And no "staying in the same place for five minutes while endless streams of enemies pour in", either. You can tell that this title wasn´t meant to be a quartermuncher but a proper handheld title, much like Metal Slug Advance, which was pretty fair as well.
The way it looks it hasn´t the same OOMPH! MS1 and 2 had right from the start, but for a series that is milked dry, this does look at least moderately enjoyable and straightforward. I mean, the background are obviously ugly prerendered stuff, but it seems to be a decent game in his own right.
After playing the original MVS version of Metal Slug X on a 19" Neo-Geo Candy cabinet (such a kawaii little Japanese cab btw) today at the CAX 2008 show, it really is a designed to be a quarter muncher or yen muncher -- more like by the bucketful. ^_~
Even playing the original Nazca produced Metal Slug on the Neo-Geo MVS mobo hardware is a dazzling experience with plently of cool eye-candy for the backgrounds and whatnot given it's intial arcade worldwide release back in 1996.
It's good to hear reassuring news that this Nintendo DS port of Metal Slug 7 is a quality game from start to finish. SNK Playmore is to be commended for making even such a GBA port.
What the cock is wrong with the backgrounds in this game? They're blurry and full of compression artifacts (hello JPG).
Apart from that the game looks pretty sound. Can't say much about the actual game at this point (level two), but I'm not expecting anything more than a typical Playmore rehash.
UnscathedFlyingObject wrote:every reused sprite has been horribly cropped
The screen is scaled from 320 x 240 down to DS screen resolution and it looks surprisingly good. I'm glad they didn't apply some crazy filtering to this (like what they did to XBLA Metal Slug).
Just got a press release in my inbox from ignition - PAL release coming Autumn 08. They've announced it like that's the first official confirmation of a PAL release, but I thought that was a given...
Nothing else new in the release I think. Just this kind of thing:
"Join Marco, Fio, Tarma, Eri, along with Ralf and Clark (returning fresh from some fighting tournament you maybe familiar with) and get ready to once again take on the forces of General Morden.
Spanning 7 new missions, 6 playable characters and a host of new weapons and features Metal Slug 7 continues the standards of the titles before it. Oh, and there is the introduction of the biggest and baddest SLUG vehicle to date..."
EDIT: Just searched about - apparently today's is the first confirmation of a European release.
spadgy wrote:
EDIT: Just searched about - apparently today's is the first confirmation of a European release.
Yeah, I didn't think I'd heard anything about it yet. Still, it was a dead cert. How exciting Now, do I buy the cheap US version, or wait a bit, spend a bit more and support the UK games industry
(of course, this is a moot point given that I don't even have enough money for food this week )
Having a lot of fun with it. The auto-fire function is a great addition, since you can just shove it on one of the L/R buttons and focus on jumping/grenades. I'm glad that it isn't super difficult either. The sprites actually look pretty decent, too. Backgrounds not so much.
I also saw some Japanese menus. Must be a first for a Metal Slug game. Usually they're in English.
This looks great, IMO, and at least the action is single-screen, unlike Contra 4. I honestly never thought I'd play a Contra game harder then Shattered Soldier, but I was wrong!
I didn't think I'd enjoy Metal Slug on the GBA, without any score, but it rocks, IMO.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"