em0ti0n wrote:Important : about GAME IN input (21 pin SCART RGB) solutions -> cable adapter or XRGB mod)
in my opinion the solutions would be in order:
1. japanese layout RGB SCART if exists - to my knowledge it does for PSX, Saturn, not sure about SNES (and other consoles) though
2. SCART EU -> JPN layout adaptor
3. rewire GAME IN input from JPN -> EU layout, so it will accept EU SCART lead (XRGB mod)
(it is also more "user-friendly" in the very same order - for users without soldering etc. skills)
may be useful to mention JPN SCART layout
http://www.gamesx.com/avpinouts/rgb21pinj.htm
+1. Rewiring the 21 pin input (GAME) seems like a really bad idea.

But for me, I don't have any devices that accept SCART RGB (due to my location), so buying the JP21 cables, or building ones wired for JP21 makes a lot more sense!
Official JP21 RGB cables exist for the SNES, Saturn, Playstation, and Neo Geo. The official Saturn RGB cable is horrible. The cable is WAY too long for the type of conductors it uses. I believe it's the same length as the official Nintendo cables, but uses plain insulated wires + metal braid instead of mini coax. I suppose if the saturn cable was cut in half, and reterminated, the picture might improve. Or if they had used metal foil in addition to the metail braid for the outer shielding, that might have reduced/removed the noise issue with the cable. Turning on LPF removes all of the noise....
Also, for RGB, different system revisions can give different quality output. I've yet to find my oval button Saturn, but I believe that oval button (earlier) Saturns give better RGB output than round button (newer) ones.
The opposite seems to be true of the US SNES. My older SNES (from early '92) has softer, and darker RGB output than my newer SNES systems (original style wo/cart lock mech, and RGB modded SNES 2/mini). The only side effect of newer systems is that there is very faint ghosting to the right of high contrast things (character against a solid background).