STGT'12 planning thread

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Illyrian
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Re: STGT'12 planning thread

Post by Illyrian »

DrTrouserPlank wrote:What's this?

Pick a game, everyone plays it and submits a score?
My experience is this from last year:

Form teams of 6-8 people
First game info gets posted
Everyone complains about the game, except for 2 people who've played it before
We all post scores over the course of a week
There's a points system for players and teams
Repeat for 5 weeks
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Vamos
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Re: STGT'12 planning thread

Post by Vamos »

More like cave fanboys moan about every game that isnt like a cave game and blame the game design for there lack of skill .
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Re: STGT'12 planning thread

Post by trap15 »

shadowbringer wrote:serious suggestions
- Phantasmagoria Trues (danmakufu script)
- Phantasm Romance (danmakufu script)
Danmakufu is Windows only, so that's a no-go.
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mesh control
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Re: STGT'12 planning thread

Post by mesh control »

FIL wrote:Playing R-Type for score? Seriously?
wait a better idea; let's play hyper duel.
lol
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Illyrian
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Re: STGT'12 planning thread

Post by Illyrian »

Vamos wrote:More like cave fanboys moan about every game that isnt like a cave game and blame the game design for there lack of skill .
Lol yeah that too.
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FIL
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Re: STGT'12 planning thread

Post by FIL »

mesh control wrote:
FIL wrote:Playing R-Type for score? Seriously?
wait a better idea; let's play hyper duel.
Maybe we could have a special challenge where you're not allowed to move or transform.
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mesh control
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Re: STGT'12 planning thread

Post by mesh control »

ummmm, that's already how you score in Hyper Duel.

:?
lol
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FIL
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Re: STGT'12 planning thread

Post by FIL »

I know that but I figure that not allowing players to do anything but press the fire button probably wouldn't make it any worse of an idea.

I don't think I've ever been involved in a forum games competition where the game choice wasn't an endless source of complaints. Out of all of them though, despite the whining STGT still manages to mostly pick reasonable games. You haven't felt pain until you've had to play Liquid Kids or somebody's favourite C64 games they haven't played in 20 years for score.
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The Coop
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Re: STGT'12 planning thread

Post by The Coop »

FIL wrote:You haven't felt pain until you've had to play Liquid Kids or somebody's favourite C64 games they haven't played in 20 years for score.
I played Dangun Feveron each time for the STGT contests here. I'm quite familiar with that level of pain.
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Re: STGT'12 planning thread

Post by Erppo »

FIL wrote:I don't think I've ever been involved in a forum games competition where the game choice wasn't an endless source of complaints. Out of all of them though, despite the whining STGT still manages to mostly pick reasonable games.
It seems to me that people who whine about the games and people who play the games are pretty separate groups.

As long as there isn't anything where the entire game is based on frame and pixel precise bug abuse (P-47 Aces) I'm happy.
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Despatche
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Re: STGT'12 planning thread

Post by Despatche »

all these other canned replies aren't worth it
The Coop wrote:I played Dangun Feveron each time for the STGT contests here. I'm quite familiar with that level of pain.
that is completely uncalled for, mr. thunder force
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Re: STGT'12 planning thread

Post by Ed Oscuro »

Illyrian wrote:
DrTrouserPlank wrote:What's this?

Pick a game, everyone plays it and submits a score?
My experience is this from last year:

Form teams of 6-8 people
First game info gets posted
Everyone complains about the game, except for 2 people who've played it before
We all post scores over the course of a week
There's a points system for players and teams
Repeat for 5 weeks
That's the way it is every year, except there should be more people playing and not complaining than just 2.

This should be a good experience for Mr. Plankton, he'll see that other people can suck too when they are picking up a game for the first time ever (or even if they've played it before and lost the charm).
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The Coop
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Re: STGT'12 planning thread

Post by The Coop »

Despatche wrote:
The Coop wrote:I played Dangun Feveron each time for the STGT contests here. I'm quite familiar with that level of pain.
that is completely uncalled for, mr. thunder force
Thunder Force 1 is more enjoyable than Dangun Feveron :P
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Re: STGT'12 planning thread

Post by Ed Oscuro »

Losing disco mans in Dangun Feveron is probably more fun than Thunder Force...wouldn't know, haven't played it.

Onychophagia is probably more fun than Thunder Force, too!

Ditto Arbalester (YES, I CAN HIT GROUND TARGETS WITH MY MAIN SHOT NOW)
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TenshiP
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Re: STGT'12 planning thread

Post by TenshiP »

Illyrian wrote:
DrTrouserPlank wrote:What's this?

Pick a game, everyone plays it and submits a score?
My experience is this from last year:

Form teams of 6-8 people
First game info gets posted
Everyone complains about the game, except for 2 people who've played it before
We all post scores over the course of a week
There's a points system for players and teams
Repeat for 5 weeks
I thought being part of a team wasn't a requirement and non-associated players were put in their own group.
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1up
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Re: STGT'12 planning thread

Post by 1up »

[quote="TenshiP]I thought being part of a team wasn't a requirement and non-associated players were put in their own group.[/quote]
There's both a team leaderboard and a player leaderboard.
Illyrian wrote:Prehistoric Isle II
Strikers 1999
Dimahoo/Great Mahou Daisukesen
V-V
Gradius 3

In that order.

That's what I think.
That's a balanced list of games. I've only played Strikers 1999 and fail miserably every time. Doesn't Gradius 3 have massive slowdown in MAME or is that Gradius 4?
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Re: STGT'12 planning thread

Post by BPzeBanshee »

1up wrote:Doesn't Gradius 3 have massive slowdown in MAME or is that Gradius 4?
Not sure about the arcade one but the SNES version of Gradius III has massive slowdowns for sure.
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Re: STGT'12 planning thread

Post by shmuppyLove »

1up wrote:Doesn't Gradius 3 have massive slowdown in MAME or is that Gradius 4?
You're thinking of 4, which is not emulated very well in MAME (even on my 3GHz quad core!)
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RGC
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Re: STGT'12 planning thread

Post by RGC »

Can we play Battlantis?
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FIL
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Re: STGT'12 planning thread

Post by FIL »

So when does team recruitment and game nomination start?
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Illyrian
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Re: STGT'12 planning thread

Post by Illyrian »

If it is like last year there will be a sign up thread where you enter team details a few weeks before it begins.

Obviously you can organise your team whenever you want via PM's or w/e, us Casino Arcade players are sorting ours now.

As for game choice, last year they were decided by a council of respected players who weren't competing, I think someone mentioned team captain voting for this year earlier in the thread but I'm not sure
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Despatche
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Re: STGT'12 planning thread

Post by Despatche »

TenshiP wrote:I thought being part of a team wasn't a requirement and non-associated players were put in their own group.
Yes, you get put into a "Free Agents" team/s. Some other team may also request people listed for that.
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Naut
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Re: STGT'12 planning thread

Post by Naut »

Illyrian wrote:As for game choice, last year they were decided by a council of respected players who weren't competing,
I don't know how well I can respect people who force others to score in games like p47 aces, where it was no secret that the scoring was objectively shit. Ridiculously precise bug abuse so you can bounce around inside of bosses with the risk of just spontaneously dying? Fuck yeah! Or even Daioh, where you pray for random extends (and the guy who always wins still gets the most, lol). Whine whine, I know, but seriously, random extends that make up a massive portion of your score? Fuck off, assholes.
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Re: STGT'12 planning thread

Post by Erppo »

I kind of want to know did anyone even bother to check how P-47 Aces actually plays. With this game it's not just opinionated whining but the game could be called objectively flawed. Daioh was pretty bad too, but at least in it the relevance of the flawed part was smaller, while in P-47A you are forced to go into the bug abusing if you want to do any better than a basic clear.
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Re: STGT'12 planning thread

Post by Ed Oscuro »

Tell yourself that the scoring mechanic is a bug if it makes yourself feel better.

What was wrong with Daioh, other than bullets going fuzzy and the randomness of the super powerup appearance?
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Re: STGT'12 planning thread

Post by Erppo »

Ed Oscuro wrote:Tell yourself that the scoring mechanic is a bug if it makes yourself feel better.
You mean the mechanic where you have to position your ship on the precise pixel (with the movement speed of multiplel pixels per frame) on the precise frame in order to hump the bosses to death from the inside and not get hit by stray popcorn which may or may not be about luck while doing it? That's surely how the game was designed to work, yeah.
Ed Oscuro wrote:What was wrong with Daioh, other than bullets going fuzzy and the randomness of the super powerup appearance?
Find out how the special item system works. The game is almost entirely about the leftover life bonuses which are huge and largely about luck.
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Re: STGT'12 planning thread

Post by Herr Schatten »

Erppo wrote:
Ed Oscuro wrote:Tell yourself that the scoring mechanic is a bug if it makes yourself feel better.
You mean the mechanic where you have to position your ship on the precise pixel (with the movement speed of multiplel pixels per frame) on the precise frame in order to hump the bosses to death from the inside and not get hit by stray popcorn which may or may not be about luck while doing it? That's surely how the game was designed to work, yeah.
It doesn't matter whether the game's designed that way or not. If that's the way you score in that game, you just have to deal with it. I agree it's a bit crappy, but there's no randomness to it, so it's completely skill based. I don't see how this is supposed to be worse than boss- or checkpoint-milking in other games.
Erppo wrote:
Ed Oscuro wrote:What was wrong with Daioh, other than bullets going fuzzy and the randomness of the super powerup appearance
Find out how the special item system works. The game is almost entirely about the leftover life bonuses which are huge and largely about luck.
Only relevant for people who can actually finish the game. When we played Daioh during STGT, those were less than 10% of the participants.
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Re: STGT'12 planning thread

Post by Erppo »

Herr Schatten wrote:but there's no randomness to it, so it's completely skill based.
So you tested it enough to completely understand how avoiding the popcorn when milking the stage 7 boss first phase works and found out that you can avoid them all consistently with perfect placement/timing?
Herr Schatten wrote:Only relevant for people who can actually finish the game. When we played Daioh during STGT, those were less than 10% of the participants.
Yeah, who cares about the people who put the most effort into this, fuck them. There were 14 people who cleared the game, no way can you make that an insignificant number.

That game is not my biggest complaint though since simply not dying would have taken you far and the randomness was pretty small on top of that.
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Re: STGT'12 planning thread

Post by mesh control »

STGT 2K12: CYCLONE OF WHINING AND ARGUING OVER INSIGNIFICANT BULLSHIT
lol
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Re: STGT'12 planning thread

Post by Jaimers »

Herr Schatten wrote:Only relevant for people who can actually finish the game.
mesh control wrote:INSIGNIFICANT BULLSHIT
And so Shmups Forum's true nature is revealed.
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