Taito's excellent Thunder Fox (not Thunder Jaws!) kinda fits here too, imo, at least in hybrid terms. It's basically Rolling Thunder's tiered stages and mild stealth meets Ninja Warriors' crowd mowdowns. Despite the rampaging pace, it's in decidedly more methodical mode than pure run/guns like Contra.Bassa-Bassa wrote:They're at the very least predecessors to this subgenre, aren't they? Nichibutsu's Cop 01 and Green Beret had to played by Rolling Thunder's authors as well.Sumez wrote:For Rolling Thunder style games I've always used the term "spy action". It seems fitting with every game in the genre, even when spies is not the theme.
Off the top of my head, here's some more or less notable games that I feel are fitting.
Rolling Thunder 1-3
Elevator Action Returns
Shinobi
Shadow Dancer
Code Name: Viper
Ninja Five-O/Ninja Cop
Sly Spy
ESWAT
City Hunter
ThunderJaws if you're open for some kusoge
Rough Ranger if you're really into kusoge
I'm sure I forgot a bunch, but overall it really is a genre I wish we'd seen more of. Huntdown definitely touches on a lot of the same core elements IMO but I can see why you wouldn't really want to throw it into quite the same box. On the other hand I wouldn't throw Mystic Warriors or Sunset Riders into this category either. They are similar, but much more frantic action games, veering closer on the Contra side of things.
Honestly, despite the more simplistic level design, the original Elevator Action fits well. With its slow and methodical action that still requires a constant overview of what is going on, and the occasional quick reaction and decision making. Bionic Commando has elements of it too.
Add to your list Taito's Crime City, which always gets forgotten despite being one of the best. Konami's Surprise Attack too. If you're into Famicom, Mottomo Abunai Geka and Dead Fox are likely only two more of them.
Which brings the question - why not including the whole 2D Shinobi series? Megadrive ESWAT? And Sunsoft's City Hunter?
Great game, at any rate - the versatile moveset is a highlight. Your tier-switch jump is an invincible flashkick going up, and a crushing stomp going down, with a bread & butter jumpkick for mowing through zako, and a healthy supply of guns. The MD version is awful, capturing the bare chassis but none of its speed or overkilling joie de vivre; has to be AC or nothing.
Blue Homie finds out the hard way about TF's intersection of Rolling Thunder and Ninja Warriors
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Spoiler
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Check Face's Hany on the Road. A guy I follow mentioned it together with yours the other day when pointing out that this was just released:BIL wrote:I almost think of Son Son, Psycho Soldier and Mr. Goemon as their own weird little micro-genre. The last doesn't autoscroll, but if you've played the previous two, it'll be instantly familiar. I wonder if there are any more? They feel like a quaint little diversion between single-screen platformers and the more sophisticated sidescrollers that became de rigeur from the mid-80s onward.
https://www.weatheredsweater.com/skator-gator
Ha, totally forgot about Hany On The Road. I can't recall if I checked it out after its stablemate Hany In The Sky. Cheers, will give it a look! Gator game looks cool, interesting to see a modern take.