I beat Espgaluda three days after I first played it - faster than any other CAVE game I've been able to 1CC.BareKnuckleRoo wrote: ↑Mon Oct 21, 2024 1:58 pmIt's pretty easy for an arcade clear in a relative sense I think is the general meaning. You get a lot of resources and freedom how to use them, the score 1ups and the 1up in stage 3 don't require much effort to obtain, patterns aren't particularly brutal in terms of speed, and so on. It's a difficult game as expected of an arcade shmup, but not relative to other real monsters out there where you've got high bullet speeds, gargantuan hitbox sizes, etc.locoBro1196 wrote: ↑Sun Oct 20, 2024 6:55 pmEven then, I've never understood why many people say [Espgaluda] is "Easy", sure it's easy compared to many other Cave titles but the later part of Stage 5 all the way to the very final boss has been way too much of an ordeal for me, extremely discouraging.
Couple things to consider:
1) You get a ton of resources on your first life if you know how to max out the overmode gauge. The best place to do this seems to be the last phase of the Stage 1 boss. It'll last until you die, at which point it's too risky to recharge. Maxing out the overmode meter makes it more dangerous if you're prone to suddenly running out of gems, but if you keep a close eye on that you get a large number of extra green gems by being at a higher overmode level, so it pays off for survival and scoring.
2) Tateha, contrary to what you'd expect as the spreadshot character, is stronger in this game. Her laser damage in normal mode is noticeably higher than Ageha's, thanks to those two piercing shots doing a lot of damage. Her kakusei is about even in strength but is harder to use, but you still can use the laser during it to dodge otherwise tough attacks if need be.
In fact, it's the only CAVE game I've ever been able to no miss up until stage 5. It really is a touch easier than other CAVE games. But the ending boss is very challenging. I would recommend dropping some save states there and really practicing that section to learn how to get through it using your resources.
Overall, it can be an easier clear than Deathsmiles or Mushi Futari Black Label, because it's milder for 90% of the run time, but the final section will take some focused practice that you may not have to do in the aforementioned games.