round 3 flying shark

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wolfman24
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round 3 flying shark

Post by wolfman24 »

Flying Shark (World) > romset = fshark
http://www.timeanddate.com/countdown/ge ... +end&swk=1
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shmuppyLove
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Re: round 3 flying shark

Post by shmuppyLove »

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gogogogogogogogo

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Kollision
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Re: round 3 flying shark

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Despatche
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Re: round 3 flying shark

Post by Despatche »

uh oh, flying shark. is this one of the games with the three bullet limit in localizations?

and... does anyone with a flying or sky pcb know what the default extend settings are?
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Erppo
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Re: round 3 flying shark

Post by Erppo »

Silliness.

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trap15
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Re: round 3 flying shark

Post by trap15 »

Woo, time for someone to marathon it and get 5 bajillion points
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Blinge
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Re: round 3 flying shark

Post by Blinge »

Shots fired!
(unless your name is Erppo)

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Re: round 3 flying shark

Post by GimmeClassics »

Tournament standings have been updated > link

Final results Round 2 - Nemesis > link

note: those teams who didn't came up with a team name have now been given a name by us ;)

@ Blinge > your score will be listed in my next update ;)
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JWS
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Re: round 3 flying shark

Post by JWS »

I dislike the way this game farts at you when you die.

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Aleksei
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Re: round 3 flying shark

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[Cabinet 007]
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Kollision
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Re: round 3 flying shark

Post by Kollision »

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damn things coming from below and from the sides :?

[no pic, see new score]
Last edited by Kollision on Sat Jan 25, 2014 4:45 pm, edited 1 time in total.
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Jaimers
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Re: round 3 flying shark

Post by Jaimers »

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I fell asleep halfway through the credit and when I woke up I had somehow almost 4-ALL'd.
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Yazphier
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Re: round 3 flying shark

Post by Yazphier »

Jaimers wrote:I fell asleep halfway through the credit and when I woke up I had somehow almost 4-ALL'd.
Wish it worked like that for me too..

going crap..was hoping i'd manage to loop this week, but hardly even get to passed 3rd stage this time around :/.. went into hishouza to practice a few savestates.. and .. Is it just my imagination, or is the jap version actually faster... or faster rankincrease?
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Eaglet
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Re: round 3 flying shark

Post by Eaglet »

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First real credit.
Feels like a pretty fun game even though it has a lot of design choices i absolutely abhor.
Snail-like movement speed, super low amount of shots allowed to be fired on screen, enemies appearing from behind and sniper tanks.

At least you get a fuckton of resources.
moozooh wrote:I think that approach won't get you far in Garegga.
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ACSeraph
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Re: round 3 flying shark

Post by ACSeraph »

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I forgot how boring this game was...

sweep left, sweep right, sweep left, sweep right, sweep left...

(-_-) zzz

OH FUCK DODGE! Σ(゜ロ゜;)

Phew we made it... sweep left, sweep right, sweep left, sweep right...

Kinda reminds me of Futari Black Label Original actually
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Edge
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Re: round 3 flying shark

Post by Edge »

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Never played this one, up to today. Gotta like the early Toaplan style, this game reminds me a lot of Kyuukyoku Tiger. :)

But damn, comebacks after a death can be very tricky and demoralizing. Because it takes ages to power up your main weapon, deaths mid-game have a very tough penalty.
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Eaglet
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Re: round 3 flying shark

Post by Eaglet »

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moozooh wrote:I think that approach won't get you far in Garegga.
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Erppo
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Re: round 3 flying shark

Post by Erppo »

Erppo - 2,691,480 - 299

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Checkpoints are magic.
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GimmeClassics
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Re: round 3 flying shark

Post by GimmeClassics »

Tournament standings have been updated > link
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Sel Feena
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Re: round 3 flying shark

Post by Sel Feena »

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Goddamn bullets coming at you at the speed of light
Squirrel power for the win
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Despatche
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Re: round 3 flying shark

Post by Despatche »

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goodness, still garbage at this game
Edge wrote:But damn, comebacks after a death can be very tricky and demoralizing. Because it takes ages to power up your main weapon, deaths mid-game have a very tough penalty.
on the other hand, the rank gets torn to pieces whenever you die. stage 5 is still brutal, though.

hishouzame's actually fairly balanced, bit of a shame toaplan wasn't forward-thinking enough to finish the job and make the basic power level something you could use for the whole game. i'm also not fond of them shunning stage 1 like that... it's not more boring than any other stage, and if it is it's their fault obviously.

but yeah, acseraph kinda sorta outlines a good point... i like how people call games like this "boring" when they do the same shit in all of their favorite-er-est games ever
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Edge
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Re: round 3 flying shark

Post by Edge »

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The last stage without a decent shot is just brutal.
Despatche wrote:on the other hand, the rank gets torn to pieces whenever you die. stage 5 is still brutal, though.
Yeah, I feel the rank is pretty nicely balanced in this one. But damn, getting your standard pea shooter after a death is so frustrating. Making comebacks later in the game very tricky. It's doable once you know the checkpoint and if you make use of your bombs. Still the penalty will last for the next few checkpoints you reach, because powering up again takes quite a while.

This game suffers more from the Gradius syndrome than Gradius itself. :P

It is stil a fun game though.


EDIT:
Forgot to add the screenshot:

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shmuppyLove
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Re: round 3 flying shark

Post by shmuppyLove »

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Yeah this is probably it, unless the mood strikes me tomorrow.
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Aleksei
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Re: round 3 flying shark

Post by Aleksei »

yuk chain dying
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Edge
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Re: round 3 flying shark

Post by Edge »

Small improvement today. But still no looping for me. Getting better at recovering from checkpoints though.

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Re: round 3 flying shark

Post by Kollision »

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it's weird how the colors of my monitor are whitened out when I get out of Flying Shark on shmupmame :lol:
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Sel Feena
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Re: round 3 flying shark

Post by Sel Feena »

Last try for me!
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Blinge
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Re: round 3 flying shark

Post by Blinge »

Aleksei wrote:yuk chain dying
Haha damn son, I chain died aswell; from that exact checkpoint in my best run so far. Such an anticlimax after reaching the loop eh?
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Re: round 3 flying shark

Post by GimmeClassics »

Tournament standings have been updated > link
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Re: round 3 flying shark

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