Kyukyoku Tiger (Twin Cobra)

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Frenetic
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by Frenetic »

Twin Cobra
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Furry Fox Jet Pilot
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by Furry Fox Jet Pilot »

Twin Cobra
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EmperorIng
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by EmperorIng »

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Excellent run up until the stage 4 boss[es].

What weapon do people usually stick to? I switch between Red and Green, but on a rare occasion, Blue doesn't do too terrible for non-boss segments.
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Furry Fox Jet Pilot
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by Furry Fox Jet Pilot »

EmperorIng wrote:What weapon do people usually stick to? I switch between Red and Green, but on a rare occasion, Blue doesn't do too terrible for non-boss segments.
I tend to stick with red the whole time, because the spread coverage becomes decent while still maintaining good forward coverage. I can't play using any of the other weapons.
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trap15
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by trap15 »

Blue is typically consideed literally the best weapon, so I pretty much use it exclusively.
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Despatche
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by Despatche »

Blue is very good, yes. I considered red a few times, but I guess this isn't II.
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by EmperorIng »

I guess it's back to some more practice, since I always assumed the lack of forward power in Blue meant large enemies are a nightmare...

EDIT:

In fact, it DOES mean larger enemies (and bosses) are a pain in the ass, but hey, I must have been doing something right.
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I promise I won't post another score until I do much better! I like how this game, unlike any modern shmup, just poops out extends for you.
Last edited by EmperorIng on Tue Feb 12, 2013 2:57 am, edited 1 time in total.
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Furry Fox Jet Pilot
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by Furry Fox Jet Pilot »

Here's a slight improvement. It may be due to the fact that I actually used the blue weapon for the first time, and I found it to be quite useful.
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Furry Fox Jet Pilot
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by Furry Fox Jet Pilot »

Here's another improvement. If I can just get a little bit further, I think I can break 1 million points.
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CHI
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by CHI »

Came across this arcade last month in Hong Kong, played 2 credits due to P1 side stick is sticky :cry:
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Kollision
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by Kollision »

MD version
Excellent port by the way, probably one of the most underrated console ports ever released

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BIL
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by BIL »

A half-assed score for this great game. I might try to improve a bit.

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by BIL »

Meagre improvement despite playing way too much today = traninee ultimate tiger pilot. Time to knuckle down. <3 how the second half of the game is an evil version of the first. Won't post again before looping.

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inp / tragicomedy for MAME version listed.
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by BIL »

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Might as well post this before the thread is updated. First time no-missing to stage 6, whereupon the stupid popcorn deaths started happening. Slummed it to the stage 8 bosses on a torrent of extend corpses. I'm sure I can crack the loop if I put in some effort, but I'm bad at doing that lately.
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by iast »

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by iast »

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by chum »

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Amazing game
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by Iori Branford »

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by emphatic »

chum wrote:Amazing game
You are correct.
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iast
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by iast »

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by iast »

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No miss through stage 4, stage 5 ate away at my extends.

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by iast »

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by CHI »

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by CHI »

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by CHI »

Working hard on that loop :!:

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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by CHI »

That last stage is a nightmare, but i just managed to get the loop :twisted:

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Edit: just wanted to say thanks for the updates :mrgreen:
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by Despatche »

no problem, updated again.

never bothered to check how long the game is, gonna assume it's like 250 or 256 parsecs or something.
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by trap15 »

It's 200. 100 for the normal loop, next 100 for ura side. Then it does a full loop. Silly numbering :lol:
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CHI
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by CHI »

trap15 wrote:It's 200. 100 for the normal loop, next 100 for ura side. Then it does a full loop. Silly numbering :lol:
From my recent sessions, you could be wrong with the area/loop numbering, i think Despatche could be right :idea:
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]

Post by trap15 »

Huh, that's surprising :o
I'll have to see...
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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