(PC) Gわんげdash (GuwangeDash)
Re: (PC) Gわんげdash (GuwangeDash)
I don't think those are the original sprites anyway, they're clearly higher res.
Re: (PC) Gわんげdash (GuwangeDash)
Yeh, you are right, they are not the original. They are not much higher res tho. But they suffer from the japanese doujin symptom of not being able to find the antialias setting in the renderer. Also it seems they are not aware that the backgrounds should be rendered out orthographically. This game looks so fucking odd.
Re: (PC) Gわんげdash (GuwangeDash)
Yeah, it's no Akai Katana, but it's something. :Xptoing wrote:Also it seems they are not aware that the backgrounds should be rendered out orthographically. This game looks so fucking odd.
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BPzeBanshee
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Re: (PC) Gわんげdash (GuwangeDash)
Twin Cobra seems to have a higher fire rate, though that might be just me. It seems to do a little more against the first stage boss and less against Silvergun onwards when it comes to Death Label.mjclark wrote:Well spotted! So that means that this is a genuine update (rather than just a conglomeration of the previous releases) which makes it even more mysterious that it's not mentioned on the Developer's Board. There's also something in the fixlog about changes to Twin Cobra.BPzeBanshee wrote: Maybe it fixes Hibachi V2s broken scoring?
EDIT: No it doesnt, but it DOES make its A shot move around according to direction. Haven't figured what else is new yet.
Really I'm hoping this isn't the 'final' release, Hibachi's STILL useless IMO and we haven't got a real idea as to what CPU PR does (though CPU priority is a good guess I havent noticed any performance differences switching them on and off). Besides that, very awesome game indeed.

Re: (PC) Gわんげdash (GuwangeDash)
You can check the process priority in task manager or process explorer to see if it's been changed.
Re: (PC) Gわんげdash (GuwangeDash)
THANKYOU!!! What an elegant answer to this relatively longrunning question.Udderdude wrote:You can check the process priority in task manager or process explorer to see if it's been changed.
With CPU Priority ON, Gwangedash.exe consistently uses 96-99% of CPU resources.
With CPU Priority OFF that figure drops to around 40% (at least on my medieval Athlon).
I'm too tired to figure out if CPU PR ON will enhance or degrade performance of the game with slower processors but I'm sure someone can explain it

Also I've never encountered a game before which gives a CPU Priority option.
So thanks Udderdude- I guess this was one of "Arthur C. Clarke's Mysteries of The Easily Explained" or at least one of "Roald Dahl's Tales Of The Much As We Expected" lol

Re: (PC) Gわんげdash (GuwangeDash)
Never played MAME?mjclark wrote:Also I've never encountered a game before which gives a CPU Priority option.


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: (PC) Gわんげdash (GuwangeDash)
It could simply be a way to make sure background tasks don't cause the game to lag/drop frames.
Re: (PC) Gわんげdash (GuwangeDash)
Silly me, I actually didn't notice that option was there in MAME.emphatic wrote:Never played MAME?mjclark wrote:Also I've never encountered a game before which gives a CPU Priority option.
Again thankyou- so with CPU PR ON, I can be downloading a movie, burning a CD and still be playing GwangeDash without fear right?Udderdude wrote:It could simply be a way to make sure background tasks don't cause the game to lag/drop frames.
(Was gonna make some jokes there about Dreamcast isos or "background tasks" meaning "doing the washing up" but then thought better of it


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tinotormed
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Re: (PC) Gわんげdash (GuwangeDash)
Hey guys.
I am now creating a Death Label superplay of this game, where it should involve no missing the first 4 bosses and scoring big on last boss Hiseki.
Be on lookout for it this week.

I am now creating a Death Label superplay of this game, where it should involve no missing the first 4 bosses and scoring big on last boss Hiseki.
Be on lookout for it this week.

Re: (PC) Gわんげdash (GuwangeDash)
CPU priority is a setting that should be left at default most of the time. If you are encountering problems on your system try it. That's about it.
Plenty of PC games have that option (sometimes trough .ini file settings), wasting time asking the dev about it seems useless.
Plenty of PC games have that option (sometimes trough .ini file settings), wasting time asking the dev about it seems useless.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
Re: (PC) Gわんげdash (GuwangeDash)
If only you had posted this reply before the question had been answered it might have been of some fucking use lolTVG wrote:CPU priority is a setting that should be left at default most of the time. If you are encountering problems on your system try it. That's about it.
Plenty of PC games have that option (sometimes trough .ini file settings), wasting time asking the dev about it seems useless.
Next time you know the answer to a frequently asked question in this thread, please show off your knowledge about it sooner and then we won't need to ask the dev at all


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BPzeBanshee
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Re: (PC) Gわんげdash (GuwangeDash)
This.mjclark wrote:If only you had posted this reply before the question had been answered it might have been of some fucking use lolTVG wrote:CPU priority is a setting that should be left at default most of the time. If you are encountering problems on your system try it. That's about it.
Plenty of PC games have that option (sometimes trough .ini file settings), wasting time asking the dev about it seems useless.
Next time you know the answer to a frequently asked question in this thread, please show off your knowledge about it sooner and then we won't need to ask the dev at all
Re: (PC) Gわんげdash (GuwangeDash)
You're still asking questions about it. As I said it can help on some systems. Try it and see but most people shouldn't bother.mjclark wrote:If only you had posted this reply before the question had been answered it might have been of some fucking use lolTVG wrote:CPU priority is a setting that should be left at default most of the time. If you are encountering problems on your system try it. That's about it.
Plenty of PC games have that option (sometimes trough .ini file settings), wasting time asking the dev about it seems useless.
Next time you know the answer to a frequently asked question in this thread, please show off your knowledge about it sooner and then we won't need to ask the dev at all
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
Re: (PC) Gわんげdash (GuwangeDash)
It's nice of you to suggest trying it- I'm sure nobody had thought of that- but the question wasn't "can it help?", the question was "what is it and how can it help?" and that question was already answered very well by Udderdude before you chose to shower us with your wisdom.TVG wrote:As I said it can help on some systems. Try it and see but most people shouldn't bother.
You might want to reconsider your career in IT consultancy but thanks anyway


Re: (PC) Gわんげdash (GuwangeDash)
Also, google doesn't exist.Again thankyou- so with CPU PR ON, I can be downloading a movie, burning a CD and still be playing GwangeDash without fear right?
I'm off emailing valve asking them what texture quality does.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
Re: (PC) Gわんげdash (GuwangeDash)
I think it can help on some systems. Try it and see but most people shouldn't bother.TVG wrote:Also, google doesn't exist.
I'm off emailing valve asking them what texture quality does.


Re: (PC) Gわんげdash (GuwangeDash)
Almost, but that wasn't angry enough.mjclark wrote:I think it can help on some systems. Try it and see but most people shouldn't bother.TVG wrote:Also, google doesn't exist.
I'm off emailing valve asking them what texture quality does.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
G-Ge death of dog dove down XII~ Bonds of the STG
I had been ignoring this thread 'cause I figured your were all talking about a flash version of Guwange, or something along those lines. Wow, was I wrong. This game is dope! Really, really fun! I had the being broke blues while everybody else seems to be getting new games. I had also tried the recent mame ver. of Ketsui and DDP BL, but couldn't get them to run at full speed. And Ketsui is really kinda meh, the scoring is neat but game seems lacking. Then after looking through here and trying out the game I was really happy with it. So, I tried a bunch of ships out (how the hell are you getting to the end with the Xevious ship!?) Giggled while trying the Ikaruga ship, I'll see if I can get any where with it later. I found that one of the DDP ships was one of the newest ones, overpowered with a reasonable auto-bomb? Yes, please! It has a visable hit box, and a really cool looking hyper? Are you sure you don't want money? Just that it has all these ships is completely awesome! Yes, Xeno-Fighters is also awesome!
I really like that when you continue, you are put at the begging of the level. Makes you try and make your way through it, instead of really just credit feeding it. I do wish that there was a secondary scoring system beyond just DDP style chaining, but I'll live, and score poorly.
Whoever has been working on this, thank you! I love this kind of stuff, and this is very well made!
Can you send me that cool ass sig, so I too can hype this awesome game?
I really like that when you continue, you are put at the begging of the level. Makes you try and make your way through it, instead of really just credit feeding it. I do wish that there was a secondary scoring system beyond just DDP style chaining, but I'll live, and score poorly.
Whoever has been working on this, thank you! I love this kind of stuff, and this is very well made!
Can you send me that cool ass sig, so I too can hype this awesome game?

Re: G-Ge death of dog dove down XII~ Bonds of the STG
Aye, GwangeDash IS THE BOMB!!xris wrote:So, I tried a bunch of ships out (how the hell are you getting to the end with the Xevious ship!?)
Solvalou has great lateral bullet cancelling abilities (those rotating squares just rub them out, making it easy to break out of tight bullet patterns) and I'm also enjoying Red Wasp's charge-shot-on-demand feature.
That sig can be found along with other cool GD banners on a page from the Original Author's Site here: http://cgp.s5.xrea.com/gw/bana.htmlxris wrote:Can you send me that cool ass sig, so I too can hype this awesome game?
Really hanging on for v1.00 now so watch the skies


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tinotormed
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Re: (PC) Gわんげdash (GuwangeDash)
I played Death Label mode of this one and it looks cool! The Dodonpachi/Ketsui ships give away truckload of points on the Hiseki fight.
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tinotormed
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Re: (PC) Gわんげdash (GuwangeDash)
I am working on a replay now. Upload is coming up tomorrow!tinotormed wrote:I played Death Label mode of this one and it looks cool! The Dodonpachi/Ketsui ships give away truckload of points on the Hiseki fight.
Re: (PC) Gわんげdash (GuwangeDash)
Sorry if the question should be in the Strategy forum, but there is no thread for this game yet.
It has been mentioned a couple of pages ago that, in the latest versions of the game, pressing the down arrow while selecting the weak redesigned little Hibachi ship (laser) gives the overpowered old little Hibachi (blue balls) instead. Are there other hidden ships and secret commands to try?
It has been mentioned a couple of pages ago that, in the latest versions of the game, pressing the down arrow while selecting the weak redesigned little Hibachi ship (laser) gives the overpowered old little Hibachi (blue balls) instead. Are there other hidden ships and secret commands to try?
Re: (PC) Gわんげdash (GuwangeDash)
Well there's all the debug options available in keyconfig (translated on the first page of this thread).Ixmucane2 wrote:It has been mentioned a couple of pages ago that, in the latest versions of the game, pressing the down arrow while selecting the weak redesigned little Hibachi ship (laser) gives the overpowered old little Hibachi (blue balls) instead. Are there other hidden ships and secret commands to try?
Also F5 changes screen mode and F6 makes the screen blink but not sure why (!)
Someone who's already 1CC'd this can tell if that unlocks anything apart from the Mad TLB but certainly nothing else has been mentioned here.
This is still a WIP so who knows what's next


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tinotormed
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Re: (PC) Gわんげdash (GuwangeDash)
EDIT: Here it is, everyone. My insane 117 million replay of Death Label mode with Twin Cobra.tinotormed wrote:I am working on a replay now. Upload is coming up tomorrow!
Link: http://www.youtube.com/watch?v=X2shPLG76a4
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BPzeBanshee
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Re: (PC) Gわんげdash (GuwangeDash)
Also, it doesnt matter which ship you pick when you hold DOWN key, you'll get the old Hibachi regardless.mjclark wrote:Well there's all the debug options available in keyconfig (translated on the first page of this thread).Ixmucane2 wrote:It has been mentioned a couple of pages ago that, in the latest versions of the game, pressing the down arrow while selecting the weak redesigned little Hibachi ship (laser) gives the overpowered old little Hibachi (blue balls) instead. Are there other hidden ships and secret commands to try?
Also F5 changes screen mode and F6 makes the screen blink but not sure why (!)
Someone who's already 1CC'd this can tell if that unlocks anything apart from the Mad TLB but certainly nothing else has been mentioned here.
This is still a WIP so who knows what's next
And I dont know about F6 either, only happens in fullscreen mode and doesnt seem to change anything in the Config menu.
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tinotormed
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Re: (PC) Gわんげdash (GuwangeDash)
Here's another Death Label Twin Cobra replay with 151 Million Pts:
http://www.youtube.com/watch?v=AzcEYlk9muE
http://www.youtube.com/watch?v=AzcEYlk9muE
Re: (PC) Gわんげdash (GuwangeDash)
Am I missing something here? You're just sitting in one spot eating up bullets. I don't remember Twin Cobra being invincible. Are these just some joke videos with debug options on? Or am I missing something.
Google Translate tells me that Unlimited Mode "is for people who like festivals."
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tinotormed
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Re: (PC) Gわんげdash (GuwangeDash)
Nope, there are no crappy debug options used. This is Death Label mode, a boss rush with all the bosses possessing difficult patterns, which is quite similar to DDP DOJ PS2's Death Label mode.Demetori wrote:Am I missing something here? You're just sitting in one spot eating up bullets. I don't remember Twin Cobra being invincible. Are these just some joke videos with debug options on? Or am I missing something.
The Twin Cobra is truly the best fighter in terms of scoring and survival, since you can stay alive in the first 4 bosses. Besides, by casting Hyper, it will summon a Mini-Cobra for you, protecting you from many bullets and fight for your side for a certain amount of time, except for the enemies, bosses and the r-type round forces on Hiseki's last phase. It moves traced like the Vic Viper. This guy is also good in destruction chaining in Normal Game Modes either.
You may want to save enough lives for the Hiseki fight, since his attacks can be quite difficult, even when he summons the enemies. Try to bomb the bullet streams for bigger points, or focus shot on the Dodonpachi/Ketsui ships' lasers for a bigger one. My target is actually 150mil+, since you are only given enough lives to survive the DL gauntlet.
Re: (PC) Gわんげdash (GuwangeDash)
But I don't see you moving... and I don't see any small ships. You're just getting hit by bullets, I tried the same thing and I die.
Google Translate tells me that Unlimited Mode "is for people who like festivals."