Super Mario 3D World
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Obiwanshinobi
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Re: Super Mario 3D World
Galaxy also got 9s and 10s all around. I have not been hoping to learn something of relevance from those reviews.
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Re: Super Mario 3D World
Are you suggesting it doesn't deserve the praise? What would you recommend, a high six?Obiwanshinobi wrote:Galaxy also got 9s and 10s all around. I have not been hoping to learn something of relevance from those reviews.
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ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Super Mario 3D World
You know... I didn't even think of this. Thanks for the advice...cools wrote:2nd hand, buy for the game, resell after.
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Obiwanshinobi
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Re: Super Mario 3D World
I haven't finished Galaxy, but would rate what I found 7 out of 10 at best. The stage where I was supposed to use Wiimote as a pretend analogue joystick, B facing he screen, A (that I was supposed to press) facing me at that, for the sake of ball-rolling - on the same console where I play Super Monkey Ball 1&2, Kororinpa and Metroid Prime - gets 1 out of 10.Skykid wrote:What would you recommend, a high six?
All bossfights so far blew, speedrunning blew (we're talking Mario for crying out loud; noblesse oblige I say) and the most interesting stage yet (something-Beach-something) would be more playable if I could control the camera in TPP view with either analogue stick or Wiimote.
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Re: Super Mario 3D World
It's what I'll be doing at some point in future when I've exhausted the stuff on Wii I've got to play at the moment.replayme wrote:You know... I didn't even think of this. Thanks for the advice...cools wrote:2nd hand, buy for the game, resell after.
The stage(s) with the former control method gave me no issues whatsoever. They could've been done with the nunchuk but it was in no way detrimental to the game, and I'd argue the method chosen gave far finer control than the alternatives might have - no dead zone.Obiwanshinobi wrote:I haven't finished Galaxy, but would rate what I found 7 out of 10 at best. The stage where I was supposed to use Wiimote as a pretend analogue joystick, B facing he screen, A (that I was supposed to press) facing me at that, for the sake of ball-rolling - on the same console where I play Super Monkey Ball 1&2, Kororinpa and Metroid Prime - gets 1 out of 10.Skykid wrote:What would you recommend, a high six?
All bossfights so far blew, speedrunning blew (we're talking Mario for crying out loud; noblesse oblige I say) and the most interesting stage yet (something-Beach-something) would be more playable if I could control the camera in TPP view with either analogue stick or Wiimote.
Bosses vary, there are some I found outrageously frustrating due to the camera, but none are a meh. A good percent of the speedrunnning levels are hit and miss - they're definitely a downside to the game.
I'd give it a 9. Yet to play SMG2 though.
Re: Super Mario 3D World
The second one is meant to be the "Galaxy" concept perfected.cools wrote:It's what I'll be doing at some point in future when I've exhausted the stuff on Wii I've got to play at the moment.replayme wrote:You know... I didn't even think of this. Thanks for the advice...cools wrote:2nd hand, buy for the game, resell after.
The stage(s) with the former control method gave me no issues whatsoever. They could've been done with the nunchuk but it was in no way detrimental to the game, and I'd argue the method chosen gave far finer control than the alternatives might have - no dead zone.Obiwanshinobi wrote:I haven't finished Galaxy, but would rate what I found 7 out of 10 at best. The stage where I was supposed to use Wiimote as a pretend analogue joystick, B facing he screen, A (that I was supposed to press) facing me at that, for the sake of ball-rolling - on the same console where I play Super Monkey Ball 1&2, Kororinpa and Metroid Prime - gets 1 out of 10.Skykid wrote:What would you recommend, a high six?
All bossfights so far blew, speedrunning blew (we're talking Mario for crying out loud; noblesse oblige I say) and the most interesting stage yet (something-Beach-something) would be more playable if I could control the camera in TPP view with either analogue stick or Wiimote.
Bosses vary, there are some I found outrageously frustrating due to the camera, but none are a meh. A good percent of the speedrunnning levels are hit and miss - they're definitely a downside to the game.
I'd give it a 9. Yet to play SMG2 though.
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andykara2003
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Re: Super Mario 3D World
I was blown away by both galaxies - they're amongst the very few highest ranked games of all time - of any genre. Wildly inventive.Obiwanshinobi wrote:I haven't finished Galaxy, but would rate what I found 7 out of 10 at best. The stage where I was supposed to use Wiimote as a pretend analogue joystick, B facing he screen, A (that I was supposed to press) facing me at that, for the sake of ball-rolling - on the same console where I play Super Monkey Ball 1&2, Kororinpa and Metroid Prime - gets 1 out of 10.Skykid wrote:What would you recommend, a high six?
All bossfights so far blew, speedrunning blew (we're talking Mario for crying out loud; noblesse oblige I say) and the most interesting stage yet (something-Beach-something) would be more playable if I could control the camera in TPP view with either analogue stick or Wiimote.
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Obiwanshinobi
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Re: Super Mario 3D World
Then you need to play the original Super Monkey Ball with a well-maintained GameCube controller, then play Kororinpa*), then just about any game where analogue joystick is the "native" controller (such as flight sims) with said joystick (a hint - your hand will be positioned differently than Galaxy demands of you and the foundation will be steady).cools wrote:The stage(s) with the former control method gave me no issues whatsoever. They could've been done with the nunchuk but it was in no way detrimental to the game, and I'd argue the method chosen gave far finer control than the alternatives might have - no dead zone.
*) Preferably on split-screen with someone.
What other 3D platformers have you played?andykara2003 wrote:I was blown away by both galaxies - they're amongst the very few highest ranked games of all time - of any genre. Wildly inventive.
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andykara2003
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Re: Super Mario 3D World
Too many to list. It's my absolute favourite genre and I've played a heck of a lot on various platforms. I started playing platformers in general in 1981 and haven't stopped sinceObiwanshinobi wrote: What other 3D platformers have you played?

Last edited by andykara2003 on Wed Nov 20, 2013 5:26 pm, edited 1 time in total.
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Obiwanshinobi
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Re: Super Mario 3D World
I don't believe you.andykara2003 wrote:Too many to list.
Isn't saying much is it? The first 3D platformer I know of would be I, Robot and that came out in 1983.andykara2003 wrote:I started playing platformers in general in 1981 and haven't stopped since![]()
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andykara2003
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Re: Super Mario 3D World
I guess I've been playing games a little longer than youObiwanshinobi wrote:I don't believe you.andykara2003 wrote:Too many to list.

Re: Super Mario 3D World
I cleared SMB back on the GC and would argue that it was over-sensitive.Obiwanshinobi wrote: Then you need to play the original Super Monkey Ball with a well-maintained GameCube controller, then play Kororinpa*), then just about any game where analogue joystick is the "native" controller (such as flight sims) with said joystick (a hint - your hand will be positioned differently than Galaxy demands of you and the foundation will be steady).
My dislike of motion control is fairly general, yet I found nothing to complain about with the sections you've highlighted. They were perfectly comfortable and steady to play with - though I did have to sit up straight rather than slouch on the sofa to play them.
Last edited by cools on Thu Nov 21, 2013 12:34 pm, edited 1 time in total.
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Obiwanshinobi
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Re: Super Mario 3D World
What modes and difficulty levels did you clear?cools wrote: I cleared SMB back on the GC and would argue that it was over-sensitive.
Did you like it any better than Kororinpa?cools wrote:My dislike of motion control is fairly general, yet I found nothing to complain about with the sections you've highlighted. They were perfectly comfortable and steady to play with - though I did have to sit up straight rather than slouch on the sofa to play them.
I think you are not being very specific.andykara2003 wrote:I guess I've been playing games a little longer than you![]()
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andykara2003
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Re: Super Mario 3D World
I'm not keen on motion control in general - but the Galaxies were amongst the few games that really got it right. As you say, super monkey ball's controls were fantastic - a real showcase for the Gamecube analogue stick's precision & accuracy.cools wrote:My dislike of motion control is fairly general, yet I found nothing to complain about with the sections you've highlighted. They were perfectly comfortable and steady to play with - though I did have to sit up straight rather than slouch on the sofa to play them.
Re: Super Mario 3D World
Everything except for the Master levels.Obiwanshinobi wrote:What modes and difficulty levels did you clear?cools wrote: I cleared SMB back on the GC and would argue that it was over-sensitive.
Did you like it any better than Kororinpa?cools wrote:My dislike of motion control is fairly general, yet I found nothing to complain about with the sections you've highlighted. They were perfectly comfortable and steady to play with - though I did have to sit up straight rather than slouch on the sofa to play them.
I've not played Kororinpa. It looks like you're controlling the level rather than a character?
EDIT: Now I remember it - Super Monkey Ball Banana Blitz's controls were dreadful, I didn't put much time into that one at all.
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Obiwanshinobi
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Re: Super Mario 3D World
Then you should.cools wrote:I've not played Kororinpa.
Yes and it's true about Super Monkey Ball as well. You tilt the platforms in both. Camera makes the difference and you collect items to open gate to the next stage rather than for points. Falling only sends you back to the stage's beginning so the game is more forgiving (unlike Super Monkey Ball it doesn't have coin-op origins). Plays more like a racer than Super Monkey Ball, but the controls are equally solid. (There are some other substantial differences, but those deserve to be discovered personally.)cools wrote:It looks like you're controlling the level rather than a character?
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Re: Super Mario 3D World
Don't go changing.Obiwanshinobi wrote:I haven't finished Galaxy, but would rate what I found 7 out of 10 at best.Skykid wrote:What would you recommend, a high six?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Super Mario 3D World
I really liked the SMG games, but I think some of his criticisms are legit. It's not as interesting to speedrun as something like 64 or the 2d games. But there are some really great tricks you can do that they just don't have which I think are only just beginning to be taken advantage of.
EDIT: I liked the ball levels, hated the manta ray levels - ew.
EDIT: I liked the ball levels, hated the manta ray levels - ew.
IGMO - Poorly emulated, never beaten.
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Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Super Mario 3D World
Why are we talking about Galaxy like it's a ball rolling game? That's like 5 minutes of the entire thing. You guys know it's mostly a platformer, right? 

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Obiwanshinobi
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Re: Super Mario 3D World
What's "inventive" about Galaxy's platforming?
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andykara2003
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Re: Super Mario 3D World
Read just about any well respected review site - it'll all be in there. The sentiment is pretty well universal.Obiwanshinobi wrote:What's "inventive" about Galaxy's platforming?
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alastair jack
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Re: Super Mario 3D World
louisg wrote:Why are we talking about Galaxy
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Obiwanshinobi
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Re: Super Mario 3D World
What do you consider a "well respected review site"?andykara2003 wrote:Read just about any well respected review site - it'll all be in there.
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andykara2003
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Re: Super Mario 3D World
There are many - this is something you'd have to look into yourself. If you're at all into videogames then you'll know. Edge magazine might be a good place to go first - one of the most respected publications in the industry. They gave Galaxy a 10, a very rare occurrence.Obiwanshinobi wrote:What do you consider a "well respected review site"?andykara2003 wrote:Read just about any well respected review site - it'll all be in there.
Either way this game is amongst the highest rated in general. Go to an aggregate website like metacritic or Gamerankings and you will see it near the top of the list of highest rated games of all time (on any platform). Actually it's number 1 on Gamerankings.
So you are obviously entitled to your opinion that Galaxy isn't a particularly great game and that it's not inventive, but know that you're in the minority on this one.
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Obiwanshinobi
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Re: Super Mario 3D World
So you respect Edge. Any more?
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Re: Super Mario 3D World
No, not particularly, but based on your track record for bigging up the meidocre and failing to recognise the exceptional, I'd still take their opinion over yours.Obiwanshinobi wrote:So you respect Edge. Any more?
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ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Super Mario 3D World
Personally hoping they make a galaxy 3 for the 3DS instead of dooming another high quality mario on a home console nobody is gonna buy.
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Obiwanshinobi
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Re: Super Mario 3D World
It would certainly be interesting to see at least the Galaxy engine put to a further use, as well as Metroid: Other M engine.
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BulletMagnet
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Re: Super Mario 3D World
I dunno, plenty of people bought the Wii, and I can't imagine that very many Mario fans never got around to Sunshine (which is one of the very few Mario titles I have little to no affinity for, but that's another topic) or 64. I've got no data to support myself with, but I suspect that most people who would go out of their way to play a Mario game in the first place will at some point (legally, mostly) do so.CMoon wrote:Personally hoping they make a galaxy 3 for the 3DS instead of dooming another high quality mario on a home console nobody is gonna buy.
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Obiwanshinobi
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Re: Super Mario 3D World
Brand loyallists buy the lot by definition. It would be, however, a shame if game that is not only Mario, but pretty good for a change (as 3D World looks to me) didn't find its way to broader audience it deserves.
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