DUX for Dreamcast

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bcass
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Post by bcass »

I'd say forget about deadlines and just keep working on it until it's absolutely the best thing you can produce. I'd rather wait 2 years for a good game, than 6 months for a mediocre one.
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Super Laydock
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Post by Super Laydock »

Plasmo wrote:pre ordered!
ditto! :D
bcass wrote:I'd say forget about deadlines and just keep working on it until it's absolutely the best thing you can produce. I'd rather wait 2 years for a good game, than 6 months for a mediocre one.
I totally agree. If you can't make the game as well as you want within your own set deadline... please postpone until it's as desired!!!!

I am pretty sure most people are with bcass (and me) on this point.

PS: love the "sperm" like bullets @ the boss in the trailer. (just a detail but thought I'd mention it anyway)
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iatneH
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Post by iatneH »

Hey, even if it's not as good as you would like, you can make 3 times the money by releasing it 3 times like Last Hope. shmups forum members will buy them anyway ;)

Sarcasm aside, it's great to see you attempting to incorporate the feedback and suggestions you have received into the WIP.
NAVVARR
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Post by NAVVARR »

Preordered by me too! -yeeeeha

Can't wait to play another quality R-type game. :D
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bakaichi
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Post by bakaichi »

I enjoyed Last Hope and this look like something fitting my playing skills better. Nice graphics nice music it's Dreamcast, preordered.
RHE
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Post by RHE »

I'm already receiving a lot of pre-orders and I'm very happy about this. :)

Naturally, the deadline of the game will be expend, when nessercary, to ensure quality. You have to understand, that normally stuff like animations and many more will be implented when the gameplay itself is near to be finished. To show a video, a lot of stuff was put into the game early to make look more close to the final.
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maxi
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Post by maxi »

Maybe the "option" can be fixed on the sides of the ship. And how do you plan to make the score system of the game? It will be a simple system like R-Type?
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Nate
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Post by Nate »

I'd say forget about deadlines and just keep working on it until it's absolutely the best thing you can produce. I'd rather wait 2 years for a good game, than 6 months for a mediocre one.
I'm going to have to throw one back at you bcass...I agree w/ this completely in hopes that the point is taken. I'm glad I'm not the only one thinking this.

RHE: I can't stress this enough; Take your time! Remember it's a SHMUP! Shmup fans don't mind waiting for something good. Shit, we're still waiting for Tecno Soft to come back! :lol:

Push it until it's something really special - you'll be glad you did.

-Nate
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Kron
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Post by Kron »

Good luck with the project, Don't compromise!
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Stormwatch
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Post by Stormwatch »

Nate wrote:Shmup fans don't mind waiting for something good. Shit, we're still waiting for Tecno Soft to come back!
There's a thin line between patience and denial... :P
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Nate
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Post by Nate »

Stormwatch wrote:
There's a thin line between patience and denial...


So true... :(
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General Martok
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Post by General Martok »

nimitz wrote:the thing that bothers me the most are the animations.

some emenies are well animated while others (and the ship) are a simple sprite.

I think releasing it in July would be rushing it a bit, even if the dev team is producing fast. If you want a game that can sell at 30$ (20 EUR) it needs to be much better than most free doujins in terms of overall quality.

That being said, the idea is great and hopefully the game will be very fun and sell well (I am definitely a potential buyer).

I thought when people on this board talk about "doujin shooters" it's usually about games like airrade , touhou , angeraze , trouble witches etc which are commercial games . As far as I know they are sold in stores for similar prices (like 20$) and often are made by real dev. studios . Unless you are talking about real freeware games , but those really don't compare to dux in overall quality I think.
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J-Manic
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Post by J-Manic »

RHE, how much more USD should I add for shipping to the US?
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nimitz
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Post by nimitz »

I thought when people on this board talk about "doujin shooters" it's usually about games like airrade , touhou , angeraze , trouble witches etc which are commercial games .
Doujin games literally means "Hobby games" usually made by only one person just for fun. Over the years the games got better and better and now some are commercial.

The doujin shmup studios like team alice should be called independent developpers more than "doujin" developpers.


Blue wish resurrection is a great example of a great and free doujin shmup.
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Post by RHE »

J-Manic wrote:RHE, how much more USD should I add for shipping to the US?
Just fill out the form as is. Normally, the shiping rates outside EU would be pretty high so consider that as a service. :wink:
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undamned
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Post by undamned »

bcass wrote:I'd say forget about deadlines and just keep working on it until it's absolutely the best thing you can produce. I'd rather wait 2 years for a good game, than 6 months for a mediocre one.
It's not just you.
-ud
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Shatterhand
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Post by Shatterhand »

undamned wrote:
bcass wrote:I'd say forget about deadlines and just keep working on it until it's absolutely the best thing you can produce. I'd rather wait 2 years for a good game, than 6 months for a mediocre one.
It's not just you.
-ud
The problem with this, from the development point of view, is that you could keep working on your game forever. It's kinda hard to not wan to keep add stuff on your game endlessly, but at some point you have to cut it and release the game.
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bcass
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Post by bcass »

In which case you let your artistic intuition tell you when it's ready, and not some arbitrary deadline. I think most artists can tell when something is becoming 'over-cooked'.
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Nate
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Post by Nate »

Seems like w/ the shape of the ship looking more than vaguely vert-style you could have a d-pad flip option so that we could "tate" our monitors and play it vertically? It'd be a slow tactical vert (kinda like Formation Armed F), but a cool play variation nonetheless.

...or was this already discussed?
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J-Manic
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Post by J-Manic »

RHE wrote:
J-Manic wrote:RHE, how much more USD should I add for shipping to the US?
Just fill out the form as is. Normally, the shiping rates outside EU would be pretty high so consider that as a service. :wink:
Cool. Thanks. :)

I'll probably pre-order mine before then end of next week. That is, if there are any left by then.
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Post by Zhoul »

nimitz wrote:the thing that bothers me the most are the animations.

some emenies are well animated while others (and the ship) are a simple sprite.

I think releasing it in July would be rushing it a bit, even if the dev team is producing fast. If you want a game that can sell at 30$ (20 EUR) it needs to be much better than most free doujins in terms of overall quality.

That being said, the idea is great and hopefully the game will be very fun and sell well (I am definitely a potential buyer).
Most people here are being very cautious with their criticisms as not to offend the devs, but let's face it, if it looks like a budget title and plays like a budget title, it should be a budget title.

This game reminds me of the great number of PC game ripoffs you see available as shareware on the internet. These titles basically take an idea from a popular game series and apply a new coat of paint, or in the case of DUX, using the same shiny texture for every object, which just screams low budget.
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nimitz
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Post by nimitz »

Most people here are being very cautious with their criticisms as not to offend the devs, but let's face it, if it looks like a budget title and plays like a budget title, it should be a budget title.
Well, can you tell us how a "budget title" plays? As for the looks of it I think it was pretty clear in my earlier message. The game looks unfinished and if it is released as is or close to the current state, it is definitely not enough to warrant a purchase at 30$.

That being said, at 30$ this IS a "budget title". Unlike 60$ new commercial games. So the expectations can't be as high as say Otomedius or new shmups on the X360.


The game has a lot of potential and the fact that the devs are here to get feedback and talk to the community is great in its own right. Now, releasing it too fast giving the game an unfinished feel is another story.
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Post by RHE »

maxi wrote:And how do you plan to make the score system of the game? It will be a simple system like R-Type?
Compared to R-Type the scoring system will be more advanced. Besides chaining and multiplying you can score with absorbing enemey bullets and eliminating enemies in a certain manner etc.

Zhoul wrote:This game reminds me of the great number of PC game ripoffs you see available as shareware on the internet.
Any links?
These titles basically take an idea from a popular game series and apply a new coat of paint,
This is very common in professionel game development too.

or in the case of DUX, using the same shiny texture for every object, which just screams low budget.
In a traditional sense, this game doesn't use any textures. And that's part of it's style.

See also, http://en.wikipedia.org/wiki/Abstraction
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P_HAT
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Post by P_HAT »

wow, nice price. maybe even I gonna buy it :lol:

btw, how about boss rush, etc bonus modes?
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bcass
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Post by bcass »

RHE wrote:chaining and multiplying you can score with absorbing enemey bullets
I like this idea, and it might make a 'bullet-hell' mode feasible if you're able to scoop-up bullets for points with your 'force'.
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undamned
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Post by undamned »

RHE wrote:you can score with absorbing enemey bullets and eliminating enemies in a certain manner etc.
Like in Gigawing?
RHE wrote:
These titles basically take an idea from a popular game series and apply a new coat of paint
This is very common in professionel game development too.
Just 'cause its common doesn't mean its a good thing.
or in the case of DUX, using the same shiny texture for every object, which just screams euro-shmup.
Fixed.

-ud
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RHE
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Post by RHE »

Nate wrote:Seems like w/ the shape of the ship looking more than vaguely vert-style you could have a d-pad flip option so that we could "tate" our monitors and play it vertically? It'd be a slow tactical vert (kinda like Formation Armed F), but a cool play variation nonetheless.
Yes, there will be an option do do that.
undamned wrote:Like in Gigawing?
I don't know. Never played that one yet.
Just 'cause its common doesn't mean its a good thing.
Taking something proven and changing/improving/advancing it isn't a good thing?

There wouldn't be Galaga without that that kind of inheritance method. No DoDonpachi either.
Fixed.
There's nothing you can say when using the term euroshmup besides thsat a game is made in europe, which means nothing.

Take a look at R-Type IIs 2nd level. It uses the same texture all the time and no one would call in euroshmup. It's a matter of design and not the amount of textures used. Some call it style.

I recommend to do not use the euroshmup term at all unless you want to make yourself look like a wimp. :wink:
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bcass
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Post by bcass »

I think people use the term euroshmup as a sort of insult around here, but given that a handfull of euroshmups are actually quite good (with a couple being quite excellent), I don't think it's especially fair to use it in that way.
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undamned
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Post by undamned »

bcass wrote:I think people use the term euroshmup as a sort of insult around here, but given that a handfull of euroshmups are actually quite good (with a couple being quite excellent), I don't think it's especially fair to use it in that way.
I meant it in the way of pre-rendered shiny 3D objects I've seen in some far from great games.
-ud
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RHE
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Post by RHE »

undamned wrote:I meant it in the way of pre-rendered shiny 3D objects I've seen in some far from great games.
How does this apply to DUX?
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