USAAF Mustang (Fire Mustang)

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Despatche
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USAAF Mustang (Fire Mustang)

Post by Despatche »

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Previous thread: 1
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3 lives, Normal difficulty. Try not to use the Raiden bootleg.

External autofire appears to be meaningful for Fire as well; feel free to try it. I'm willing to split over external autofire.

Player 2 in USAAF Mustang:
Plasmo wrote:2p: 1) lower starting rank; 2) the brown tanks in stage 8 are worth 30k each (on 1p side they give no points at all)
This version is dumb (but really pretty), if you were wondering.
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Post scores in this format:

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VERSION
NAME - SCORE - STAGE - PLAYER SIDE - AUTOFIRE - DETAILS
DETAILS is for which console or emulator, which region release, etc. There could be a difference in the Seoul Trading version.
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USAAF Mustang (arcade)

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 1. Prickly Angler - 1,279,700 - 2-1 - 1P - Yes - PS4
 2. Despatche      -   810,800 - 1-7 - 2P - Yes - MAME v0.239
 3. iast           -   324,000 - 1-4 - 1P - No  - ShmupMAME v4.2
Fire Mustang (Mega Drive)

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 1. Kollision      - 1,224,000 - 2-4 - -- - ??  - Cart? + Japan MD?
 2. andsuchisdeath - 1,087,800 - 2-3 - -- - No  - Cart + Japan MD
 3. THE ALLETT     -   924,700 - 2-2 - -- - No  - Cart? + Japan MD
 4. DC906270       -   809,900 - 2-1 - -- - No  - Cart? + Japan MD?
 5. Despatche      -   640,200 - 1-6 - -- - No  - Kega Fusion v3.64
Last edited by Despatche on Mon Jun 26, 2023 10:59 am, edited 28 times in total.
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Despatche
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Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]

Post by Despatche »

USAAF Mustang
Despatche - 230,600 - 1-3 - Yes - ShmupMAME v3.0b

Fire Mustang
Despatche - 433,700 - 1-5 - No - Kega Fusion v3.64

Finally got around to these. For a second there, I thought USAAF was going to be a lot easier. Oh no, the game starts telling you off as early as stage 2.
Last edited by Despatche on Sun Apr 07, 2013 7:12 pm, edited 1 time in total.
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iast
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Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]

Post by iast »

USAAF Mustang
iast - 324,000 - 1-4 - No - ShmupMAME v4.2

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Despatche
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Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]

Post by Despatche »

USAAF Mustang
Despatche - 427,800 - 1-5 - Yes - ShmupMAME v3.0b

Fire Mustang
Despatche - 640,200 - 1-6 - No - Kega Fusion v3.64

Grrr, argh.
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the allett
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Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]

Post by the allett »

THE ALLETT - 924,700 - 2-2 - No - JP MD
In the words of an alcholic, have another drink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Kollision
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Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]

Post by Kollision »

ooops
I love Fire Mustang :)

old score

Kollision - 1,224,000 - 2-4 - Yes - can't remember, but it was probably MD (JPN)

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Perikles
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Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]

Post by Perikles »

MD version

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Perikles – 1,108,200 – 2-4 – Yes – Japanese cart

It would've been nice if the second loop weren't so overly brutal. Some of the patterns seem unavoidable without bombs in stock which is not a particularly intriguing design choice.
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Perikles
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Re: USAAF/Fire Mustang

Post by Perikles »

Arcade

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Perikles - 2,342,400 - 2-7 - Yes - MAME Plus v0.168

Video

Used the regular set (mustang). The MD port plays very similar to the arcade version, with the glaring exception of the final stage which is embarrassing in the arcade game. You can clearly tell the developers tried a desperate move to get the player off the machine at this point, there's no other explanation as to why you would throw so many recycled bosses in there. Unfortunately got impatient twice with the huge tanks during the run, I was probably a split-second away from the new position being a safespot, oh well. Not that it would've mattered in the long run, it's very unlikely I would've been able to get past 2-8.
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Despatche
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Re: USAAF/Fire Mustang

Post by Despatche »

When I found out about stage 8, I basically gave up. Gave the game a chance and all. Oh well.

edit: You even mentioned here that Fire removed the final stage, fuck me.
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Despatche
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Re: USAAF/Fire Mustang

Post by Despatche »

Added a PLAYER SIDE for USAAF, which I should have done anyway, but I was given a great excuse to recently:
Plasmo wrote:2p: 1) lower starting rank; 2) the brown tanks in stage 8 are worth 30k each (on 1p side they give no points at all)
Sigh.

I'm pretty sure everyone so far played 1P? Just don't bother anymore I guess.
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Perikles
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Re: USAAF/Fire Mustang

Post by Perikles »

Fire Mustang, MD

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Perikles – 1,440,300 – 2-5 – Int. – Japanese cart


I do wonder how hard a 2-ALL would be; you'd definitely have to route the first loop properly in order to arrive with enough resources, that's for sure.
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andsuchisdeath
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Re: USAAF Mustang (Fire Mustang)

Post by andsuchisdeath »

andsuchisdeath - 1,087,800 - 2-3 - No - Cart + Japan MD

I've tried several different methods in an attempt to control rank and it remains unclear to me as to what variables have the greatest (if any) influence.

Instantly suiciding twice in stage 1 and then collecting all extend icons.
Not collecting any extend icons.
Bombing frequently enough to never have a full bomb stock, avoiding the bomb bonuses but surviving long enough to receive power up bonuses and collecting the extends that follow.

So I didn't implement any of these "rank control" methods during the run for the score above. I tried holding onto a full bomb stock as far into the game as I could, and collected every extend icon earned (Obviously full bomb and max power up bonuses help in that department).

The only unusual thing during this run was that I foolishly died during the stage 2 boss fight (and I almost abandoned the run). Maybe that kept rank low enough to allow stage 4 to run so smoothly?
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Prickly Angler
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Re: USAAF Mustang (Fire Mustang)

Post by Prickly Angler »

USAAF Mustang - Prickly Angler - 1,279,700 - 2-1 - P1 - Yes - PS4 : https://www.youtube.com/watch?v=xwoV6N6amKI

Great game overall despite some flaws. The Saipan stage is probably the most beatifull "sea of clouds" stage I've yet to see in a shmup.
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Despatche
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Re: USAAF Mustang (Fire Mustang)

Post by Despatche »

USAAF Mustang
Despatche - 810,800 - 1-7 - 2P - Yes - MAME v0.239

Embarassing. Oh well.
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