- folks constantly complaining about large hitboxes (even when they aren't that big), not enough bullets on screen, mnetions of "too old school for me" (which basically included all 16-Bit console games), etc.
- I usually read that the Raizing guy working at CAVE making them Raizing type games (Ibara, Pink Sweets, Muchi Pork) aren't being as, or near as, successful as CAVE style offerings (there also hasn't been any more Raizing type games in awhile from him, which where a year by year release. Three strikes & he's out maybe?). And that when these games get re-released and revised to be more "CAVE like", I'm assuming they all of a sudden become more popular, treasured, and in demand? Two bad both styles can't co-exist.
- Doujin shmups seem to be all heavily inspired by CAVE.
- When Konami wanted the next Gradius V to be a more modern shooter, they went to Treasure & they made it into a bullet hell, complete with one tiny pixel or so hit-box.
For me it's sad to see variety or certain styles in gaming die. I also so far assume Raizing may of got it more right in the direction STGs should of gone instead? But I won't know for sure until I get really good at both (pretty much suck big time now, so just crazy assumptions). So here's to keeping an open mind till then. But one other thing I want to know is, what if I'm wrong? What if CAVE is the true pinnicle of STG evolution and I finally see this? Then I'll be in the same boat where I'll have a though time going to anything else prior and/or non-CAVE. And in the process losing out on a tons of shmups to play.
