Oh I meant to bring up color identity with all the art talk. Mario is blue and red, and his enemy is a green and white dude. And since Mario is blue and red, Link had to be green.
... been doing too much sprite work these days.
BIL wrote:Story of my life in the rental place. :[
Hey at least you can clearly see all the units on the screen. It's functional - and at the end of the day isn't that all we really want?
Hagane's comments about LttP reminded me that a lot (though not all) of the older games I liked really were intended for me at ages 8-15, not me at 32.
Yeah that's what we're really getting at here. Zelda is a baseline, absolute barebones game series. It's meant for people just getting into games; that's why the difficultly level is a zero, and things are so simple. For us, we can only see what it could have been, but never can be.
Expecting that new-girlfriend feel after the N64 era (the last major shift in the series) is crazy town. Ex: Pokemon 9 is going to be boring chit if you're not a porpoise and already played Pokomons 1 and 2. You're literally playing the exact same game with minor remixed art. What did you expect to happen, Yandare-chan?!
Truth be told, fightin' over dem Zeldas doesn't have the same appeal that it did in 1998.
Oh god. Do you remember those crazed fanboys with their timeline theories? Like, how they thought every game in the series happened in the same universe? Instead of how its simply another retelling of the same legend over and over?
I've had dozens of Breath of Fire fanboys breathe acid in my face (btw, Breath of Fire is objectively terrible. like, possibly the only game I've learned nothing design-wise from.), but Zeldaism... who boy.
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.