will be looked into again. I'd imagine cleaning up these SPI games would come firtst.
So yeah, I've loved RF and the old Raidens forever, but this release is the first I've played Raiden Fighters Jet, and Viper Phase 1. RFJ I'm very impressed with. I can tell we are going to be very good friends. Viper Phase 1 seems pretty disposable, but maybe I'll warm up to it.
So yeah, I've loved RF and the old Raidens forever, but this release is the first I've played Raiden Fighters Jet, and Viper Phase 1. RFJ I'm very impressed with. I can tell we are going to be very good friends. Viper Phase 1 seems pretty disposable, but maybe I'll warm up to it.
It's been in for awhile. Bee Storm: Dodonpachi II, look it up. Or don't bother, it's fucking horrible, worst game I've ever played. Definitely not devved by Cave.I guess Dondopachi 2 Bee Storm would be the final piece of the puzzle for now.
So far I think very little about raiden fighters 2...probably won't bother to upgrade mame for the new games. There's almost no bullets, it's way too easy. And I mean that in the least-bragging-est way, there's almost nothing to dodge. Perhaps because of the emulation?
i'm going to get killed for saying this.. but the last couple posts got me thinking.
but I generally find the whole raiden fighters series to feel pretty tacky and thrown together (when compared to awesome raiden 2 and 1/dx), I own raiden fighters and while I was excited to play it when I got it, it didn;t leave me feeling excited to continue playing it. Same thing happened with rf2 and jet just now, I played up to level 4 on jet on my first try.
On the other hand I own viper phase 1 and find that game feels very solid overall when compared to the raiden fighters games, plus it has way better composed music (i do enjoy styles similar to what rf has, but it's music is generally generic and helps add to the overall tacky thrown together feeling).
everyone has their own favorite games though, I'm happy these are finally playable in mame so more people can try them, and I'm going to continue playing the raiden fighters series anyway in hope of them growing on me.
but I generally find the whole raiden fighters series to feel pretty tacky and thrown together (when compared to awesome raiden 2 and 1/dx), I own raiden fighters and while I was excited to play it when I got it, it didn;t leave me feeling excited to continue playing it. Same thing happened with rf2 and jet just now, I played up to level 4 on jet on my first try.
On the other hand I own viper phase 1 and find that game feels very solid overall when compared to the raiden fighters games, plus it has way better composed music (i do enjoy styles similar to what rf has, but it's music is generally generic and helps add to the overall tacky thrown together feeling).
everyone has their own favorite games though, I'm happy these are finally playable in mame so more people can try them, and I'm going to continue playing the raiden fighters series anyway in hope of them growing on me.
Erm, read up the game a bit and the protection in use...Neon wrote:It's been in for awhile. Bee Storm: Dodonpachi II, look it up. Or don't bother, it's fucking horrible, worst game I've ever played. Definitely not devved by Cave.I guess Dondopachi 2 Bee Storm would be the final piece of the puzzle for now.
edit - Edited because I figured you'd be too lazy to actually look into it and would rather bash the game without ever playing a real version of it:
(Taken from PGM.c in the MAME source)
Protection Devices / Co-processors
IGS used a variety of additional ASIC chips on the game boards, these act as protection and also give additional power to the board to make up for the limited power of the 68000 processor. Some protection devices use external data roms, others have internal code only.
Most of these are not emulated correctly.
...snip...
ASIC 27:
arm9? cpu with 64kb internal rom (different per game) + external data rom probably used to give extra power to the system, lots of calculations are offloaded to it
used by:
DoDonPachi II
Knights of Valor 2 / 2 Plus
Martial Masters
Demon Front
Puzzli II
too long; didn't read version: Playing Dodonpachi II in MAME right now and forming an opinion is similar to playing Raiden DX on Playstation set to the easiest setting and then making a concrete opinion on it.
Screenshots of enemies firing back
I've asked a few times in the past and it's low on the priority list of MAMEdev to get the protection running, but I guess that doesn't much matter to you since you've already made up your mind.
Edit #2
Ha ha, I was right.Neon wrote:You're implying it's not playable? Don't be silly. Get the rom and a recent mame (and the necessary bios file).
Last edited by roushimsx on Mon Feb 28, 2005 5:17 am, edited 2 times in total.
That's just the 2000 revision. It's childishly easy for some reason. The proper version is alot harder, and alot more bullets. RF1 has fewer bullets, but they're quick (classic Raiden style) and RFJ pushes the bullets to almost Psikyo levels.Neon wrote:So far I think very little about raiden fighters 2...probably won't bother to upgrade mame for the new games. There's almost no bullets, it's way too easy. And I mean that in the least-bragging-est way, there's almost nothing to dodge. Perhaps because of the emulation?
Man, the first Raiden Fighters is one of those games I have a mental block towards. For some reason, I've never managed to get past level 3, either in the arcade, or now in MAME. Guess I'll play a round or two before I hit the sack...
RFJ is interesting, though. Are there just a ton of levels? I went from 1 to 5 to 12, I think.
RFJ is interesting, though. Are there just a ton of levels? I went from 1 to 5 to 12, I think.
There is no level 12 You have to do the simulated missions and based on how well you play you are sent upwards or downwards. Here is an old image of the stage progression:Tomtom wrote:Man, the first Raiden Fighters is one of those games I have a mental block towards. For some reason, I've never managed to get past level 3, either in the arcade, or now in MAME. Guess I'll play a round or two before I hit the sack...
RFJ is interesting, though. Are there just a ton of levels? I went from 1 to 5 to 12, I think.
The Kanjii is the start of the 'real' stages.
rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
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Defcon 5
- Posts: 102
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- Contact:
Iam really curios about getting these things running on MameoX. I'll tell you the results after trying it.
Check out my Shooter Videos
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cigsthecat
- Posts: 929
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This is where they will appear:cigsthecat wrote:This fileplanet shit is driving me insane. Can someone please send me a pm for a convenient place to get Mame32 v.93.
Better yet, email it to me @ cigsthecat @ hotmail.com.
http://www.richpsx.com/mame/mame32_for_windows.htm
http://redump.emubase.de
rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
I just uploaded it, might be others who don't like to use the fileplanet system and can't wait for other mame sites to put it on: http://home.planet.nl/~weije015/Mame32v.93_Binary.exeThis fileplanet shit is driving me insane. Can someone please send me a pm for a convenient place to get Mame32 v.93.
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cigsthecat
- Posts: 929
- Joined: Wed Jan 26, 2005 12:35 am
- Location: Burbank, CA
Thanks very much.Soulo wrote:I just uploaded it, might be others who don't like to use the fileplanet system and can't wait for other mame sites to put it on: http://home.planet.nl/~weije015/Mame32v.93_Binary.exeThis fileplanet shit is driving me insane. Can someone please send me a pm for a convenient place to get Mame32 v.93.
Oh, and I abrasively demand everyone on the planet post in this thread or you will all die.
Now that they're playable, i'm not really sure how i feel about them as compared to RF2. There seem to be a lot of cheap tank deaths in RF, and for the life of me, i cannot find a ship i like in RF either.
RF2 i rather liked because it felt like a really smooth curve, whereas RFJ just kind of plops it all down on you. That whole slave medal deal pisses me off too, like i needed more stuff to worry about not touching.
RF2 i rather liked because it felt like a really smooth curve, whereas RFJ just kind of plops it all down on you. That whole slave medal deal pisses me off too, like i needed more stuff to worry about not touching.
I wouldn't say they're cheap deaths since they're perfectly avoidable. But RF has some really fast bullets, and you need to adjust your play style accordingly. Stay farther away from things. When I play RF after other shooters I do horribly because I get more aggressive than you can get away with.poieo wrote:Now that they're playable, i'm not really sure how i feel about them as compared to RF2. There seem to be a lot of cheap tank deaths in RF, and for the life of me, i cannot find a ship i like in RF either.
dont have the pcb, and havent played it in the arcade in a while (or in mame for that matter), but im thinkin maybe it has to do with the incomplete graphics emulation, specifically the alpha channel. or some other graphical effect or glitch happening that shouldnt be, junk like that.Perhaps it's just me, but does this series seem to have an issue with hidden bullets.....namely under the gratuitous explosions. Could be priority problems, or it could just be me, but it seems as if they're hidden most of the time. Anyone with the PCB care to compare?