By this point such an idea has been thoroughly explored in various modes of Espgaluda 2.Udderdude wrote:At this point, I'd be surprised if it didn't have over the top bullet cancelling as part of the scoring system.
Dodonpachi Saidaioujou
Re: Dodonpachi Saidaioujou
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Dodonpachi Saidaioujou
Maybe its their first true high-res game ? On a new board ?
Ok....it's not that important but who knows...
Good to hear that a new game is on the way
Ok....it's not that important but who knows...
Good to hear that a new game is on the way
Re: Dodonpachi Saidaioujou
Like I said back in the Future of Cave thread .. Cave needs to think outside the bullet cancelling box. They've already done pretty much everything imagineable with it. It's time to move on, seriously. It's just getting stale and ridiculous.moozooh wrote:By this point such an idea has been thoroughly explored in various modes of Espgaluda 2.Udderdude wrote:At this point, I'd be surprised if it didn't have over the top bullet cancelling as part of the scoring system.
But I don't think they'll actually do that. >_>
Re: Dodonpachi Saidaioujou
Some one needs to sneak in and film a clip so other people outside Japan can get a look at it
Re: Dodonpachi Saidaioujou
Deathsmiles IIX and Akai Katana Shin both have true 16:9 modes, but they haven't made an HD arcade release yet.Cers wrote:Maybe its their first true high-res game?
Re: Dodonpachi Saidaioujou
I wonder what the hardware will be. My money is on something other than SH3. I have a feeling they'll probably be testing something more powerful to see if it can create renewed interest in the company.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
That's not really an argument against it. You could say the same about the amount of bullets and that it has been explored enough during the last 15 years. Bullet cancelling has become part of the standard formula for their scoring systems by now.moozooh wrote:By this point such an idea has been thoroughly explored in various modes of Espgaluda 2.Udderdude wrote:At this point, I'd be surprised if it didn't have over the top bullet cancelling as part of the scoring system.
I can't say that I'm happy about it, but this game will most definitely feature heavy bullet cancelling.
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TrevHead (TVR)
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Re: Dodonpachi Saidaioujou
Itll be intresting to see where they take series
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third_strike
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Re: Dodonpachi Saidaioujou
This time I want a DDP with one loop where the chain starts in 1st stage and end after final boss battle.
Re: Dodonpachi Saidaioujou
I referred to them as the definition of over the top canceling Udderdude alluded to:Plasmo wrote:Bullet cancelling has become part of the standard formula for their scoring systems by now.
Omake — you cancel bullets by being near them, or by going in and out of kakusei;
Arrange — you cancel bullets by shooting them;
iPhone mode — you cancel bullets by tapping bullets them.
It's going to be really hard to top something like that, heh.
Sounds like Guwange!third_strike wrote:This time I want a DDP with one loop where the chain starts in 1st stage and end after final boss battle.
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Dodonpachi Saidaioujou
And you're expecting what from a game that has "maximum" in the title? ^_-Plasmo wrote:…this game will most definitely feature heavy bullet cancelling.
The next game is going to be called Dodonpachi Saidaifukkatsu.TrevHead (TVR) wrote:Itll be intresting to see where they take series
These names are getting longer by the second.
Re: Dodonpachi Saidaioujou
DonPaChinko OppaiShippaiOuJou!
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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TrevHead (TVR)
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Re: Dodonpachi Saidaioujou
Which have stupidly long chain counts, that they have to make it a vertizontal so it can display all the numbers.moozooh wrote:DonPaChinko OppaiShippaiOuJou!
bringing everyone to the 14:9 age by stealth tactics
Re: Dodonpachi Saidaioujou
Is that the ecchi pachinko version of the game? I heard that for each point milestone you reach, the Element Daughters take off bits of clothing.moozooh wrote:DonPaChinko OppaiShippaiOuJou!
I think they'd make it a hori, and license the Darius Burst AC cab from Taito in that case.TrevHead (TVR) wrote:Which have stupidly long chain counts, that they have to make it a vertizontal so it can display all the numbers.
bringing everyone to the 14:9 age by stealth tactics
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BrightSuzaku
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Re: Dodonpachi Saidaioujou
So, basically, Darius with bees!
Gamertag: IceCoffin
I'm as invisible as Battle Garegga's bullets!
I'm as invisible as Battle Garegga's bullets!
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burgerkingdiamond
- Posts: 1571
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Re: Dodonpachi Saidaioujou
man you're a lucky SOB. Try to sneak some video!Shou wrote:SDOJ is a vertical danmaku shooter with sound by Manabu Namiki.
Location test this weekend at Hey in Akiba from Fri-Sun.
Locals, shall we make it an event?
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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TrevHead (TVR)
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Re: Dodonpachi Saidaioujou
Or use the cab but make it a vertizontal with DOJ hard difficulty & chainingIcarus wrote:I think they'd make it a hori, and license the Darius Burst AC cab from Taito in that case.
TBH I hope they use a 9:14 screen, it would be intresting top see what CAVE could do with the extra space. Even if they moved the chain counter up into the top boarder it would be something
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O. Van Bruce
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Re: Dodonpachi Saidaioujou
We need a vidya! just to start fapping while the game is ported to some console!burgerkingdiamond wrote:man you're a lucky SOB. Try to sneak some video!Shou wrote:SDOJ is a vertical danmaku shooter with sound by Manabu Namiki.
Location test this weekend at Hey in Akiba from Fri-Sun.
Locals, shall we make it an event?
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TheSoundofRed
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- Location: New Hampshire, US
Re: Dodonpachi Saidaioujou
ESP.rade, Dangun Feveron, Mushihimesama, Muchi Muchi Pork, Pink Sweets, Ibara, Deathsmiles, Donpachi, Dodonpachi, Dodonpachi Daioujou, Ketsui.Plasmo wrote:I can't say that I'm happy about it, but this game will most definitely feature heavy bullet cancelling.
Please correct me if I'm wrong but I'm pretty sure the MAIN scoring mechanics of these games has nothing to do with bullet canceling. Not necessarily arguing that bullet canceling seems to be the mainstay scoring mechanic for Cave as of late, but to say that's all they've done is a bit narrow minded.
in comparison though: Mushi Futari Maniac/Ultra, Mushi Futari BL Maniac/God, Deathsmiles IIX, ESPGaluda, ESPGaluda 2, Dodonpachi Daifukkatsu, Guwange.
Re: Dodonpachi Saidaioujou
All I want is for the game to be hard as nails.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
Can't wait to see this dress system... (doesn't sound good...)
If the gameplay's solid I guess I won't mind some lolification, but I was really hoping they'd rein that in (pipedream, I know).
If the gameplay's solid I guess I won't mind some lolification, but I was really hoping they'd rein that in (pipedream, I know).
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DragonInstall
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Re: Dodonpachi Saidaioujou
The only thing comes into mind about the dress system... perhaps you have the ship and the dress up applies to the doll you choose. Maybe the pilot is female or something? sounds weird.
Espgaluda III needs to happen.
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StarCreator
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- Contact:
Re: Dodonpachi Saidaioujou
Being Japanese, you can't really assume Dress refers to the female article of clothing, or even clothing at all. It could just as easily refer to ship or weapon customization. There's no way to know.
Re: Dodonpachi Saidaioujou
The last time i checked this thread, we thought dodonpachi maximum was saidaioujou. i just revisited this while in class and saw that it was real.
now the whole room is flooded in cum.
I apologize, that's gross....but its true.
I CAN'T WAIT
now the whole room is flooded in cum.
I apologize, that's gross....but its true.
I CAN'T WAIT
GaijinPunch wrote:Ketsui with suction cup.
Re: Dodonpachi Saidaioujou
Being that the new character designer is Nagi Ryou (Ar Tonelico character designer),
I'm expecting dresses that disintegrate as you progress through the game
I'm expecting dresses that disintegrate as you progress through the game
Re: Dodonpachi Saidaioujou
The elemental dolls come back as the actual ships and fly through. Using special power ups, you can increase the speed and power of the ship, which in turn removes articles of clothing.alamone wrote:Being that the new character designer is Nagi Ryou (Ar Tonelico character designer),
I'm expecting dresses that disintegrate as you progress through the game
Also, clothes give special power ups like speed, power, shot, all that shit.
Shmup of the year 2012.
Re: Dodonpachi Saidaioujou
Suddenly, really excited for this. I liked Ar tonelico III enough to Platinum it.alamone wrote:Being that the new character designer is Nagi Ryou (Ar Tonelico character designer),
I'm expecting dresses that disintegrate as you progress through the game
Yeah it'll be something along these lines...
I haven't actively browsed/used this forum in many years and it's no longer an accurate representation of me.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
Re: Dodonpachi Saidaioujou
I'm inexorably reminded of Final Fantasy X-2.
Think about it. We have a sequel to a well-recieved game with a Dress System and prsumably more focus on the female characters, and there's a wonky suffix added to the title rather than a whole new game.
Please please don't screw this up and add a massage minigame, CAVE...
Think about it. We have a sequel to a well-recieved game with a Dress System and prsumably more focus on the female characters, and there's a wonky suffix added to the title rather than a whole new game.
Please please don't screw this up and add a massage minigame, CAVE...
Re: Dodonpachi Saidaioujou
Cute girls outsell space ships? Confirmed.
I'm a bit disappointed that the DDP series is going to turn into an all-out chick fight. I've got no problems with girls in shoot-em-ups, but DDP was always about space ships and helicopters for me. I'd prefer the girls have their own series. Whatever it takes to make money though. I'd prefer lolis and profit over their arcade division shutting down.
This might be Cave's last arcade game, maybe the DDP name is just being slapped on so they can exit the market the same way they entered it. If that's the case, they may as well stuff it full of ridiculous over-the-top nudity to match the other elements in the games.
I mean, that's probably what they've wanted to do all along.
I'm a bit disappointed that the DDP series is going to turn into an all-out chick fight. I've got no problems with girls in shoot-em-ups, but DDP was always about space ships and helicopters for me. I'd prefer the girls have their own series. Whatever it takes to make money though. I'd prefer lolis and profit over their arcade division shutting down.
This might be Cave's last arcade game, maybe the DDP name is just being slapped on so they can exit the market the same way they entered it. If that's the case, they may as well stuff it full of ridiculous over-the-top nudity to match the other elements in the games.
I mean, that's probably what they've wanted to do all along.