

I definitely know where you're coming from -- that's not douchey at all. I put that stuff up as a recording experiment and during the end of a huge Oren Ambarchi phase. About 97% of his stuff is beatless, haha. But I'm working on another project with a mix of IDM, ambient/soundscape and heavy rock stuff.PaCrappa wrote:I like the RPM one pretty good. I don't do the ambient/noise stuff. No beat = No interest for me. I hope that doesn't sound douchey, it just ain't my bag.
I'm pretty sure I could live without hearing that. In fact, I think I'd like to avoid it. :pSquare King wrote:You haven't lived until you've seen a 40-year-old guy singing in a pseudo falsetto about bears and Michael McDonald.
This is some great stuff, keep it up!louisg wrote:I don't think I've posted on this one yet.. but here's my work in progress music page:
http://www.extentofthejam.com/playertest.htm
I love getting my eyeballs amongst these Udderdude. Where does math fit in? What's the story behind their form?
Thank you! It strikes me that there's just not a whole lot of Death Smiles art out there but I'll fix thatchempop wrote:Engineer, I really like your illustration man, shows tremendous technique and patience. I look forward to some Deathsmiles character art, don't rush though
Glad you like it. It's just a 3d particle effect with a different 3d-to-2d transformation than usual (it rotates the x,y value around the z value)spadgy wrote:I love getting my eyeballs amongst these Udderdude. Where does math fit in? What's the story behind their form?
Sorry Zebra, I'm extremely bad at replying to some of these threads.Zebra Airforce wrote:It's probably a good idea for me to point out that
Skykid's DA gallery is NSFW.
So, your work from the game company are those b&w comics?
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Just finished listening to a bunch of it, it seems like you really need to spend more time on each track rather than make a zillion of them and kick them out the door.null1024 wrote:I make a lot of music
Yes, they are very inspired by oldschool demoscene effects done with software rendering (as opposed to hardware, which everyone and their mom does these days).null1024 wrote:Woaaah. Nice. Reminds me of some demo effects.
Ahh, yes. Most of them are done for OHCs though [and one hour isn't much time at all ;_;].Udderdude wrote:Just finished listening to a bunch of it, it seems like you really need to spend more time on each track rather than make a zillion of them and kick them out the door.null1024 wrote:I make a lot of music
You should label the OHC ones as such. Would definitely help.null1024 wrote:Ahh, yes. Most of them are done for OHCs though [and one hour isn't much time at all ;_;].Udderdude wrote:Just finished listening to a bunch of it, it seems like you really need to spend more time on each track rather than make a zillion of them and kick them out the door.null1024 wrote:I make a lot of music
But I'm trying to actually sit down and work on a song for an extended period of time... but OHCs keep popping up
First one made me WTF. The filename seems to indicate that it's supposed to...