A different one of these bosses uses another effect I'm also proud of. Its kinda like that funky grid-based continue counter but using pieces of a larger image. The result is like a flipping playing card... with layers.

Great!Rozyrg wrote: I'm seriously considering porting/finishing XYX now (publishing through Kaiser on Steam)
nice!! i would love to see new footageRozyrg wrote:Last time I worked on it, I was drawing/coding a few new enemies and stripping out the border art/side displays due to a change in GMS. There's not a ton new to see; but if you like I can make some fresh video footage of it along with the Fire Arrow X/Gaiden/whatever one.
(Side displays are definitely going back in once I figure out the issue... at least on PC)
.. and like I said earlier, feel free to suggest ways to improve it over the last incarnation. Right now there are no set stages, it's just stuff I'm (re)building and tweaking balance and basic mechanics, so it's all pretty open.
My goodness, those faces. Your art is sharp as ever.Rozyrg wrote:
FLYING V!!!!Rozyrg wrote:New Video Time!
Regarding the Flying V section, the new silver coloured craft are intended for a water stage - that and not finishing them yet is why they look and move a bit odd. I had to squash the screen down below it's native res as well, meaning I play even more shit than usual too.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
HelloRozyrg wrote:Made a little toy for building enemy paths. (EXE and GMX)
Might not be too useful for anyone else, honestly, though. The 'paths' are just XY coordinates exported as 1D arrays and saved to a text file. I can put some example code how to utilize them if anyone wants. You can also put width/height values in the config/path file for a custom window resolution if 320x240 isn't what you need.
The bad news...
It turns out I'm going to have to shell out the cash for GMS' Android module after all, dunno why I thought it came with the HTML5 upgrade. -_- On the plus side, it hasn't hindered me at all from testing stuff on the OUYA via USB, so I guess that's fairly generous of them not to put some ridiculous, obvious barrier in place.