Tried out Under Defeat on DC today for 1st time...

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Acid King
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Post by Acid King »

BBH wrote:
Plasmo wrote:FTW BURN IN HELL!
yeah, I wish that horrible acronym would die too.
I always interpret it as Fuck The World. I think it's much more entertaining that way.
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Rob
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Post by Rob »

Acid King wrote:
BBH wrote:
Plasmo wrote:FTW BURN IN HELL!
yeah, I wish that horrible acronym would die too.
I always interpret it as Fuck The World. I think it's much more entertaining that way.
My favorite acronym misreading is QFT = quit fucking trying. When I first saw people quoting posts with just that as a response I thought that's what it meant. And liked it better that way.

Google confirms I'm not the only one who thought that.
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nZero
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Post by nZero »

Rob wrote:My favorite acronym misreading is QFT = quit fucking trying. When I first saw people quoting posts with just that as a response I thought that's what it meant. And liked it better that way.

Google confirms I'm not the only one who thought that.
Quit Fucking Trolling seems to be another popular misinterpretation. I've seen some strange arguments pop up over that one.
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Pirate1019
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Post by Pirate1019 »

Rob wrote: My favorite acronym misreading is QFT = quit fucking trying. When I first saw people quoting posts with just that as a response I thought that's what it meant. And liked it better that way.

Google confirms I'm not the only one who thought that.
What does it mean? I guess i'm just not hip to the interweb lingo.
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Rob
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Post by Rob »

Pirate1019 wrote: What does it mean? I guess i'm just not hip to the interweb lingo.
quoted for truth, which just sounds retarded and I think every other forum has a different acronym that means the same thing.
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Icarus
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Post by Icarus »

I always thought it stood for Quite Fucking True, which is sort of similar to the "official" meaning.
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Post by Pirate1019 »

I'm surprised that anybody on a 'regular' forum is smart enough to know what 'quoted for truth' means.

Using interweb lingo in extreme excess causes me to look down upon them.
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Arvandor
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Post by Arvandor »

I thought I'd perform thread necromancy instead of creating a new thread for such a trivial question.

At the end of the first stage (when the boss is exploding) I was bored one time, and was spamming fire just to see how fast I could make the machine gun fire... "put put." Anyways, as I was doing so, this text appears at the top of the screen in Japanese. This happens every time I spam the button on the first boss death scene (haven't tried earlier in the stage), but I can't get it to work anywhere else.

What is it and what does it say? Anyone know?
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Post by Kiken »

Arvandor wrote:I thought I'd perform thread necromancy instead of creating a new thread for such a trivial question.

At the end of the first stage (when the boss is exploding) I was bored one time, and was spamming fire just to see how fast I could make the machine gun fire... "put put." Anyways, as I was doing so, this text appears at the top of the screen in Japanese. This happens every time I spam the button on the first boss death scene (haven't tried earlier in the stage), but I can't get it to work anywhere else.

What is it and what does it say? Anyone know?
Could you provide a screen-shot?
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CIT
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Post by CIT »

We recently discussed this in another forum.

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It basically says, "while holding down the fire button your shot will automatically rapid-fire".
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Arvandor
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Post by Arvandor »

Heh, I figured it'd be something along those lines... Thanks ^_^
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Post by Kiken »

CIT wrote:We recently discussed this in another forum.

It basically says, "while holding down the fire button your shot will automatically rapid-fire".
So, in essence, G.Rev's way of saying: "Hold down the Shot Button for auto-fire, retard."

Also, looking at the kill time on that shot reminds me that I still have loads of trouble nailing that 3-rocket kill against that boss. I normally have to use 4 rockets regardless of which loop it is. I just have a tendancy to not drill one of the sides enough leaving the boss with a smidgen of health after the third rocket. :/
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Post by CIT »

I find that the very left corner of the "4" in the kill time counter is a good reference point for the energy bar. Once the life bar reaches that point stop shooting and charge the rocket for the final blow.
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Arvandor
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Post by Arvandor »

Wow.. Maybe I should read up on strategy for this game. I still pelt him to death with cannon for like a 36.X second win if I get lucky on tilting him into the cannon fire before he turns around =/
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Post by Rob »

bump for ud-psikyo discussion
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Post by IlMrm »

Late joining the party.

I like that while stop firing and waiting for the charge shot in UD the enemies don't become too overwhelming. In Strikers 1945 say if I was charging up the charge shot for the P-38 by the time it's ready the screen will be full of drones and crap.

Likes: How the bullet shells are falling from your copter when you are firing.

Dislikes: How your rocket misfires sometimes.

I actually wish stage two would be longer. I wanted to fight more ships in that battleship group. Something like two submarines, four destroyers, two cruisers, battleship and main battleship, and maybe a hovercraft here and there. But then I am a sucker for sea theme stages.
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Post by Kiken »

IlMrm wrote:I like that while stop firing and waiting for the charge shot in UD the enemies don't become too overwhelming. In Strikers 1945 say if I was charging up the charge shot for the P-38 by the time it's ready the screen will be full of drones and crap.
Enemy placement is pretty damn deliberate in the game. Of course, increasing the rank also increases bonus enemies... but the game is designed with very slight lulls in the action in order to allow your weapon pod time to recharge for the next wave.
IlMrm wrote: Likes: How the bullet shells are falling from your copter when you are firing.

Dislikes: How your rocket misfires sometimes.
There are tons of minute details in the game. Spend some time in the replay mode and rotate the camera to the reverse angle to see some hidden details.

As for the rocket misfire, make sure that you spend a brief second lining-up and maintaining your direction on a target when you deploy it. Also, make sure the the rocket has room to fire... it can fire downward at almost a 60 degree angle, but you really shouldn't let it get that close to a ground-target since you run the risk of over-shooting.

The targeting reticle is actually one reason why I really hate playing this game in anything other than VGA. The single pixel-width crosshair is blurry through S-Video and almost invisible through composite, however, it has 100% clarity through VGA, making it much easier to recognize what target is in your sights.
IlMrm wrote: I actually wish stage two would be longer. I wanted to fight more ships in that battleship group. Something like two submarines, four destroyers, two cruisers, battleship and main battleship, and maybe a hovercraft here and there. But then I am a sucker for sea theme stages.
Considering stage 2 has the best soundtrack next to stage 5, I agree... but part of the reason for the slightly shorter stage length is the fact that the boss is something of a marathon in comparison to the others (save stage 5).
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Post by D »

Kiken wrote:Considering stage 2 has the best soundtrack next to stage 5, I agree.
The stage 2 music is very awesome. I never understood the general dislike of the music from this game. I can hear it in my head.
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Post by CMoon »

Sure, why the hell not join in.

I like Border Down and Under Defeat.

I agree with the sentiment that level 1 in UD is TOO LONG with not enough going on. The 1st level difficulty dilemma is something that comes up again and again. I'd so much rather have a short training level that you can skip out of.

Graphics look like shit? D00ds, where are you coming from???

Anyway, I like the gameplay of UD, but it isn't my favorite shmup. By having a really spartan scoring engine and no power-ups, UD have made a minimalist shooter that I could see not appealing to a lot of people. Especially given how rich with ideas Border Down is.

And I think at this late point in the game I have no problem saying I like ZG2 better than UD, but I also think they are very different and each have their own merits.
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Kiken
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Post by Kiken »

CMoon wrote:I agree with the sentiment that level 1 in UD is TOO LONG with not enough going on. The 1st level difficulty dilemma is something that comes up again and again. I'd so much rather have a short training level that you can skip out of.
Actually, I think stage 1-1 presents the player with a really good introduction on how to effectively utilize the weapon pods. The difficulty shouldn't matter since the focus is on how to effectively score (the difficulty ramps up plenty through the additional 9 levels).
CMoon wrote: By having a really spartan scoring engine and no power-ups, UD have made a minimalist shooter that I could see not appealing to a lot of people.
Read: Ikaruga
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Post by IlMrm »

Kiken wrote: As for the rocket misfire, make sure that you spend a brief second lining-up and maintaining your direction on a target when you deploy it. Also, make sure the the rocket has room to fire... it can fire downward at almost a 60 degree angle, but you really shouldn't let it get that close to a ground-target since you run the risk of over-shooting.
Now I tend to have a good chuckle when I see the little option tried to make up its mind, then juke away and shoot a rocket to nowhere.

And congrats on your Metal Slug no miss Kiken. :)
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Post by Arvandor »

Kiken wrote:
CMoon wrote: By having a really spartan scoring engine and no power-ups, UD have made a minimalist shooter that I could see not appealing to a lot of people.
Read: Ikaruga
Minus the spartan scoring engine part; whatever that means, but Ikaruga certainly has a much MUCH more interesting and complex scoring system than UD. Which is just to kill key big targets or clusters of enemies with your weapon pod: read rocket. It's also less boring overall -_^ What kills me in UD is the pacing. I know it's deliberate, and fairly well done to allow good use of the weapon pods, but it's just too slow for me. Not enough bullets either. Once you learn what to kill when, the game starts to get far too easy.

However, it IS very good if you just want to blow stuff up. Since stuff blows up real pretty in Under Defeat =D
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Post by louisg »

Arvandor wrote:What kills me in UD is the pacing. I know it's deliberate, and fairly well done to allow good use of the weapon pods, but it's just too slow for me. Not enough bullets either. Once you learn what to kill when, the game starts to get far too easy.
Yeah, I agree with that for the first couple levels, but I think later on the game really forces you to dodge a lot while your rockets and such recharge. The game isn't one of the harder shmups by any stretch, but the second loop still completely destroys me =) Check it out if you haven't; the game even lets you start on 2-1.
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Post by ubersaurus »

I LOVE Under Defeat. It's probably been my favorite recent shooter, and I can't really think of anything about the game that needs changing.

Some people complain about the fact that it's reliant on the weapon pod for scoring and survival. Well, Ikaruga is dependent on the color switching and subsequent chaining, and I seem to be the only one who thinks that was lame, so ;p
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