It's still better than Slain

Dead Cells is great. Haters gonna hate man.Mischief Maker wrote:Dead Cells' main influence is the original Prince of Persia, all the way down to the protagonist's pantaloons. If you're expecting Dark Souls (which I never promised), of course you're going to be disappointed. It's an influence, sure, but not a very big one.
Aside from increasing your stock of health potions, the between-game upgrades have barely any effect on your survival chances. They just add new weapon types to the random pool, you aren't going to lose because you don't have the oil sword unlocked yet. The runes are essentially keys that open alternate paths through the game's branching path. With skill, you can totally beat Dead Cells on the first try.
Dead Cells is fast, beautiful, and fun. I do not understand why so many people on this forum have been instantly hostile to the game sight-unseen. So the PR people picked the wrong buzzwords, boo hoo.
Oh don't, that one still stings.Sumez wrote:Oh I'll give it another chance later for sure. I didn't mean to come down hard on it. It just doesn't leave a nice first impression.
It's still better than Slain
As someone who can't stand how old-timey Prince of Persia feels, Dead Cells feels nothing like old-timey Prince of Persia.Ed Oscuro wrote:PoP based? Ew.
On point as usual, BM.BulletMagnet wrote:As someone who can't stand how old-timey Prince of Persia feels, Dead Cells feels nothing like old-timey Prince of Persia.Ed Oscuro wrote:PoP based? Ew.
it's not quite as bad as i expected based on the buzzwords but playthroughs start very deeply running together after just a few short hours with the game and the amount of cross-playthrough unlocks is completely obscene. after just a few hours i got to the final boss, but basically didn't stand a chance because my loadout was doing such little damage to him i lost via attrition. while the combat is fast & frenetic (and you're heavily rewarded for playing like an utter maniac & just zipping through everything), the procedural generation turns the game into deeply repetitive slop that only spikes when it's checking if you got good enough stuff to attrition pass the dreadful boss fights. disappointing! my first few encounters with the first boss had him as a total roadblock, but after i figured out what to use and how to play early on, he was far, far too easy. such is the nature of these games. i'm sure the last boss is the same, but i am not wasting another minute on this to trudge through it just to get to him.Sumez wrote:Spent an hour or two with Dead Cells the other day. Not enough to get a good impression of the game, but my first impression definitely wasn't overly positive. I speculate that I could probably get into the game after spending some more time with it, but off the bat this just feels like the soulless amalgation of all the checkmarks you expect from any modern indie 2D action game - Kitten would hate it for sure.
Is the jury still out on this? Not everyone's a grooky.Sumez wrote: It also reminds me of the recent discussion about Rogue Legacy, and the claims that the game was based around grinding because it couldn't realistically be completed in your initial playthrough.
Pretty much sums up my feelings, though it has been a few years since I played it now. It never felt hard as such, just simply that I was far too underpowered for certain sections of the game. Not saying it's not doable from the off, but if that's your intention, surely you're just better off playing something that's actually been designed that way? May wipe my save and start over, het feeling as though I'm missing out!Blinge wrote:Is the jury still out on this? Not everyone's a grooky.Sumez wrote: It also reminds me of the recent discussion about Rogue Legacy, and the claims that the game was based around grinding because it couldn't realistically be completed in your initial playthrough.
I stopped playing Legacy because I got bored of dying in the first area (and sometimes the second) a million times after already beating the first boss.
My family tree is now obscenely long. Every class other than the tanky ones seem useless to me.
Mischief Maker wrote:Dead Cells' main influence is the original Prince of Persia, all the way down to the protagonist's pantaloons.
whiplash intensifiesSteamflogger Boss wrote:On point as usual, BM.BulletMagnet wrote:As someone who can't stand how old-timey Prince of Persia feels, Dead Cells feels nothing like old-timey Prince of Persia.Ed Oscuro wrote:PoP based? Ew.
Two things: One, you need to have a coherent build strategy in mind when pumping your attributes or your damage will fall behind. Two, this game requires you to constantly be trading up weapons and skills for higher-level versions in the lategame or your damage will REALLY fall behind. So even if you come across a loadout that you think synergizes well, the game forces you to constantly be trying something new.kitten wrote:after just a few hours i got to the final boss, but basically didn't stand a chance because my loadout was doing such little damage to him i lost via attrition.
[...]
a lot of loadouts are incredibly broken and the game seems to expect you discover one of them and then repeat it in a cycle each time a tough enemy (or group thereof) shows up.
I'm not sure how to address "dreadful" when speaking about the boss fights, especially seeing as you figured out "git gud" is the solution. But the first boss has clearly telegraphed patterns and a variety of attacks that prevent you from using a "one move fits all" approach (you can't dodge roll through his flame wave). And you said you were able to get to the last boss without tons of between-run grinding complete, so that would indicate that skill actually is a factor in this game.while the combat is fast & frenetic (and you're heavily rewarded for playing like an utter maniac & just zipping through everything), the procedural generation turns the game into deeply repetitive slop that only spikes when it's checking if you got good enough stuff to attrition pass the dreadful boss fights. disappointing! my first few encounters with the first boss had him as a total roadblock, but after i figured out what to use and how to play early on, he was far, far too easy. such is the nature of these games. i'm sure the last boss is the same, but i am not wasting another minute on this to trudge through it just to get to him.
You mentioned something that I think is worth emphasizing for people on the fence. Once you have an early level mastered (and have collected all the weapon blueprint drops from all the enemy types) you are totally encouraged to start speed running through them. Later levels have time-locked doors with massive rewards inside so you won't fall behind in your stat growth by speeding along to whatever challenge you're currently learning.it's all very standard "roguelike shit doesn't fit in an action game" that every one of these is infected with, but it's probably the least bad of all of them. i was almost convinced this was decent just because of its suggested pacing by the time-locked doors and snappy fights, but the difficulty never hits a good point - it's all either too easy or agonizingly tedious depending on which side of the numbers/cheap combo game you're on.
This was one I was interested in upon first glance, but the reviews put me off.Sumez wrote:
It's still better than Slain
I would provided you understand that this is not FTL and not Battletech.Marc wrote:I've had my eye on Into the Breach on Switch for a while now. Recommended?
I enjoyed it... but I didn't play it till it was fully patched and finalized.This was one I was interested in upon first glance, but the reviews put me off.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
MischiefMakers original claim was that the game was that you'd be "plinking bosses to death for an hour" if you didn't grind...which is close to objectively false. The games scaling basically makes most things a glass cannon, so even with minimal damage upgrades boss fights aren't going to be taking *that* long.Marc wrote:Pretty much sums up my feelings, though it has been a few years since I played it now. It never felt hard as such, just simply that I was far too underpowered for certain sections of the game. Not saying it's not doable from the off, but if that's your intention, surely you're just better off playing something that's actually been designed that way? May wipe my save and start over, het feeling as though I'm missing out!Blinge wrote:Is the jury still out on this? Not everyone's a grooky.Sumez wrote: It also reminds me of the recent discussion about Rogue Legacy, and the claims that the game was based around grinding because it couldn't realistically be completed in your initial playthrough.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.