Frustrating shmup deaths

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
EddyMRA
Posts: 798
Joined: Wed Jan 26, 2005 9:36 am
Location: San Diego, CA, USA

Frustrating shmup deaths

Post by EddyMRA »

Hey again shmuppers! Happy Thanksgiving!

I'm not dead, just been exceptionally busy since reporting to my ship, and it's internet system does not allow me to access the SHMUP forums (I have to use an internet cafe to get on the forums).

I compiled a list of frustrating shmup deaths, which either a) piss me off or b) completely screw up my game and cause me to die several more deaths quickly in succession.
  • *In Raiden II/DX, dying after collecting a Fairy. You spit out several powerups upon death, and along comes the Fairy to drop off even more powerups of different colors. I have to collect them at the same color, since I absolutely hate accidentally grabbing several at once and coming away with a Level 1 weapon. I usually end up dying again in the process! ARRRGH!!
    *Dying by sniper and striker enemies in any Seibu Kaihatsu shmup. Lots of cabinet-banging ensue.
    *Death due to the joystick sticking. I want to go diagonally, but I move horizontally...
    *Dying in any Gradius game when fully powered up.
    *Selecting OH! on the Parodius roulette to strip all your powerups, Options, and speed in a later stage when the game's at maximum rank. Most...infuriating...death...ever...
    *Dying because you accidentally pick up a crap weapon that leaves you vulnerable (i.e. 80% of the weapons in Gaiares).
    *Dying by colliding with the last bullet in a intense manic shmup bullet pattern. A spiteful kill by the enemy.
    *Dying by crashing into a boss. How frustrating is it when you blindly run into the largest freaking thing on the screen?
The age of Alluro and JudgeSpear is over.
User avatar
Damocles
Posts: 2975
Joined: Fri Jan 28, 2005 12:23 am

Re: Frustrating shmup deaths

Post by Damocles »

[quote="Alluro"]*In Raiden II/DX, dying after collecting a Fairy. You spit out several powerups upon death, and along comes the Fairy to drop off even more powerups of different colors. I have to collect them at the same color, since I absolutely hate accidentally grabbing several at once and coming away with a Level 1 weapon. I usually end up dying again in the process! ARRRGH!!

*Dying by sniper and striker enemies in any Seibu Kaihatsu shmup. Lots of cabinet-banging ensue.

Aye....good to see you back Alluro

Amen on both of these issues. God forbid the powerups are *gasp* easy to grab. I swear somewhere in the code is an algorithm for those things to dodge your ship.
User avatar
BulletMagnet
Posts: 14156
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

I still say that the "bastard bullet" is the worst way to go...an enemy makes a beeline right for you, not shooting anything, so you focus at first on dodging/shooting other stuff first...suddenly the thing is in point-blank range, so you shoot it down...the SECOND he goes down he releases an impossible-to-dodge point-blank bullet, and down you go. No matter what game I play, that's almost certain to be my most common form of death.
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

Similar to one you already listed: picking up the blue laser in Raiden (any of them) means death for me.

Dying in the 1st phase of the level 5 Strikers 1999 boss means my game is probably over because the bullets become so slow on that boss that I keep running into them.

I hate that f'ing "Oh!" powerup in Parodius.

Dying because I couldn't see a bullet in a large clump of explosions.
User avatar
WarpZone
Posts: 392
Joined: Wed Jan 26, 2005 12:11 am
Location: USA

Post by WarpZone »

*dying due to attacks/obstacles that are essentially inconceivable to avoid your first time through. What I mean is if even a person existed with 'perfect' intelligence and reactionary abilities, they still couldn't do it. A good example is the lava maze in R-Type III's fourth stage, where the direction the lava turns is arbitrary.

*dying because I can't see the bullets, often because something in the foreground is blocking them. Also flickering bullets.
User avatar
AOTD3025
Posts: 37
Joined: Fri Aug 26, 2005 6:30 am
Location: Georgia, USA
Contact:

Post by AOTD3025 »

-In Einhander (US version), it's dying and then losing that stockpile of Cannon rounds and/or Wasps that you've been saving for the previous three levels.

-Of course, don't forget about the "My-fighter's-too-fraggin'-slow-to-dodge-those-lightning-fast-bullets" problem, something Raiden/Raiden II seems to suffer from.

-I don't know why, but Supernova (SNES) seems to suffer from stupid-death syndrome more than most other shmups out there.

As for R-Type III, assuming that we're talking about the SNES version, I could have sworn that the lava had specific paths that they always followed. I guess I'll have to look again.

-AOTD3025
User avatar
WarpZone
Posts: 392
Joined: Wed Jan 26, 2005 12:11 am
Location: USA

Post by WarpZone »

Oh, the lava flows are always the same. It's just that the pattern inherently doesn't have any logic.
User avatar
MJR
Posts: 1732
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland
Contact:

Post by MJR »

Getting sniped in Raiden DX is definitely the most frustrating way to die. But I wouldn't say that blue laser means automatically death, in fact it is very useful against lvl3 boss, though you should get homing missiles to wipe any loose enemies from sniping you.

I also hate when I get a stupid point-blank deaths in dodonpachi in seemingly dead easy places: how it can be that I can play through level 5 without getting a hit while having dozens of stupid deaths in first two levels??

Getting killed in organic wall in lvl4 without even understanding what hit you in the first place in gradius V is also one of my most hated deaths.

Getting crashed in blazing star by quickly moving fleet that zooms from behind (and which existence you just had forgotten) is also annoying.
sjewkestheloon
Posts: 1329
Joined: Sat Jan 29, 2005 10:12 pm
Location: Manchester

Post by sjewkestheloon »

another one for raiden (as it's what i'm playing a lot of at the mo) in the fairy dude powerup section. got to stage 3 in a perfect run yesterday with fully powered red and missiles, the bastards sniped me and then i subsequently lost ALL my lives due to a pea shooter weapon and an inherent desire to make my red gun instantly destroy everything again. i was gutted.
User avatar
MJR
Posts: 1732
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland
Contact:

Post by MJR »

That's true.. At one point I figured that Raiden is designed exclusively to punish players who hurry up towards items.. only way to stay alive is to stay calm and simply wait for the powerup/bomb to pass you by on a safe moment.
Once I started doing this, I didn't lose lives when collecting powerups. It is better to lose powerup than lose life. Or if you are outnumbered by enemies then simply drop scatterbombs to shield you up while picking.

But now I sidetracked from the actual topic..

Another death I also hate happens if I start to play Parodius Da! after a long absence - lvl2 boss (dancer) manages to kill me almost every time. Only after 4-5 wasted lives I get used to it.
rjpageuk
Posts: 33
Joined: Wed Mar 30, 2005 12:00 pm

Post by rjpageuk »

Not quite long the lines of the thread but I saved two specific examples of frustrating deaths for me in Ikaruga. Have a look at the chain counters in both vids:

http://www.ikaruga.co.uk/files/rjpageuk ... othing.avi

http://www.ikaruga.co.uk/files/rjpageuk/%3b_%3b.avi
User avatar
dementia
Posts: 201
Joined: Wed Jan 26, 2005 1:37 am

Post by dementia »

AOTD3025 wrote:As for R-Type III, assuming that we're talking about the SNES version...
Whoa, R-Type III came out on something other than the SNES?
User avatar
Ghegs
Posts: 5075
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

dementia wrote:
AOTD3025 wrote:As for R-Type III, assuming that we're talking about the SNES version...
Whoa, R-Type III came out on something other than the SNES?
There's a GBA port, but it's a horribly butchered one. Apparently the people responsible for the port didn't get the original source code or even sprites so they basically they had to rip the sprites themselves using an emulator and built the game from ground up to resemble the original R-Type III the best they could. Avoid.
User avatar
Guardians Knight
Posts: 502
Joined: Tue Jan 25, 2005 10:15 pm
Location: England

Post by Guardians Knight »

dying early on in any game is damn annoying altho the raidens do tend to try and fuck you over when ever possible, dying at a boss aint quite so bad as dying cos you couldnt see a bullet thru an explosion which happens often or you get sniped, makes me want to break the computer.

btw what is thanksgiving all about, being a Brit i dont have the foggiest what it is other than a holiday occasion?
001
User avatar
Shatterhand
Posts: 4099
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Post by Shatterhand »

So everyone prefers the red weapon in Raiden ?

I use the blue laser most of the time, with homing missiles. In certain parts the red weapon is very useful, but I find the laser to be more useful in more parts of the game.

Last time I played Raiden I died at level 3. I used to be a lot better at it - I remember I reached level 6 in my 1st day playing the game (MD version)), with advices of 2 buddies who had already played the game for 2 weeks. THey said they could never beat the level 5 boss, and while I was playing, they were giving me lots of advices of where to bomb, what weapon to use, etc... the oldest guy was very shocked with my dodged skills, and when I beat level 5 boss (SOmething they were trying for 2 weeks), their jaw dropped. The oldest guy was calling me "Luke Skywalker" because of that for months :)

But, going back to topic... for me, my most annoying dead is when I see a pattern of bullets come, I have like 10 bombs on stock... I see I wont be able to dodge, but I still go "OH hell, I won't waste my bomb... I'll dodge everything", and then I die, and get back to just 2 bombs or whatever. This happens a LOT in Strikers 1945, Armed Police Batrider, Shienryu, Battle Garegga, Batsugun...... :D

In Strikers 1945 II dying always screw up everything for me, as the rank goes down and all bullets get slower, fucking up the pace of the game for me, and I usually end up screwing up everything. I know it's stupid, but it happens.
Image
User avatar
SAM
Posts: 1788
Joined: Fri Jun 03, 2005 5:27 am
Location: A tiny nameless island in South China Sea

Post by SAM »

When you ran into a bullet you had supposely doged. :?

Situation like, you see a slow bullet coming, you doged and forget about it. :o

And later you move to the direction where the bullet goes, and catching up with it and go down in flame... :shock: :?

It happened to me all the time...
*Meow* I am as serious as a cat could possible be. *Meow*
User avatar
incognoscente
Posts: 927
Joined: Tue Jan 25, 2005 11:33 pm
Location: Georgia, USA

Post by incognoscente »

Guardians Knight:
Thanksgiving is an annual holiday on the fourth Thursday in November. What we're taught in school is something about the Pilgrims came over from England, didn't have much food, and so partied with the Native Americans/Indians. It's a day where we're supposed to be thankful for all that we've received, but it's mostly celebrated by people eating too much (especially roast turkey and sweet pies) and watching too much television.
:)
User avatar
AOTD3025
Posts: 37
Joined: Fri Aug 26, 2005 6:30 am
Location: Georgia, USA
Contact:

Post by AOTD3025 »

Here's another annoying shmup death: dying because the bomb you dropped to cancel all those bullets coming your way has a delay between when you hit the button and when it explodes. Example: Plasma bombs in Raiden II (and of course, the Raiden Mk. II in Raiden Fighters Jet)

-AOTD3025
User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Post by gs68 »

The classic dodge-a-massive-cloud-of-bullets-only-to-then-run-into-a-lonely-and-easy-to-dodge-bullet death. I hate that.
User avatar
Bloodreign
Posts: 1286
Joined: Fri Jul 01, 2005 3:34 am
Location: Louisiana
Contact:

Post by Bloodreign »

Another Raiden post by me (yes I gave it a nice run before work today), it seems as though I do quite well for a short time on either 1 or 2, but for some reason a bullet always seems to tag me, any power-ups I have I try to wait out the next ship for the powerups to be the same color. That way I can start with a stronger fire than what I would have had I just nabbed both powerups at once (seemingly after I blow one ship up and it's power-up is floating about, or if I'm powered up more and get blasted).
User avatar
Kewing Darksun
Posts: 34
Joined: Tue Sep 27, 2005 9:51 pm
Location: Spain

Post by Kewing Darksun »

The "dodge a bullet, move around, and then going back to that bullet's direction line, and get hit" thing some people have alreay mentioned, is probably my "favorite" one. Although the "bastard bullet" some enemies fire you at point blank just hte moment they die, is in a close second =X
User avatar
D
Posts: 3801
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Post by D »

The kind of firing that goes down through you own fire and that you can't see that good. Offcourse after playing a while you'll know to look out for these.

And in (old school) shmups, planes that come from behind......
that's just so stupid.
User avatar
Marc
Posts: 3590
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Post by Marc »

I hate the fucking lurkers. Slow bullets that kinda hang about the bottom of the screen waiting for you to run into one of them. Which I do, frequently.
User avatar
Shatterhand
Posts: 4099
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Post by Shatterhand »

D wrote:And in (old school) shmups, planes that come from behind......
that's just so stupid.
I've died a lot of times because of this in Gradius and in Parodius (MSX version). A LOT. I think in Parodius is even more annoying... I had to learn to keep my ship away from the left of the screen all the time.

Metal Black also has some annoying enemies coming from behind.
Image
User avatar
The n00b
Posts: 1490
Joined: Wed Jan 26, 2005 1:31 am

Post by The n00b »

I've always loved the 19xx series by capcom but damn do I hate 1943's cheapness. You've got huge ass planes coming from behind who's only purpose is to sap your health and a hugeass hitbox. The cheapest deaths I've had from this game come from moving up and to the side to avoid being fudgepacked and then getting sniped to death...
Proud citizen of the American Empire!
User avatar
Ramus
Posts: 412
Joined: Thu Jul 07, 2005 9:38 pm
Location: Southern California

Post by Ramus »

I've been practicing Strikers III stage 6. I hate playing it over and over and dying over and over for hours on end (stupid Cross Blade and Geo Bite). I think it's time to put it away for a little while. I need to agrevate myself with another game.
My Collection
Currently playing: Research (sigh)
User avatar
CIT
Posts: 4669
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Re: Frustrating shmup deaths

Post by CIT »

- Backing up into a bullet, that you actually already managed to sucessfully dodge a second ago, in a Touhou game.

- Trying to dodge one of about seven useless green powerups that are floating around the screen in a later stage of Fire Shark, as not to loose the fire spread shot, and dying precicely as a result of it.

- Generally, all point blankers in Toaplan games (Kyuukyoku Tiger, Tatsujin & Tatsujin-Oh, I'm looking at you!)

- Pretty much ANY death in any Sonic Wings game.
Alluro wrote:*Selecting OH! on the Parodius roulette to strip all your powerups, Options, and speed in a later stage when the game's at maximum rank. Most...infuriating...death...ever...
So true!
User avatar
zlk
Posts: 562
Joined: Wed Jan 26, 2005 4:10 pm

Post by zlk »

I love it when you practice a game 100s of times and find a safe spot to avoid some difficult attack. Then when you are having your best run, the safe spot decides to no longer be safe, you die, and you have no idea what happened.
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

zlk wrote:I love it when you practice a game 100s of times and find a safe spot to avoid some difficult attack. Then when you are having your best run, the safe spot decides to no longer be safe, you die, and you have no idea what happened.
Mushihimesama, Maniac, stage 5... :cry:
User avatar
SAM
Posts: 1788
Joined: Fri Jun 03, 2005 5:27 am
Location: A tiny nameless island in South China Sea

Post by SAM »

The n00b wrote:... I hate 1943's cheapness. You've got huge ass planes coming from behind who's only purpose is to sap your health and a hugeass hitbox. The cheapest deaths I've had from this game come from moving up and to the side to avoid being fudgepacked and then getting sniped to death...
I tends to love 1943, if not because of this. But I found, windwheels which fill up all your fuel would appear after these tough spot. It seems that, if you could stands 2 to 3 hits, you could ram you way through the enemy planes formation coming from behind and later recover all your fuel from the windwheels item. :o

Even through, it is not an excause for the bad design. :x
*Meow* I am as serious as a cat could possible be. *Meow*
Post Reply