DUX for Dreamcast
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Super Laydock
- Posts: 3094
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: Latis / Netherlands
ditto!Plasmo wrote:pre ordered!

I totally agree. If you can't make the game as well as you want within your own set deadline... please postpone until it's as desired!!!!bcass wrote:I'd say forget about deadlines and just keep working on it until it's absolutely the best thing you can produce. I'd rather wait 2 years for a good game, than 6 months for a mediocre one.
I am pretty sure most people are with bcass (and me) on this point.
PS: love the "sperm" like bullets @ the boss in the trailer. (just a detail but thought I'd mention it anyway)
Barroom hero!
Bathroom hero!
Bathroom hero!
I'm already receiving a lot of pre-orders and I'm very happy about this. 
Naturally, the deadline of the game will be expend, when nessercary, to ensure quality. You have to understand, that normally stuff like animations and many more will be implented when the gameplay itself is near to be finished. To show a video, a lot of stuff was put into the game early to make look more close to the final.

Naturally, the deadline of the game will be expend, when nessercary, to ensure quality. You have to understand, that normally stuff like animations and many more will be implented when the gameplay itself is near to be finished. To show a video, a lot of stuff was put into the game early to make look more close to the final.
I'm going to have to throw one back at you bcass...I agree w/ this completely in hopes that the point is taken. I'm glad I'm not the only one thinking this.I'd say forget about deadlines and just keep working on it until it's absolutely the best thing you can produce. I'd rather wait 2 years for a good game, than 6 months for a mediocre one.
RHE: I can't stress this enough; Take your time! Remember it's a SHMUP! Shmup fans don't mind waiting for something good. Shit, we're still waiting for Tecno Soft to come back!

Push it until it's something really special - you'll be glad you did.
-Nate
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Stormwatch
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General Martok
- Posts: 81
- Joined: Thu Jul 26, 2007 2:27 am
nimitz wrote:the thing that bothers me the most are the animations.
some emenies are well animated while others (and the ship) are a simple sprite.
I think releasing it in July would be rushing it a bit, even if the dev team is producing fast. If you want a game that can sell at 30$ (20 EUR) it needs to be much better than most free doujins in terms of overall quality.
That being said, the idea is great and hopefully the game will be very fun and sell well (I am definitely a potential buyer).
I thought when people on this board talk about "doujin shooters" it's usually about games like airrade , touhou , angeraze , trouble witches etc which are commercial games . As far as I know they are sold in stores for similar prices (like 20$) and often are made by real dev. studios . Unless you are talking about real freeware games , but those really don't compare to dux in overall quality I think.
Doujin games literally means "Hobby games" usually made by only one person just for fun. Over the years the games got better and better and now some are commercial.I thought when people on this board talk about "doujin shooters" it's usually about games like airrade , touhou , angeraze , trouble witches etc which are commercial games .
The doujin shmup studios like team alice should be called independent developpers more than "doujin" developpers.
Blue wish resurrection is a great example of a great and free doujin shmup.
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Shatterhand
- Posts: 4101
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The problem with this, from the development point of view, is that you could keep working on your game forever. It's kinda hard to not wan to keep add stuff on your game endlessly, but at some point you have to cut it and release the game.undamned wrote:It's not just you.bcass wrote:I'd say forget about deadlines and just keep working on it until it's absolutely the best thing you can produce. I'd rather wait 2 years for a good game, than 6 months for a mediocre one.
-ud

Seems like w/ the shape of the ship looking more than vaguely vert-style you could have a d-pad flip option so that we could "tate" our monitors and play it vertically? It'd be a slow tactical vert (kinda like Formation Armed F), but a cool play variation nonetheless.
...or was this already discussed?
...or was this already discussed?
Cool. Thanks.RHE wrote:Just fill out the form as is. Normally, the shiping rates outside EU would be pretty high so consider that as a service.J-Manic wrote:RHE, how much more USD should I add for shipping to the US?

I'll probably pre-order mine before then end of next week. That is, if there are any left by then.
Most people here are being very cautious with their criticisms as not to offend the devs, but let's face it, if it looks like a budget title and plays like a budget title, it should be a budget title.nimitz wrote:the thing that bothers me the most are the animations.
some emenies are well animated while others (and the ship) are a simple sprite.
I think releasing it in July would be rushing it a bit, even if the dev team is producing fast. If you want a game that can sell at 30$ (20 EUR) it needs to be much better than most free doujins in terms of overall quality.
That being said, the idea is great and hopefully the game will be very fun and sell well (I am definitely a potential buyer).
This game reminds me of the great number of PC game ripoffs you see available as shareware on the internet. These titles basically take an idea from a popular game series and apply a new coat of paint, or in the case of DUX, using the same shiny texture for every object, which just screams low budget.
Well, can you tell us how a "budget title" plays? As for the looks of it I think it was pretty clear in my earlier message. The game looks unfinished and if it is released as is or close to the current state, it is definitely not enough to warrant a purchase at 30$.Most people here are being very cautious with their criticisms as not to offend the devs, but let's face it, if it looks like a budget title and plays like a budget title, it should be a budget title.
That being said, at 30$ this IS a "budget title". Unlike 60$ new commercial games. So the expectations can't be as high as say Otomedius or new shmups on the X360.
The game has a lot of potential and the fact that the devs are here to get feedback and talk to the community is great in its own right. Now, releasing it too fast giving the game an unfinished feel is another story.
Compared to R-Type the scoring system will be more advanced. Besides chaining and multiplying you can score with absorbing enemey bullets and eliminating enemies in a certain manner etc.maxi wrote:And how do you plan to make the score system of the game? It will be a simple system like R-Type?
Any links?Zhoul wrote:This game reminds me of the great number of PC game ripoffs you see available as shareware on the internet.
This is very common in professionel game development too.These titles basically take an idea from a popular game series and apply a new coat of paint,
In a traditional sense, this game doesn't use any textures. And that's part of it's style.or in the case of DUX, using the same shiny texture for every object, which just screams low budget.
See also, http://en.wikipedia.org/wiki/Abstraction
Like in Gigawing?RHE wrote:you can score with absorbing enemey bullets and eliminating enemies in a certain manner etc.
Just 'cause its common doesn't mean its a good thing.RHE wrote:This is very common in professionel game development too.These titles basically take an idea from a popular game series and apply a new coat of paint
Fixed.or in the case of DUX, using the same shiny texture for every object, which just screams euro-shmup.
-ud
Righteous Super Hero / Righteous Love
Yes, there will be an option do do that.Nate wrote:Seems like w/ the shape of the ship looking more than vaguely vert-style you could have a d-pad flip option so that we could "tate" our monitors and play it vertically? It'd be a slow tactical vert (kinda like Formation Armed F), but a cool play variation nonetheless.
I don't know. Never played that one yet.undamned wrote:Like in Gigawing?
Taking something proven and changing/improving/advancing it isn't a good thing?Just 'cause its common doesn't mean its a good thing.
There wouldn't be Galaga without that that kind of inheritance method. No DoDonpachi either.
There's nothing you can say when using the term euroshmup besides thsat a game is made in europe, which means nothing.Fixed.
Take a look at R-Type IIs 2nd level. It uses the same texture all the time and no one would call in euroshmup. It's a matter of design and not the amount of textures used. Some call it style.
I recommend to do not use the euroshmup term at all unless you want to make yourself look like a wimp.

I meant it in the way of pre-rendered shiny 3D objects I've seen in some far from great games.bcass wrote:I think people use the term euroshmup as a sort of insult around here, but given that a handfull of euroshmups are actually quite good (with a couple being quite excellent), I don't think it's especially fair to use it in that way.
-ud
Righteous Super Hero / Righteous Love