Deathsmiles PAL release (DATED: Feb 18th)

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Phoenix
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Re: Deathsmiles PAL release...

Post by Phoenix »

You really think a japanese game designer goal is to entertaint you, the player, by giving a game he can 1CC when he has enough skills?


Are you serious?

A japanese game designer is making a game only for 1 reason: he wants to earn money!!!!

Off course to make as much money he will make a game that suits the customer the most. But the main reason for making a game is to make a profit.

And if you still think that games are made for your fun, you are just wrong. Wake up, you are living a dream mate.

Arcade games in the early days were made to eat your money. That is a known fact.
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Domino
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Re: Deathsmiles PAL release...

Post by Domino »

Phoenix wrote:You really think a japanese game designer goal is to entertaint you, the player, by giving a game he can 1CC when you enough skills?
Yes, when you have master the game enough you are able to get a 1CC.
A japanese game designer is making a game only for 1 reason: he wants to earn money!!!!
Actually they have more things to worry about than making money: balance. If the game balance is too unfair to the player they most likely play another game which makes the game lose money. Having a good game with balance is very important in design IMO.
And if you still think that games are made for your fun, you are just wrong. Wake up, you are living a dream mate.
Games no fun? Guys I'm dying here.

Oh yeah Mods if you want you can split this from the Deathsmiles thread if possible.
Phoenix
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Re: Deathsmiles PAL release...

Post by Phoenix »

Domino wrote: Games no fun? Guys I'm dying here.

.

Hmmm, seems like you cant read properly. Or you are out of arguments.

Sad that we cant have a mature discussion.


Domino wrote:Actually they have more things to worry about than making money: balance. .

:lol:

Game business is huge. It outruns music business, and the movie business. Not because they want to earn money, no because they want to balance their games.? hahahahahaha
Phoenix
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Re: Deathsmiles PAL release...

Post by Phoenix »

Taylor wrote:If you're going to do a big rant on the common misconception that arcade games are made to steal your quarters, then a thread about Deathsmiles - a game that was getting abuse for being too easy on release - might not be the place.
Aha, maybe this comment is making my post a bit strange.

But i was talking about arcade games when they just come out, in 1970/80. I was talking about that time when arcade games were succesfull or not only 1 thing mathered: do they earn enough coins.


Death smiles is a total other era. I said it myself: times has changed. So the to come up with a title that is almost 25 years later then what i was refering to does not make sense to me. Although death smiles is one of the shmups that has evolved. Only, i think to the wrong direction.
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spadgy
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Re: Deathsmiles PAL release...

Post by spadgy »

Taylor wrote:If you're going to do a big rant on the common misconception that arcade games are made to steal your quarters, then a thread about Deathsmiles - a game that was getting abuse for being too easy on release - might not be the place.
Yes. And now it's veering towards antagonistic in this thread considering it's getting off topic. Let's all be nice and swing things back towards Deathsmiles PAL! I know most of you recognise the need for that to happen, so let's resist letting this descend into scrapping. We're far better when we're being funny and interesting!

Your last post here is much better Phoenix, so good work for that, and I understand if you feel provoked, but try not to be so blunt and accusatory when people disagree with you. Honestly, you haven't pushed it too far at all, but this thread is starting to smell like it could go all wrong!
Phoenix
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Re: Deathsmiles PAL release...

Post by Phoenix »

Yep, i am sorry mate, back to the topic.

------

I dont think i would love this game, but maybe i will just buy it for the sake of shmups. A good game or not, we need more of these on our PAL console's.
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spl
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Re: Deathsmiles PAL release...

Post by spl »

I don't know the scene is in other PAL region countries such as the UK, but in Australia this is a useless attempt.

Take for example - BlazBlue Contiuum Shift. This game was supposed to come out Oct 31 for PAL, I heard then it got delayed until just a few days ago. The game is meant to be out now.

I went to around 10 different shops and none of them had a single copy on the shelf. What's the point of a PAL release if no shops stock it?

I waited 1 year to get the local version and I can't even find it in shops? This is pathetic. I will be importing a US copy very soon.
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Phoenix
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Re: Deathsmiles PAL release...

Post by Phoenix »

Yes, i am more waiting then playing these days.
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TrevHead (TVR)
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Re: Deathsmiles PAL release...

Post by TrevHead (TVR) »

If your getting a rare niche game the best thing you can do is preorder it either from online or a shop. From what i heard about NA DS is that most shops didnt stock it and if they did they only had one or 2 copies.
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Skykid
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Re: Deathsmiles PAL release...

Post by Skykid »

Still don't understand the fuss over this game, feels too pedestrian to me. If Spadgy ever gets his ass over to mine to show me how it's meant to be played I could be for the turning.
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spl
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Re: Deathsmiles PAL release...

Post by spl »

TrevHead (TVR) wrote:If your getting a rare niche game the best thing you can do is preorder it either from online or a shop. From what i heard about NA DS is that most shops didnt stock it and if they did they only had one or 2 copies.
I know what you're saying - but to me this is totally unacceptable.

How are casual people who have no idea about the game EVER going to stumble upon it in a shop and pick it up?

People who are waiting for it will obviously find a way to get it - but the point of localisation is to introduce other countries to these games that they would never see otherwise.
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Zeron
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Re: Deathsmiles PAL release...

Post by Zeron »

spl wrote:
TrevHead (TVR) wrote:If your getting a rare niche game the best thing you can do is preorder it either from online or a shop. From what i heard about NA DS is that most shops didnt stock it and if they did they only had one or 2 copies.
I know what you're saying - but to me this is totally unacceptable.

How are casual people who have no idea about the game EVER going to stumble upon it in a shop and pick it up?

People who are waiting for it will obviously find a way to get it - but the point of localisation is to introduce other countries to these games that they would never see otherwise.

Abit unrelated on Death Smiles PAL but not a single shop(online included) here in Sweden knows about Raiden fighter ACES. but I shit you not GAMESTOP knew about it, rather shocked actually.
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Re: Deathsmiles PAL release...

Post by Hibachi »

spl wrote:I don't know the scene is in other PAL region countries such as the UK, but in Australia this is a useless attempt.

Take for example - BlazBlue Contiuum Shift. This game was supposed to come out Oct 31 for PAL, I heard then it got delayed until just a few days ago. The game is meant to be out now.

I went to around 10 different shops and none of them had a single copy on the shelf. What's the point of a PAL release if no shops stock it?

I waited 1 year to get the local version and I can't even find it in shops? This is pathetic. I will be importing a US copy very soon.
It's the same over here in the UK for Blazblu. December 3rd.
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spadgy
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Re: Deathsmiles PAL release...

Post by spadgy »

Phoenix wrote:Yep, i am sorry mate, back to the topic.
No worries! And an great and amicable response!
Skykid wrote:Still don't understand the fuss over this game, feels too pedestrian to me. If Spadgy ever gets his ass over to mine to show me how it's meant to be played I could be for the turning.
By the time I make it there I'll of forgotten how to play. Hopefully I'll make it in December. Me and Rupert H were remembering the other night about that shepherds pie you were wooing us with! We should all get down! Get that CHI doown on the south coast too!

On topic (now I'm doing it!), Deathsmiles is a real beauty in my mind - I'd never think of it as pedestrian. I just adore the scope for progression from the first 1CC one gets to the maxed out high scoring run you can gradually tackle. It's a blessing that it's getting a PAL release, and a wise choice by Cave for the market in that it can appeal to such a spectrum of abilities and experience levels with its single main mode (I know there's MBL and 1.1 and so on, but I think the core Deathsmiles game might be more welcoming to a wider PAL audience than the variety of modes in set ups like Futari's Xbox release.).
Zeron
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Re: Deathsmiles PAL release...

Post by Zeron »

Rising Star Games is such a great publisher they are on time with their release, they actually browse their forums and answer our questions, they have been really cooperative I hope they pick up more shooters for PAL release.
omenaa
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Re: Deathsmiles PAL release...

Post by omenaa »

They should get the publishing rights for RFA...
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spadgy
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Re: Deathsmiles PAL release...

Post by spadgy »

Zeron wrote:Rising Star Games is such a great publisher they are on time with their release, they actually browse their forums and answer our questions, they have been really cooperative I hope they pick up more shooters for PAL release.
I get that sense too. They're a small team and I have a little contact with them through work, and I get the feeling their personal enthusiasm for the kind of games they do is invested in the company. You can't say that about many publishers.
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StarCreator
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Re: Deathsmiles PAL release...

Post by StarCreator »

All I want to know is, will we be seeing Deathsmiles cosplayers from them?
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ケツイ
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Re: Deathsmiles PAL release...

Post by ケツイ »

From Rising Star Twitter
The European edition of Deathsmiles is expected to be a smash hit when it hits shelves this spring.

Publisher Rising Star is confident that exclusive content will draw out fans, while the title’s broad appeal will ensure long-term sales among casual gamers.

“The European edition will be a collectible in its own right, offering content not available in either of the Japanese or US editions,” product manager Yen Hau told MCV.

“It is something unique to Europe, which will make collectors very happy. We expect incredibly good figures at retail.”

The nature of the exclusive European content will be announced in the New Year.
http://www.mcvuk.com/news/42134/Rising- ... eathsmiles
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njiska
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Re: Deathsmiles PAL release...

Post by njiska »

Damn it I really don't need a third Xbox. Hoping the content is nothing too spectacular or gets a DLC release like with the BB content.
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Re: Deathsmiles PAL release...

Post by Tyjet »

Sound like cave goods rather than DLC. looks like I need to save up money for this one + MMP/PS
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Drachenherz
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Re: Deathsmiles PAL release...

Post by Drachenherz »

Will there be a normal and a limited edition or will there be just one "special" edition?
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Zeron
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Re: Deathsmiles PAL release...

Post by Zeron »

I hope the long ass wait for PAL edition will be worth it.
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Re: Deathsmiles PAL release...

Post by krokodil_final »

Drachenherz wrote:Will there be a normal and a limited edition or will there be just one "special" edition?
My guess, it's a special only.
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Bananamatic
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Re: Deathsmiles PAL release...

Post by Bananamatic »

I really hope it will sell well enough to make them consider other releases, as I have no way at all to import :P

Well, it made me get a 360.
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Strider77
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Re: Deathsmiles PAL release...

Post by Strider77 »

Still don't understand the fuss over this game, feels too pedestrian to me.
Stop playing Futari Black Label and this game on the lower difficulty setting. Play God or try Deathsmailes on level 3 or 9999 with out skipping the extra stages in Black label. If you manage to beat either of those on one credit in a day then you are way above the norm skill wise.

Did you really find god mode or level 3 on this game that easy? I find Ketsui easier that either of those modes, or at least close if I'm being diplomatic. Well, better watch my tongue and say from what I remember of 3.... 9999 isn't playing around though, especially that ice cavern. Those suicide bullets are mean in deathmode.

For the life of me I don't see why folks wine about these games being to easy when they are to scared to take up the real challenge they have. It's kinda like saying Futari 1.5 is to easy b/c I only play original, or DFK b/c I refuse to play power, or Mushi 1 on original ect. Then there is the whole matter of playing for score.

Not everything has to be DOJ hard... thank god. That game isn't even THAT great in my opinion in cave's line up. I think the scoring sucks and it's brutal to the point where most can't even hope to 1CC it. I like DOJ, I respect it but compared to cave's other games..... I just don't see all the fuss other than it will kill you. I think it get's all the attention b/c the port is fantastic. (Keep in mind a I view my least favorite cave games as still a league of their own when compared to most shooters out their.) I appreciate DOJ for it's claim to fame..... brutality. I just don't wan't most of cave's games to be DOJ hard or so anal as far as scoring.

Quoting EOJ:
I have to say the rank 999 levels are really awesome. The more I play them, the more I really think they make this game superior to the original DS. About half of them seem similar in difficulty to Futari BL God mode, while the other half seem a bit harder.
Granted later he mentioned he may like the OG deathsmiles more due to the scoring in MBL requiring "you to rely way too much on close proximity/pre-arrival shooting."

Explore your options in these a little more Skykid... there are real challenges in there.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Deathsmiles PAL release...

Post by DNE »

Deathsmiles got a teen rating from the German "USK" (like PEGI)

http://www.gamezone.de/news_detail.asp?nid=92787 (german)
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Skykid
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Re: Deathsmiles PAL release...

Post by Skykid »

Strider77 wrote:
Still don't understand the fuss over this game, feels too pedestrian to me.
Stop playing Futari Black Label and this game on the lower difficulty setting. Play God or try Deathsmailes on level 3 or 9999 with out skipping the extra stages in Black label. If you manage to beat either of those on one credit in a day then you are way above the norm skill wise.
I think there's a bit of a mis-conception about me wanting all games to be hard as nails - I don't. Personally, I think DOJ is actually easier than people seem to think, but I don't want all games to be as hard as that. The prob with DS is the modes feel unbalanced, level 999 is ridiculously hard, a total turn off. God mode on Futari I can see is never meant to be a 1cc, just a how-far-can-you-get survival challenge for mere mortals (either way, all of these need to be re-tackled now I've fixed the resolution on my TV :roll: )

So yeah, I don't like them frustratingly tough, and I don't feel comfortable playing DS on anything except level 2's. Anyway, don't want to repeat this conversation, there's plenty of DS talk happening right this minute on AO: :)

http://forum.arcadeotaku.com/viewtopic. ... 5&start=75
spadgy wrote: By the time I make it there I'll of forgotten how to play. Hopefully I'll make it in December. Me and Rupert H were remembering the other night about that shepherds pie you were wooing us with! We should all get down! Get that CHI doown on the south coast too!
Lol, shepherds pie? Did I offer that? :o

Well, I probably could make one, but Chi's the chef so I've already told him he gets unlimited shmups on the arcade in return for his culinary skills.
If you are planning to make it sometime in December (all three of you is cool) just give me a heads up as to when, as I'll be in London for quite a bit of it.

Back OT, I've emailed Rising Star about DS PAL release and the dude did respond briefly - but I thought it was meant to be out today, have they delayed the release?
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everlust
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Re: Deathsmiles PAL release...

Post by everlust »

It's set for Winter 2011.
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krokodil_final
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Re: Deathsmiles PAL release...

Post by krokodil_final »

Right. More details about the bonus stuff and release should come in the new year.
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