F-Zero

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XoPachi
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Re: F-Zero

Post by XoPachi »

Not mad. Disappointed.
And I don't care who gets insulted by me calling a corporation what it is. That's their problem with thin skin and fanboyism. Not mine. :/
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quash
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Re: F-Zero

Post by quash »

F-Zero GX is a great game. Unfortunately, because it also happened to be many people's first (and only) foray into hardcore arcade racers, it's garnered a reputation it really doesn't deserve.

The game is, really, truly, not that hard. Yes, it is fast (especially if you use custom ships). Yes, it is more demanding than the average Ridge Racer clone. No, it is not the hardest, deepest, or even the best arcade racer ever made.

The problem is... the speed, actually. The game is too fast to require the level of precision in control that you see in other Sega arcade racers. Even if it did, the other issue is that especially when you start playing with custom ships, losing speed in or out of corners becomes almost irrelevant so long as your ship is fast enough to make up the difference.

I much prefer arcade racers that reward precise driving with momentum (Initial D Ver 3, Daytona) over games like GX that don't really allow for precise driving in the first place. Where Initial D has you considering your entry method, angle of approach, steering angle, etc, F-Zero has you worrying about violently jerking the thumbstick after eraser, hoping you don't fly off the course or hit a barrier or something. This isn't to say that F-Zero doesn't have its moments, but by and large, the game doesn't require the level of precision driving that other arcade racers do.

Don't get me wrong, GX is definitely within the top five arcade racers ever made; but I wouldn't put it at number one, myself. Given the praise I've seen for the game all over the internet, it seems like many people don't have much of a background in arcade racers past this game. Which is kind of a shame, but to be expected.
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XoPachi
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Re: F-Zero

Post by XoPachi »

quash wrote:I much prefer arcade racers that reward precise driving with momentum (Initial D Ver 3, Daytona) over games like GX that don't really allow for precise driving in the first place. Where Initial D has you considering your entry method, angle of approach, steering angle, etc, F-Zero has you worrying about violently jerking the thumbstick after eraser, hoping you don't fly off the course or hit a barrier or something. This isn't to say that F-Zero doesn't have its moments, but by and large, the game doesn't require the level of precision driving that other arcade racers do.
https://www.youtube.com/watch?v=-PiJabCzGec
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quash
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Re: F-Zero

Post by quash »

Again, don't get me wrong, that is a very impressive video, especially for the time it was recorded. I'm not trying to diss the game or say it's easy or anything like that.

What I am saying is that the challenge of F-Zero GX is not in the techniques required to play the game well*. Rather, the challenge of F-Zero is performing these techniques at the ridiculous speeds the game reaches at higher levels of play. My enemy in F-Zero isn't my hands, but my eyes.

*There is that one thing where you hit the edge of the course and jerk back to the center for a slight speed boost, that you also have to do multiple times for best results. That is, admittedly, a bitch to pull off.
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DestroyTheCore
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Re: F-Zero

Post by DestroyTheCore »

I remember playing F-Zero GX way too much when I was a teenager. I must have spent at least a few hundred hours on improving my time attacks. I have beaten all the chapters on Very Hard except for Chapter 1 and another one. Mastering the glitches/techniques was cool though.
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Obiwanshinobi
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Re: F-Zero

Post by Obiwanshinobi »

I would say effective spin-attacking in GX takes sharp reflexes rather than speed.
Don't know about the original F-Zero, but Maximum Velocity - now that's one that requires speed. There are things only the fastest button-mashers will achieve in MV.
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Re: F-Zero

Post by hecheff »

There was much fun had on GX, and then there was me spending hours in a Tokyo arcade playing F-Zero AX...
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Re: F-Zero

Post by null1024 »

Today, I got back to playing F-Zero X with some friends. I dunno if it was because my hands were bone cold or what, but christ. I sure as hell wasn't this bad before. Hell, I remember there was a time when I didn't even know anyone would ever fall off the corkscrew on Big Blue 2. I did it twice today, bleh. :oops:
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R-Gray 1
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Re: F-Zero

Post by R-Gray 1 »

Nice coincidence that i was playing F-zero X and here i find this topic.

F- zero was my favourite snes racing game definitely. The way you use L and R snes pad buttons the speed, the life bar, the roads , lots of ships in race.
Lucky i grew up in the 90s with my snes.

The music !!!!!!!! glory to snes music!!!!!
Port town
http://www.youtube.com/watch?v=pbE0GVVStQs
Death wind
http://www.youtube.com/watch?v=eHsxO7ADX78
Big blue
http://www.youtube.com/watch?v=wSb4XQwObIE
Fire field
http://www.youtube.com/watch?v=1NWy7Tr48wI

and more

drums !! keyboards ! trumpets sounds! the magic snes


F-zero x has nice music also, very nice
http://www.youtube.com/watch?v=RcppXyQZ3Vk

I was playing F-zero X on project64 and was really fun. the speed and the cylindric roads are amazing.
very good game. I read this game has secret cups so i will try to find them next days.
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BrianC
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Re: F-Zero

Post by BrianC »

One thing that frustrated me about the GBA F-Zeros is that while some US and EU devs were experimenting with 3D courses, the developers of the GBA games stuck with flat courses. I like the GBA games, especially Climax, but the Suzak developed games lack polish compared to other F-Zero games.
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RegalSin
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Re: F-Zero

Post by RegalSin »

F-zero has not really changed from the first two games. It has always been in 3d, the second game was more or less a revamp, with some extra's.

The same could be said

I play F-Zero X on my computer from time to time, just to kill some time, usually. Basically a decent 3d racer, that does not use a lot of graphics. Being a racer, I can use it, to check if the emulator can run on a lesser powerful machine, and then their is Kal.

GX, I did not buy it because I heard about SEGA. This brought back memories of another fast paced racer, involving Ballons, and slightly bigger machines. I had remember that earlier in my life before F-zero their was this, arcade racer in 2d that does more or less the same thing, but it involves water, ballons, and hover-crafts. I had remember that SEGA did made this game but I can't remember the name.

Otherwise to me GX looks like an super revamp version of X, and just like GCn-Wii ports it is just a super duper high revamp. One thing that annoys me, is how In Japan, GX got an arcade made, and this was done on purpose to lure people into the arcades ( one of the small reasons to live in Japan, where you can take a date to an Arcade. However sadly I am hearing those days are gone, because younger people these days are sitting at home playing on the internet, rather then going outside to arcades.

Again I really like F-Zero and they all have a different feel to them. Personally, the original game has yet to be surpassed, and the F-Zero X game is okay enough for me.
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Drum
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Re: F-Zero

Post by Drum »

RegalSin wrote:F-zero has not really changed from the first two games. It has always been in 3d, the second game was more or less a revamp, with some extra's.

The same could be said

I play F-Zero X on my computer from time to time, just to kill some time, usually. Basically a decent 3d racer, that does not use a lot of graphics. Being a racer, I can use it, to check if the emulator can run on a lesser powerful machine, and then their is Kal.

GX, I did not buy it because I heard about SEGA. This brought back memories of another fast paced racer, involving Ballons, and slightly bigger machines. I had remember that earlier in my life before F-zero their was this, arcade racer in 2d that does more or less the same thing, but it involves water, ballons, and hover-crafts. I had remember that SEGA did made this game but I can't remember the name.

Otherwise to me GX looks like an super revamp version of X, and just like GCn-Wii ports it is just a super duper high revamp. One thing that annoys me, is how In Japan, GX got an arcade made, and this was done on purpose to lure people into the arcades ( one of the small reasons to live in Japan, where you can take a date to an Arcade. However sadly I am hearing those days are gone, because younger people these days are sitting at home playing on the internet, rather then going outside to arcades.

Again I really like F-Zero and they all have a different feel to them. Personally, the original game has yet to be surpassed, and the F-Zero X game is okay enough for me.
What the fuck is this shit? How is this a post? Who let this happen?
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BrianC
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Re: F-Zero

Post by BrianC »

I meant that the GBA games don't do any of the cylinders or loops that the N64 and GCN versions do and instead use tricks for flat courses with a 3D view like the SNES game. N64 was the first F-Zero to be in polygonal 3D rather than pseudo 3D using tricks. I don't know how anyone can say F-Zero hasn't changed much when X does a lot of things differently from the SNES version. GX does things closer to X, but still has differences. For GBA, some EU and US developers made polygonal games, but there was very little of this on the JP side.
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R-Gray 1
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Re: F-Zero

Post by R-Gray 1 »

BrianC wrote: I don't know how anyone can say F-Zero hasn't changed much when X does a lot of things differently from the SNES version.
I didn´t read all the posts here but i can say im agree with u in this. F-zero X is a good evolution of the snes game. I did not play the gamecube version.
----
btw i remember i played an arcade game similar to f-zero maybe between 98-2000 or later.
Maybe a wipe out? was really fast and it looks dark.
anyone knows similar games on 90s arcades?
On internet i found this topic about same question that i have
http://atariage.com/forums/topic/9022-a ... o-wipeout/
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BIL
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Re: F-Zero

Post by BIL »

R-Gray 1 wrote:[btw i remember i played an arcade game similar to f-zero maybe between 98-2000 or later.
Maybe a wipe out? was really fast and it looks dark.
anyone knows similar games on 90s arcades?
Speed King aka Road Rage?
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BrianC
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Re: F-Zero

Post by BrianC »

BIL wrote:
R-Gray 1 wrote:[btw i remember i played an arcade game similar to f-zero maybe between 98-2000 or later.
Maybe a wipe out? was really fast and it looks dark.
anyone knows similar games on 90s arcades?
Speed King aka Road Rage?
Interesting how the flyer is for the Road Rage version, but shows the Speed King title screen.
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R-Gray 1
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Re: F-Zero

Post by R-Gray 1 »

BIL wrote:
R-Gray 1 wrote:[btw i remember i played an arcade game similar to f-zero maybe between 98-2000 or later.
Maybe a wipe out? was really fast and it looks dark.
anyone knows similar games on 90s arcades?
Speed King aka Road Rage?

uhm i saw the gameplay of that game on youtube and it was too slow. Is not the game that im talking about. But i was looking on internet and Im pretty sure i found it

Midway Hyperdrive futuristic arcade racing game 1998
http://www.youtube.com/watch?v=LxTZkoD8Nw8
I remember those hoops and the ship can turn like star fox haha.

And that boost!
http://www.youtube.com/watch?v=Y6R9kyw-_ks
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BIL
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Re: F-Zero

Post by BIL »

R-Gray 1 wrote:uhm i saw the gameplay of that game on youtube and it was too slow.
Out of curiosity, was it the arcade or PS1 version? I've never played either but apparently the PS1 version is no good. Always wondered how the AC one looks in motion.
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R-Gray 1
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Re: F-Zero

Post by R-Gray 1 »

BIL wrote:
R-Gray 1 wrote:uhm i saw the gameplay of that game on youtube and it was too slow.
Out of curiosity, was it the arcade or PS1 version? I've never played either but apparently the PS1 version is no good. Always wondered how the AC one looks in motion.
yup i saw the ps1 version because that was the only version i found on youtube. Thanks for the link! i saw the video of the 2 girls playing the arcade :)
http://www.youtube.com/watch?v=xDUQZSImLUc&NR=1
Last edited by R-Gray 1 on Thu Jan 23, 2014 9:53 pm, edited 1 time in total.
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BrianC
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Re: F-Zero

Post by BrianC »

Annoying how there are no videos of the arcade Speed King on youtube. At least none that came up in youtube's "relevance" search. I shouldn't be getting Outrun 2 and Simpsons arcade videos when I type "Speed King" in quotes (along with "arcade" and "konami" in the search).
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BIL
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Re: F-Zero

Post by BIL »

R-Gray 1 wrote:yup i saw the ps1 version because that was the only version i found on youtube. Thanks for the link! i saw the video of the 2 girls playing the arcade :)
http://www.youtube.com/watch?v=xDUQZSImLUc&NR=1
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Re: F-Zero

Post by ryu »

did you guys know that the door in chapter 5 of story mode on very hard closes before the time is even up?

what's up with that shit : /
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RegalSin
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Re: F-Zero

Post by RegalSin »

NO, no, no, nope. The game I was talking about in relation to F-zero, was not in full 3d, or have grey all over the place.

1. Ballon objects as bonus, so you can fly above the water??? I remember red ballons, literally ballons, like a clown would blow up, not a 3d ballon. red bright ballons.

2. The whole entire game is in 2d like F-zero but has a mode7 kinda feel, but it was pure 2d bliss. no 3d, everything was colorful.

3. The cars were bigger and gianter,

4. Being that I remember the color blue alot, the entire game was based around hovercrafts that has giant fans, and the ballons make them fly up.

The arcade unit had two seats, both with special designed car like steering, and realistic stick-shifts.
Back when most racers and arcades, in a movie teather had everything together, back before 3d arcade games appeared.

5. The game can also make you think of Hyrdro-Thunder an N64/Dreamcast racing game. Except it is entirely in 2d, and has hovercrafts that looks like beasty race cars, simular to the ones from F-zero.

I keep thinking the game was made by SEGA, but I knew I saw this game before I got my SNES at least or around that time.
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Re: F-Zero

Post by Plasmo »

Stop drinking.
I like chocolate milk

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Re: F-Zero

Post by drauch »

Goddamn, RegalSin, where have you been all my life?
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BrianC
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Re: F-Zero

Post by BrianC »

The game with the balloons sounds like Hydra, which was Atari Games, not SEGA. It also got a port to the Atari Lynx. Actually sounds like a pretty fun game.
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RegalSin
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Re: F-Zero

Post by RegalSin »

Well, it might have been something like that but I still remember the cars being chunkier, like oversized f-zero racer. Also on screen when all the racers line, up, their are many cars. I guess the game probably used resizing, sprites, but this was before Mario Kart, and Before F-zero.

I remember playing the game, and then ramming a wall because I did not have a ballon power-up, and, if I am not mistaken, the second/first play is seen above under, unless it had a dualscreen cab.

Hydra, shown in that picture, has a cab, where you are standing, the one I am looking for, is a cab where you are sitting in a racer seat, with pedals at least, not standing. I am going to look at Hydra, to see exactly, but I know thier were tons of colors, and tons of other machines.
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Re: F-Zero

Post by Obiwanshinobi »

BrianC wrote:For GBA, some EU and US developers made polygonal games, but there was very little of this on the JP side.
Have you played those polygonal games? Super Monkey Ball Jr. (not even released in Japan) was a fluke, but polygonal F-Zero would be really pushing it. Check out some GBA freeware (including 3D Virtua Fighter and Metal Gear Solid tech demos) if you expect much of GBA's 3D acceleration speed.
I for one would like to see a brand new Mode 7 F-Zero, preferably on big screen. The potential of phony 3D has been laying fallow for too long.
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BrianC
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Re: F-Zero

Post by BrianC »

Obiwanshinobi wrote:
BrianC wrote:For GBA, some EU and US developers made polygonal games, but there was very little of this on the JP side.
Have you played those polygonal games? Super Monkey Ball Jr. (not even released in Japan) was a fluke, but polygonal F-Zero would be really pushing it. Check out some GBA freeware (including 3D Virtua Fighter and Metal Gear Solid tech demos) if you expect much of GBA's 3D acceleration speed.
I for one would like to see a brand new Mode 7 F-Zero, preferably on big screen. The potential of phony 3D has been laying fallow for too long.
I'm not saying that I think F-Zero 64 can be done on GBA. I just think more can be done with it than what Suzak did. I have played a couple the GBA Tony Hawks which have 2D graphics and polygonal characters. I also read about Top Gear Rally and seen videos of some of the GBA games in action.

Drome Racers is one game I read about that does polygons on GBA.
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