[X360] Mushihime-sama Futari Ver. 1.5 is region free

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Twiddle
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Post by Twiddle »

all hard drives should work on all regions, but you probably won't be able to play the crappy demos that come with the hard drives
so long and tanks for all the spacefish
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tommyb
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Post by tommyb »

Sonic R wrote:
because when the day comes and we are actually playing Futari on the 360, everyone will be doing 180 in attitude :?
Haha, couldn't be more true.

I am very excited about this though, I loved the port of Mushi on the PS2, and from what I hear, that port apparently sucks. And I also hear this is a much better game, so if ported correctly (or not correctly, I don't give a shit. never played the original anyway), I think I'll dig this.

Love my JP360. Just got done playing DOJ BLEX, god forbid.
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Post by GaijinPunch »

Animaitor wrote: true but you can also use the Extron Emotia and convert 480i into 240p... once I get the 4 BNC to Scart cables I'll do some tests with DDP: DOJ on the 360 + Emotia + XRBG-3.
You will lose some frames doing that... and they matter in this type of game. Fake scanlines in 480p would be infinitely better.

And apparently the "refined" graphics only apply to the character & enemy sprites. Backgrounds are still low res. They've got Gust syndrome (and no, it didn't work well in their games).
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Animaitor
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Post by Animaitor »

GaijinPunch wrote:You will lose some frames doing that... and they matter in this type of game..
By loosing frames you mean adding lag? Non of the machines add lag according to Strider77 and I don't see why the frames will get lost on the set up I mentioned. I still haven't seen a single user at shmups commenting first hand how 360 games look and feel with the Emotia + XRGB and providing images, not even Tobias. have you try it yourself?
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Strider77
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Post by Strider77 »

true but you can also use the Extron Emotia and convert 480i into 240p... once I get the 4 BNC to Scart cables I'll do some tests with DDP: DOJ on the 360 + Emotia + XRBG-3.
I was going to see what this looks like myself with Death Smiles. I do know for sure if you switched your console to 480p with a vga cord it can be done.

As long as the 480p imagine is just line double and not filtered to death.

I was gonna just feed the emotia vga form the 360 then go to a SONY PVM low res monitor though.

I have done this (with dreamcast stuff) going into an XRGB2 and 2+ like you mention attemting...

The results visually were dead on. I had to tweak some color and picture adjustments mildly, mostly brightness, but it worked.

As for lag... I tryed it with a few shooters and fighters. I could not notice any, but I'm human.

I do know the emotia itself adds no lag... at least no more than a XRGB2+ does.

Keep in mind I did this with a CRT HDTV... NOT LCD. My Sony CRT has TWO native resolutions (480p AND 1080i). I get zero scaling with 480p material. I can't speak for LCD... I believe it is possible but only if you payed at least 1200.00 RECENTLY (that's me lowering what I think you should have spent for arguments sake also) or paid alot more in the past for your LCD. Along with alot of research on you purchase.

But it all depends on the person also... everyone always assumes SOME lag is going to be noticed. SOME lag can break down to 500's to 1000's of a second ect. There is a point where I think saying it's not possible for a human to see/register/and physically act on that small fraction of time is less devil's advicate and more science. But I have no way of knowing or measuring time on that small a scale with lag....

I'd say from my experience I could notice no lag on my set up.... it's up to you weather you think I am good enough and all to notice. I can argue that I certainly didn't play worse than I normally do though for sure. But like I said my TV does 480p native.


But if we are talking YOKO mode or starting with 480i.... forget it. Don't bother.

I can see GP's concern for lag though and I did this right when I was getting into PCBs so I've replaced anything that I would have wanted to use it for.

The 360 stuff I might use with the emotia since it's only going into the emotia then to a low res monitor.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by GaijinPunch »

Animaitor wrote: By loosing frames you mean adding lag? Non of the machines add lag according to Strider77 and I don't see why the frames will get lost on the set up I mentioned.
These things generally manipulate the image... that by definition is going to introduce at least a frame of lag. My guess is more. Then again, many MAME versions have multiple frames of lag and are playable... annoying for a purist.

Doesn't the XRGB2+ have component in? 360 in 480p mode + XRGB2+ w/ fake scanlines sounds like a win to me... a much more elegant one at that.
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Elixir
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Post by Elixir »

Nope, XRGB2+ doesn't have component in.
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Post by Fudoh »

Of course the XRGB-2plus has component inputs, it's just a japanese D-Terminal socket, but component nevertheless. The problem is that the scanline emulation works with 240p input only, but the 360 is limited to 480i output as a minimum. To play Futari or any other 360 shoot'em up with scanlines you need to go this way: 360 via VGA -> Emotia -> XRGB-2+/3 -> CRT TV. The Emotia will do a losless and lagfree VGA to 240p RGB conversion. I had this setup running with a Dreamcast and Animaitor is setting it up right now....
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Post by Fudoh »

These things generally manipulate the image... that by definition is going to introduce at least a frame of lag.
The Emotias are raw analogue circuits. The output is locked to the input and you have a delay of just 2 video lines. If you want to measure this in time, it's about 0.07ms.
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Post by Strider77 »

if only companies would follow the sega ages practice.

a choice for anything you'd want.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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nem
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Post by nem »

GaijinPunch wrote:And apparently the "refined" graphics only apply to the character & enemy sprites. Backgrounds are still low res.
Sounds plausible, since they can render new images from existing 3D models (like Deathsmiles). The backgrounds on the other hand have been pieced together by hand, so there's no easy way out.

I'll take my high(er) def sprites though, no contest.
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Post by Square King »

GaijinPunch, your avatar reminds me of this album and that makes me happy.

Image
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dmauro
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Post by dmauro »

GaijinPunch wrote:Fake scanlines in 480p would be infinitely better.
I'm guessing whether or not Death Smiles has fake scanlines would be a good indicator of whether or not Futari will. What's the word on DS scanlines, is it an option? If not, would we be likely to see it in Futari?
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Post by Fudoh »

I'm guessing whether or not Death Smiles has fake scanlines would be a good indicator of whether or not Futari will.
I guess most users use the higher resolution sprite settings and there's little sense in adding scanlines to those. At least it would be nothing like on a CRT.
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Post by dmauro »

I'm wondering about the classic arcade mode of course.
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Post by Animaitor »

Well, tried DS last night and arcade mode is a good candidate to try with the Emotia + XRGB for scanlines. The game doesn't offer any filters or fake scanlines option so Futari probably won't. And unfortunately you can't turn those ugly BG off...
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Post by GaijinPunch »

The problem is that the scanline emulation works with 240p input only
Yes, this is a problem. I assume the XRGB3 is the same? (IE, fake scanlines in 240p only mode, not 480p?). Kinda of stupid, but I guess makes sense from their point of view.
If you want to measure this in time, it's about 0.07ms.
How many frames on the XRGB2/3? I assume negligible in 15khz mode w/ no filters.

I'm guessing whether or not Death Smiles has fake scanlines would be a good indicator
Or whether they're added w /a later update. AFAIK, RF Aces got the scanlines in one of the subsequent patches. Obviously this is the best option. I'm hardcore, and even I wouldn't buy clunky hardware to better display... uh... 2 games and counting.
your avatar reminds me of this album and that makes me happy.
That's a sweet do.
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thewestexit
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Post by thewestexit »

Elixir wrote:Nope, XRGB2+ doesn't have component in.
It has a D-terminal adapter for component though... it's how I run newer systems through the xrgb2+
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Post by Elixir »

I know, I have one. What I said was it doesn't have standard component in like the XRGB3 has.
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Post by GaijinPunch »

Elixir wrote:I know, I have one. What I said was it doesn't have standard component in like the XRGB3 has.
D-terminal is component. The connector is different is all.
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Post by Strider77 »

you can do component in a 2+ via the RGB port also, it came with an adapter. or you can use the d terminal port.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by Trevor spencer »

really looking forward to this , GaijinPunch would i be able to buy a JAP 360 from you ??
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Post by Erinu »

So they didn't want to elaborate on how the game is getting DLC? Guess BL will be DLC at a later date then..
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Post by soundwave »

Trevor spencer wrote:really looking forward to this , GaijinPunch would i be able to buy a JAP 360 from you ??
You realise Videogameimports are now selling Japan 360's in the UK...

http://www.videogameimports.com/images/ ... Arcade.jpg

Might be a better option & save you customs fee's??

Not cheap though unfortunatley.

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Post by ZyN »

On PA the official DVD and OST are sold out.


I'm a little bit confused the game isn't released and the merchandise is sold out oO ? :shock:
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Post by E. Randy Dupre »

Because the DVD and soundtrack are merchandise for the arcade game.
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Post by ZyN »

E. Randy Dupre wrote:Because the DVD and soundtrack are merchandise for the arcade game.
Ah ok thank you, damend ^^
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Post by Naiera »

What does this 1.5 version add that the PS2 release doesn't have? Just wondering if I should mark this down as a must buy. I'll get a Japanese 360 in any case, very likely.
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Post by Trevor spencer »

Naiera wrote:What does this 1.5 version add that the PS2 release doesn't have? Just wondering if I should mark this down as a must buy. I'll get a Japanese 360 in any case, very likely.
totally different game ?

check here

http://www.world-of-arcades.net/Cave/cave.htm

and

here

http://en.wikipedia.org/wiki/Mushihime-sama_Futari
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Naiera
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Post by Naiera »

I figured that out reading a few posts further than I had when posting the question ;) I've been off the grid, so to speak, since the Cave ports stopped coming out on the PS2. Thank you for the links, and for confirming to me that I need to get this. Now to unload some shit to be able to afford that Japanese 360...
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