
Really makes you think.

Edit: Video of super secret ending!
I though I would just list the difficulty of the game w.r.t. the ship types (mostly for 2-loop but should apply reasonably well to 1-loop too). The difficulty is arranged from easiest to hardest:NuclearPotato wrote:I temporarily put my long term goal of getting a 1-ALL on Dodonpachi to the side, ........
So this is what the game does when you gameover and destroy a boss [i.e. finish a level] at the same time? Does not seem intentional.Lethe wrote:Really makes you think.
Right. It only works on the TLB though. Nearly always the case in Cave games that bosses won't die if you game over first, but this one is different. Although it's a little disappointing I couldn't find a way to break the game more.wiNteR wrote:So this is what the game does when you gameover and destroy a boss [i.e. finish a level] at the same time? Does not seem intentional.
If you don't want to do any real editing, here's the way I do it:wiNteR wrote:I think I will try the first option, because my computer won't be able to handle the second one I think. Probably learning to save and play replays shouldn't be difficult. But then, what software do people here use to convert to video?
Code: Select all
ffmpeg -i "[filename].avi" -vcodec libx264 -acodec copy -preset medium -crf 18 -pix_fmt yuv420p -vf "scale=1920:1080:flags=neighbor:force_original_aspect_ratio=decrease,pad=1920:1080:(ow-iw)/2:(oh-ih)/2,setsar=1" "[filename].mkv"
Your list appears to be backwards with respect to a 1-All clear of DDP. The Laser types benefit from extra movement speed when lasering, piercing when lasering, a larger laser aura, slightly extra damage per frame when lasering, and minimal laser width/power loss when dying. These are generally useful for scoring, and for beating Hibachi who is a massive part of the difficulty in a 2-ALL clear since bombs don't deal damage, but these advantages generally don't carry much weight if you just want a 1-ALL clear.wiNteR wrote:I though I would just list the difficulty of the game w.r.t. the ship types (mostly for 2-loop but should apply reasonably well to 1-loop too). The difficulty is arranged from easiest to hardest
Yes, this is possibly another factor which weakens the shot types against bosses further.pegboy wrote:The S shot types are all terrible in the second loop IMO. Bosses all last much longer and the shot->laser transition times are really annoying.
thanks broRastan78 wrote:https://youtu.be/x2yDkGW5vZI
15M by Koisumi. Plasmo has a very useful high scoring replays topic in the strategy forum.
This is why I could never really sink the time into this game. There's a lot I like about Einhander, but the RNG is a killer. RNG on some weapons, plus bosses. It's just too much for a 45 minute horizontal checkpoint crawler without a proper shield or some way to cover your mistakes.Kiken wrote:Finally started getting to level 7 in a single credit in Einhänder. I swear, this damn game is so random! It feels more like speed running with the sheer amount of RNG that has to be accounted for during a run... especially the bosses (Gustav and Dürer in particular just seem to love doing whatever the hell they damn well please).
That arrange is the official main version of the game as far as I'm concerned. Notably improves on the arcade base imo.CloudyMusic wrote:I haven't played a shmup in almost 3 years (since participating in Shmup Slam 2), so I'm catching up on some of the games I've missed since then. Mostly thinking about spending some time with Crimzon Clover World Explosion for now, that arrange mode seems pretty cool.
I feel like the availability of savestates in emulation have spoiled gamers in general. While it's helpful for figuring out individual tricky spots, it's important to remember to do full runs so you get used to both the adrenaline from playing a lengthy run that then teeters on a knife edge between victory and defeat, and also so you learn to recognize that even if a run looks "bad" that you can still pull off a win and potentially use the credit to learn or refine your technique on certain attacks.Lander wrote:Ah well, in part that's a question of shifting my mindset away from aggressively restarting mistakes and taking the individual per-section wins as and where I can get them. Savestates have definitely spoiled me for this.