Well, basically here's my definition of memorizer.Despatche wrote:however, it is good to generalize that 'all non-random games are memorizers
*Note that this is always about basic survival/1cc, all scoring obviously requires planning.
1: Are more than 50% of the hazards in the game realistically impossible to bypass on ones first attempt?
2: Does the game become incredibly easy once fully memorized? As in so easy you could do it half asleep?
If both are true its a memorizer/puzzle shooter.
I guess it depends on the game. I've heard of people blind 1cc'ing pretty hard bullet hells. Hell, I've had some pretty cool moments where I 1-2 lifed late game stages blind, and I'm no world champ, so it's definitely possible.NzzpNzzp wrote:You can't survive without learning things either. You remember when Saidaioujou first came out and everyone sucked at it? Even the best guys were dying. You gotta know what's coming or you're screwed.Squire Grooktook wrote:Obviously I am talking about survival.
Really, memorization isn't a mechanic or anything that's hard coded into the game, it's just something players do (in ANY game, shmup or otherwise) to make challenges more manageable. The neccessity of memorization ultimately comes down to two things: Player skill and fair telegraphing. Does the game telegraph its deaths fairly y/n? If Y than you have no excuse for dying, memorized or not.
With Cave games, 4 and 5 are like the only stages you need to memorize for survival anyway (on the first loop, at least). I usually 1cc the first 3 stages on my first attempt myself, so I'd say it's still pretty impressive to be able to blind clear 4 and 5.Bananamatic wrote:Wasn't there a location test of the first 3 stages before though? So it was basically a world class player against a not very hard game where only stages 4 and 5 were unknown.
Ps: Does anybody have a link to an archive or video of this stream? I'd be interested to see it.