Why shmups are such a niche genre

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
lgb
Posts: 2179
Joined: Thu Oct 18, 2007 2:12 pm

Re: Why shmups are such a niche genre

Post by lgb »

iluvmonsterz wrote:I remember showing a guy who played touhou Battle Garegga and had the same level of graphics as 1941.
And to be fair, it does. The Garegga hardware probably isn't too much better than the CPS. (1941 looks pretty good)

But a guy who plays Touhou? wwww
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Why shmups are such a niche genre

Post by Skykid »

Obiwanshinobi wrote:He marked Cybernator 6/10 for what it's worth
That's the nail in the coffin for me. :evil:
Always outnumbered, never outgunned - No zuo no die

Zeron
Posts: 927
Joined: Thu Jul 29, 2010 2:40 pm

Re: Why shmups are such a niche genre

Post by Zeron »

iluvmonsterz wrote:I remember showing a guy who played touhou Battle Garegga, he said it looked piss easy and had the same level of graphics as 1941.

I wanted to murder him
This is what you do: Make a bet that he can't 1CC the Japanese version on defaults on his first 3 or so tries. In other words, if he thinks it's that easy, make him prove it. ;)[/quote]
It was impossible to get him to play something else his arguments was Touhou has story and characters I can relate too or someshit

yeah...[/quote]
first punch him/it in the nuts to make sure its really a dude..[/quote]


Yeah real men love aircraft
User avatar
drunken starsailor
Posts: 77
Joined: Wed Jan 13, 2010 8:34 am

Re: Why shmups are such a niche genre

Post by drunken starsailor »

I remember showing a guy who played touhou Battle Garegga, he said it looked piss easy and had the same level of graphics as 1941.

I wanted to murder him
*Facepalm

That reminds me of this one guy at my college who I played Galuda with, who said, "Oh, you shoulde plaie Toe-hoe! Dats like, 59001 tymes harder den dis gayme." Then he played it and got his ass kicked repeatedly on stage one. :lol:

Meh, otaku fags.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Why shmups are such a niche genre

Post by Ed Oscuro »

Skykid wrote:
Obiwanshinobi wrote:He marked Cybernator 6/10 for what it's worth
That's the nail in the coffin for me. :evil:
And Light Crusader got a 7/10! It's all backwards! Good game but y'know.

Maybe the Cybernator diss was because of the changes to the Japanese original. Wait, no, the review explicitly docked points because it felt "slow paced." It's not Metal Slug! (Should it be?)
User avatar
Exarion
Posts: 305
Joined: Sun Nov 08, 2009 6:14 am

Re: Why shmups are such a niche genre

Post by Exarion »

Very early in this thread, someone mentioned that arcades had largely died outside of east Asia. After having visited both of my local arcades again, I now have a lot more to say about this. The arcade in the US is a mere shadow of what it once was, and even the pictures and accounts of Japanese arcades i've seen let me know that they are far superior to the US ones. The major differences between an arcade and bunch of coin op games are the other players present, and the care taken with the games, both in selection and maintenance, are missing.

The smaller of two arcades I can now declare lost: when I went in, at least 17 of the 26 games (excluding prize games, I didn't check those) had problems that made the game unplayable, sometimes literally. I only played 1 credit on the House of Dead, and found that the sound had failed, making the game quite a bit harder and much less fun. The only other players there were playing Street Fight IV, two more came in and went straight to the Marvel Vs. Capcom 2 machine, and then left when they saw the "NAOMI Error: GD-ROM not found" message on the screen, and third person looked at their Wangan Midnight Maximum Tune 3 machine from outside the arcade, and then walked away. The machine was showing an error stating that the card reader had failed. I can give a list of what they had and what was wrong if anyone wants.

The larger of the two arcades has undergone some changes since the last time I went: they've sold their Galaga and Galaxian machines, and their Defender machine (that I missed last time I went there) is for sale. They've sold some of their other classics, but still have some. Again, I can generally remember what they have, and can give a list if anyone wants me to. But for now, I'll just state what happened here, as this arcade still has some life left. The next three paragraphs are me very much stating what I did at this arcade, and are somewhat rambling, so skip to them if you want to avoid a long story.

My first recent visit was last saturday, and there was a child's birthday party (the arcade is part of a larger entertainment complex), so there were lots of kids there. I noticed they had two DDR machines, and, having been into rhythm games before shmups, decided to try them out. One was set at 2 coins per play, the other at four, with both of them giving the player an extra song per credit. I started with the 2 coin machine, played two credits there with everything on the highest difficulty level, and managed to attract a crowd of three onlookers at one point. I then went over to the 4 coin machine, which I had seen someone playing at the lowest difficulty setting, and never managed to draw any crowd. I then went and found a Silent Scope 2 machine, and someone else was already playing it. They never made it very far. I decided to try it, and managed to make it about twice as far as they did, which was to about the middle of stage 2, which somehow brought me to 3rd on the overall scoreboard. I then went and tried their time crisis 2 machine, and made it to a similar location. Then, having not yet learned my lesson about light gun games, I tried their House of the Dead 4 machine, and found that the player 1 gun was slightly damaged, and it made reloading a bit harder, as the shaking didn't always register, and accurate fire impossible, as the sights were broken off completely . I then went back to the DDR machines, and never had more than 1 onlooker. I ended up with two tokens left when I had to leave.

My next visit was yesterday, and I already knew where I would be going, but forgot to bring my leftover tokens. I went to the Time Crisis 2 machine again, and made it about a quarter of the way through area 1 before someone else joined in on. However, they did not make it past area 1 before dying, and they did not continue. I made it about 3 quarters of the way through area 2 before dying. I then decided to give the House of the Dead machine a try from the player 2 gun, and found that there was a knot in the cord that was hidden under the panel holding the gun that prevented it from being raised above chest level. I didn't find this out until after I had already started the game and picked up the gun to start playing, but still got about twice as far as I did last time. I then discovered that they had a Mr. Driller 2 machine. I'd heard of the series before, but had never seen it. It was at 1 token/1 play, so I decided to try it. In one credit, I instantly became a fan of the series. Apparently, I was the only one to play that day, As my first run ever took me to the top of the daily scoreboard. This was at about about 2 hours before close, but there were plenty of people in the arcade. I went to DDR machines, and found that there was a couple playing the two coin machine on standard. They failed somewhat quickly though, and walked away. I managed to draw a crowd of two, which was not the couple previously playing. I then ended up waiting for the four coin machine to be available, as there was someone playing on basic. I never had any onlookers there. Afterward, I went to play two more credits of Mr. Driller 2, and topped my previous score each time, though still never making it to the overall scoreboard. I ended up with 6 leftover tokens.

Today, I went to play out my leftover tokens. I first went back to the Mr. Driller machine, and tried the normal difficulty level as opposed to the easy I'd cleared. It was noticeably more difficult, and after 2 credits, I went to Time Crisis 2 again. There was someone already playing, but he'd locked out a second player from joining. I didn't do as well as last time, but still did better than my first try. I then went back to Mr. Driller 2, and after 2 more credits of normal, decided that I should stick with the easy level for now. I played one credit of that, and then was out of tokens after about an hour and a half at the arcade.

Through this, I got some rather strange looks from some of the people there. Some I expected from the children, as this is a very well known birthday party location, and I'm too old to be going to a child's birthday. However, some of them were from other people who to be in their older teens/younger 20s, especially when playing Mr. Driller 2, though I can also under stand some of these because of art style of the series, but not the amount I got. One person even asked me why I didn't continue when playing House of the Dead 4. I stated it was because because I didn't like the game, but they just looked at me in disdain before they tried to play. I saw that same person reach into his pocket and pull out nothing when I finished my first ever credit of Mr. Driller 2, and he was jingling faintly when he spoke to me, so he most likely continued twice within that time. I'm unsure of what to make of all this, but I can quite clearly see that the light gun shooters and the racers were by far the most popular..
User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Re: Why shmups are such a niche genre

Post by gs68 »

Nicks changed to protect the innocent.
<gs68> [the term "masochism"] seems to suggest people who like hard games are not normal
<gs68> ...oh who the fuck am I kidding
[...]
<+player2> They're not
If liking difficult games makes you abnormal, then I'm a mentally unstable murderer.

SANTA CLARA, CA - 21-year-old man sentenced to 120 years in prison for the first-degree single-credit murders of 8 video games.
User avatar
RNGmaster
Posts: 2388
Joined: Mon Aug 02, 2010 9:08 pm
Location: Seattle, WA

Re: Why shmups are such a niche genre

Post by RNGmaster »

Zeron wrote: It was impossible to get him to play something else his arguments was Touhou has story and characters I can relate too or someshit
Exact opposite for me. I hated touhou's plot and characters - besides Yukari, who is one of the most hilariously broken character concepts ever. I loved the difficulty curve and the emphasis on random dodging (not streaming). I couldn't care less whether it was a girl or a helicopter I was playing as.
gs68 wrote: If liking difficult games makes you abnormal, then I'm a mentally unstable murderer.
What's the point of video games besides feeling fulfilled after pulling off a difficult task? Video games, in my opinion, are innately worthless except in regards to the payoff that comes with conquering challenges. I played Final Fantasy XIII for 50 hours (dark confession), hated it, and felt no satisfaction as the credits rolled, because it posed no challenge whatsoever. Aside from music and level design, difficulty is the main draw of video games for me.

This doesn't seem to be the majority opinion, though, as evidenced by that chat. So what do the masses get out of games? What makes them rewarding - or is it just a glorified waste of time?

Seems stupid, but this might be part of why shmups are out of style.
User avatar
drunken starsailor
Posts: 77
Joined: Wed Jan 13, 2010 8:34 am

Re: Why shmups are such a niche genre

Post by drunken starsailor »

I played Panzer Dragoon Saga yesterday. It was so disgusting. I can't believe I used to actually enjoy these games. Throughout the whole goddamn game it was mandatory to use potions to stay alive.

If you gave me the choice between Warioware or some random JRPG, I'd choose Wario in a heartbeat. That's how deep my hatred for that genre is.
User avatar
doctorx0079
Posts: 1277
Joined: Tue Dec 27, 2005 4:16 pm
Location: Dayton, OH
Contact:

Re: Why shmups are such a niche genre

Post by doctorx0079 »

Zeron wrote:It was impossible to get him to play something else his arguments was Touhou has story and characters I can relate too or someshit
So give him Gunbird 2. Or Gundemonium Recollection. Or Deathsmiles.
SWY: Games are just for fun
User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Re: Why shmups are such a niche genre

Post by gs68 »

Public shmup knowledge in a nutshell. Yes, I know, there are fetuses in drunk mothers who have better handwriting than me.

Image
User avatar
Exarion
Posts: 305
Joined: Sun Nov 08, 2009 6:14 am

Re: Why shmups are such a niche genre

Post by Exarion »

gs68 wrote:Public shmup knowledge in a nutshell. Yes, I know, there are fetuses in drunk mothers who have better handwriting than me.

Image
I've already done research that contradicts this. Most "hardcore gamers" don't even know what a shmup IS, regardless of how many terms you use. The only way to get them to know what genre you're talking about is to say "think Raiden", you might be able to get away with saying Ikaruga instead, or Touhou if you're talking to an anime fan. Speaking of anime fans, they tend to like Touhou more than the average gamer. People give Radiant Silvergun the same treatement as Ikaruga, and I have gotten the "THAT IS TOTALLY @(#*ING IMPOSSIBLE" treatment when mentioning Touhou.

A quote from a mainstream gamer:

Doubt it's harder then Demon Soul. {sic}
(talking about DeathSmiles, telling someone not to pick level 999)
User avatar
cools
Posts: 2057
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Re: Why shmups are such a niche genre

Post by cools »

I managed to get a friend of mine to play Muchi Muchi Pork last night. The key was to big up Espgaluda 2 on the iPhone as something I'd like to try (he's a massive Apple convert) and as being probably the most polished game on iOS.

One download later he's impressed at what Cave have put on a phone, has finished the Lite version and completely without encouragement sits down to play MMP.

Being negative in any way about a genre you love in any artform will inevitably put people off engaging with it. If they're completely dismissive you've probably got no chance, but for anyone else it's just a matter of finding the right moment and opening. You should also show willing to try games that they like, even if you dismiss them at the first ten minute cut scene.

It's perfectly possible to be an elitist without being a dick.
Image
User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Re: Why shmups are such a niche genre

Post by gs68 »

Ugh, hate it when someone is not convinced that shmups are hard and I have no choice but to show Futari Ultra or God, or Hibachi (the VERY LAST THINGS I WANT TO SHOW TO SOMEONE UNFAMILIAR WITH THE GENRE), unless they somehow are willing to try.
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: Why shmups are such a niche genre

Post by drunkninja24 »

gs68 wrote:Ugh, hate it when someone is not convinced that shmups are hard and I have no choice but to show Futari Ultra or God, or Hibachi (the VERY LAST THINGS I WANT TO SHOW TO SOMEONE UNFAMILIAR WITH THE GENRE), unless they somehow are willing to try.
Of course, then you end up with the either the "WHOAMG THIS GAEM IS IMPOSSIBLE" or "meh, no real skill, you just have to memorize where to be" comments.
User avatar
indutrial
Posts: 83
Joined: Sat Apr 04, 2009 9:39 am

Re: Why shmups are such a niche genre

Post by indutrial »

gs68 wrote:Ugh, hate it when someone is not convinced that shmups are hard and I have no choice but to show Futari Ultra or God, or Hibachi (the VERY LAST THINGS I WANT TO SHOW TO SOMEONE UNFAMILIAR WITH THE GENRE), unless they somehow are willing to try.
All I usually have to tell them is that "okay, now do it without continuing", only to receive blank stares.
User avatar
Shuurin
Posts: 244
Joined: Mon Dec 07, 2009 6:58 am
Location: California

Re: Why shmups are such a niche genre

Post by Shuurin »

drunkninja24 wrote:"meh, no real skill, you just have to memorize where to be" comments.
Yea, that is the most annoying comment I get from people I try to get into the genre.
User avatar
BIL
Posts: 20286
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: Why shmups are such a niche genre

Post by BIL »

I think it's cute, always coming (edit: from) people who don't actually play these games. I can see how it'd look like rote memory regurgitation rather than skilled performance when you're sat there watching someone else play a game you know nothing about.
Last edited by BIL on Tue Aug 24, 2010 3:09 am, edited 1 time in total.
User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Re: Why shmups are such a niche genre

Post by gs68 »

And then they play the "but in faughten gaems there is no memorization just raw skill" card. >:
User avatar
BIL
Posts: 20286
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: Why shmups are such a niche genre

Post by BIL »

Anyone who seriously makes that comment (particularly using fighting games as an example) is a textbook know-nothing scrub anyway. :lol: I'd kind of forgotten what they sound like since I stopped posting at Gamefaqs.
User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Re: Why shmups are such a niche genre

Post by gs68 »

Although to be fair it's not as silly as the time I was talking to a fellow Maximum Tune player and he said he liked Initial D (ver. 3) better because it's an "all-real driving simulator."

AHAHAHAHAHAHAHAHAHA

A GAME WHERE YOU ABUSE THE SHIFTER WHICH DOESN'T EVEN HAVE A CLUTCH IS "REALISTIC"
User avatar
Limbrooke
Posts: 1892
Joined: Fri Dec 23, 2005 4:24 am
Location: Ontario, Canada
Contact:

Re: Why shmups are such a niche genre

Post by Limbrooke »

gs68 wrote:Although to be fair it's not as silly as the time I was talking to a fellow Maximum Tune player and he said he liked Initial D (ver. 3) better because it's an "all-real driving simulator."

AHAHAHAHAHAHAHAHAHA

A GAME WHERE YOU ABUSE THE SHIFTER WHICH DOESN'T EVEN HAVE A CLUTCH IS "REALISTIC"
Maximum Tune blows ass. Nuff said. Initial D, while not realistic, was a hell of a lot more fun. At least, I could never see the appeal of driving on a highway that's not in a real car. I guess one pro is no worries of tickets. A realistic game in this sense, from observation, would be Battle Gear 4 but even then, going to such lengths, why not drive a real car.

Also, the most fun version of Initial D was Ver.2. Ver.4 onward has not seemed appealing at all.

Carry on.
'Only a fool trusts his life to a weapon.'
User avatar
doctorx0079
Posts: 1277
Joined: Tue Dec 27, 2005 4:16 pm
Location: Dayton, OH
Contact:

Re: Why shmups are such a niche genre

Post by doctorx0079 »

drunkninja24 wrote:Of course, then you end up with the either the "WHOAMG THIS GAEM IS IMPOSSIBLE" or "meh, no real skill, you just have to memorize where to be" comments.
If they are just talking and talking and not playing, there's no point. They should be playing. If it's in MAME turn continues off. I turn continues off for Battle Garegga. They are never going to like shmups unless they are playing shmups.
SWY: Games are just for fun
User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Re: Why shmups are such a niche genre

Post by gs68 »

Limbrooke wrote:Maximum Tune blows ass. Nuff said.
What fucking ever. MT battle is fun as hell.
User avatar
Exarion
Posts: 305
Joined: Sun Nov 08, 2009 6:14 am

Re: Why shmups are such a niche genre

Post by Exarion »

iDDPR looks to getting good reviews. The only negative review I could find was here, and the only actually bad review I could find was in the comments for a good review. Looks like reviewers are getting better.
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Why shmups are such a niche genre

Post by TrevHead (TVR) »

i was playing star sigma saga yesterday,for those who dont know its an hybrid Jrpg with hori shmupping for the random battles. It was amusing at first but quickly grew stale after the novolty wore off. For Jrpg nuts only (which im not nowadays)
lgb
Posts: 2179
Joined: Thu Oct 18, 2007 2:12 pm

Re: Why shmups are such a niche genre

Post by lgb »

Sigma Star Saga isn't really for JRPG nuts.
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Why shmups are such a niche genre

Post by TrevHead (TVR) »

lgb wrote:Sigma Star Saga isn't really for JRPG nuts.
yea, both the shmup and jrpg aspects are pritty bad, what i ment is that its more for jrpg gamers rather then shmupper since its more jrpg then shmup in design.
User avatar
doctorx0079
Posts: 1277
Joined: Tue Dec 27, 2005 4:16 pm
Location: Dayton, OH
Contact:

Re: Why shmups are such a niche genre

Post by doctorx0079 »

I don't like the shump parts of SSS at all. Play Gradius Galaxies instead or Steel Empire.
SWY: Games are just for fun
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Why shmups are such a niche genre

Post by TrevHead (TVR) »

doctorx0079 wrote:I don't like the shump parts of SSS at all. Play Gradius Galaxies instead or Steel Empire.
i only played it cos it was a novolty plus its been awhile since i played an old school Jap time sink err JRPG.

Cant beat an old fashioned shmup but i do some times wonder if a dev house like square actually made a shmup rpg, something that had 20+ hours gameplay with both rpg and shmup parts done well that compliment each other. Dont know if ild like it or dislike it though but it would have to be something different and miles better then SSS.

Now i think about other games that have totally different play styles, they tend to be total shit, Im thinking that Sonic Werehog and that ps1 contra which has 2d and 3d levels
Post Reply