Same here, although I'd go even further to say that for me the packaging and manual (and Japanese MD games really do have some beatifully illustrated manuals) are part of the enjoyment of the "artistic vision" for me.BIL wrote:I've considered it many times myself.Ultimately it's the ROM running on real hardware that matters to me... the physical library aspect is just geek porn. Geek porn I refuse to go without! It's my vice.
I actually just read the interview with the Koutetsu Teikoku dev on shmuplations and he mentions that they made the manual like a movie pamphlet to tie it in with the silent-film reel attract mode of the game. —> That's the kind of stuff I'm talking about.
About Crying: For me it's a prime candidate for that "Shmups you really wanted to but couldn't like" thread. The setting and game mechanic is really unique, some of the graphical detail is really neat, and I like the weird and creepy music, but on a whole the game just doesn't come together for me. I think it's because the fast pace doesn't go to well together with the heavy emphasis on option placement and even heavier emphasis on the charge shot IMO.
However, it's also a game where the avant-gardistic box art and manual again really add to the overall enjoyment.