Twin Eagle: Revenge Joe's Brother [ARC/NES]

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TomuS
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Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

Image
Woh woh woh, gonna break you down!!
The table will turn around, you'll see!!


No-Miss / Hardest Difficulty-replay: Part 1 Part 2 Part 3

RULES (Arcade)
- Difficulty: Normal
- Bonus life: 500K, every 1500K (which is actually 500K & 2000K)
- Lives: 3
- Autofire: Allowed

Arcade version:

Code: Select all

NAME - SCORE - LEVEL (seems to indicate rank) - AUTOFIRE ON/OFF
(WR: DAZUNI - 3,689,500)
-------------------------------------------

1.  Perikles   - 2,979,300 (ALL) - 14 - ON
2.  TomuS      - 2,841,100 (ALL) - 14 - OFF
3.  ZWB        - 2,130,900 (ALL) - 15 - ON
4.  spadgy     - 1,601,400       - 12 - ON
5.  CHI        -   983,800       - 10 - OFF
6.  Ed Oscuro  -   950,000       - 15 - ON
7.  roadrunner -   601,800       -  7 - OFF
8.  Estebang   -   420,100       - 15 - ON
NES version:

Code: Select all

NAME - SCORE

-------------------------------------------

1.  roadrunner - 200,400
Last edited by TomuS on Mon Jul 18, 2016 6:06 am, edited 21 times in total.
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Estebang
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by Estebang »

This is even grungier than Garegga! Hypnotic bullets!

Arcade - Estebang - 15 - 420,100
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TomuS
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

Awesome! I was thinking this wouldn't get any replies.

Alright, the level numbers in this game don't seem to make any sense. As my score had level 14, yours 15 and when I just played a game, the part after first warning phase was 8??
So, no need to write the level number the game gives you anymore.
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Estebang
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by Estebang »

Man, this is the most awesomely horrible shmup I've played in a while. Every stage uses the same 30-second music loop, your hitbox takes up almost the entire copter, and most of the powerups don't seem to actually do anything. The boss theme is hilarious, though.

Speaking of the bosses, they could have been a lot more clear about the fact that those bonus planes appear from BEHIND you. But hey, it's Seta (who just went out of business a few months ago, I think).

How did you ever have the patience/skill to 1CC this thing?! I had to bomb my way out of too many cheap deaths, and the game doesn't give you any more stock until halfway through the second stage.
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TomuS
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

Estebang wrote:How did you ever have the patience/skill to 1CC this thing?! I had to bomb my way out of too many cheap deaths, and the game doesn't give you any more stock until halfway through the second stage.
Haha, "awesomely horrible". :D
I think it was the fast scrolling warning phase section with the music that took my interest. Maybe about hundred tries was required when I finally cleared it. It's definitely rough, and sometimes feels really unfair. The game almost forces you to play without deaths, because when you lose all your powerups etc. it becomes frustratingly hard.
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by Ed Oscuro »

So this is where all the fans of Gardening by Helicopter hang out (I made a topic about Seta games a month or so back, no takers though).

Powerup placement seems fairly random...as does the powerup and entire game system. On the powerups, it could be something in the emulation though, since the music loop continues as if nothing happened even on loading a savestate (different subsystem but I wonder if this could be a sign of something faulty in MAME's driver). I often get a clump of three shot powerups (the red ones) a ways into the first stage, followed (or maybe preceeded?) by some green S speedups. Further confusing things, Seta seem to have mismatched whatever graphics they had lying about, nothing's to the same scale. I often have shot both guys hiding behind the sign (I think that's still in stage 1) without the sign falling, not to mention knocked down watchtowers with no ill effect on the guy sitting in it. The shot-resistant sign makes me think the shots might be missing thin items that fall between where the shots actually lie onscreen as they travel upwards. In the jets section, sometimes I restart fully powered up after getting killed off. On the whole, fuckin' quality with a K. Too bad Seta didn't make more games like Thundercade, and less like this and Arbalester.

I managed to no-miss the jets section this time, but not having the second stage memorized caused me to die. Right, here's my score:

Ed Oscuro - 15 - 741,600 - Stage 3 - Autofire very yes - MAME Plus!

Tried the NES version, oh god, somehow on starting a new game the game wasn't allowing me to pick up any items (though it was letting me shoot them to flip).
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TomuS
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

Powerup placement is a bit random. But the player has little effect as to what powerups will appear and when. Some powerups always appear where they should. And then for example in the first stage shoot the barricades before the soldiers behind them and you get a powerup, but it's random, either missiles or shot powerup. In the first stage you can get 2 speedups (important) too, when the first one appears, just start shooting everything quickly (enemies, buildings), and soon the second one should appear. If you shot the sign with missiles, then it goes like that killing the soldiers behind it first. Missiles go through everything.

..was your autofire rate high? Because if it's too high the player somehow gets fully powered up as you mentioned after dying in the jet section. But there's a downside to too high-rate autofire, this game will up the difficulty! You'll notice it if the jet section has mostly those red jets, when normally couple would appear.
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by Ed Oscuro »

I had it set to 3, so that's a yes. However, setting it to 7 didn't seem to decrease the number of red planes in the first speed section, but enemy shots did seem to come in slower by the second.
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by Ed Oscuro »

Ed Oscuro - 15 - 950,000 - Stage 5 - Autofire setting 5 - MAME Plus!

I probably have that backwards; that's Stage 3 if you count the "fighters comeing up" as a boss fight. Two stage sections, two fighter scrambles, and I died shortly into the third one. Damn bomb won't trigger when I want it to, I'm unofficially blaming USB bandwidth.
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TomuS
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

Nice, go for the million! :)

Yeah, I'd count the stages like that, so the game would have 6 stages. But it doesn't mention it in the highscoretable, just that stupid level number.. It feels like the game just puts a random number in it.

I added AUTOFIRE ON/OFF to the list, as it does make a difference in the gameplay.
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TomuS
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

I tested this a bit with the harder difficulty settings, and now I think I finally understand how the WR was achieved. I believe it must have been with harder difficulty. With "hardest" setting I got about 200,000 points more from the first stage than normally. (more jets appear in the warning phase) :shock: But luck plays a little part in it of course. I might be able to do this, just played a game and no-missed to the water level where I made a stupid mistake... And that was it.
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by Ed Oscuro »

Yep, cranking down the autofire rate brought the bonus down by 50-100K often. I think it was checking in less planes overall.
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TomuS
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

Oh man.. my hands are still shaking.. but I DIT IT!! YEAAAH!! :mrgreen: No-missed Twin Eagle on hardest difficulty! The last jet section was just pure hell.. I didn't have any bombs either, haha!
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by Ed Oscuro »

Nice going...I bet the WR holder had to do some frantic strafing to get all the shrubbery after and before control cuts in / out (for example, with a higher rate of autofire, you can strafe right at the beginning of the game, shoot down the small tree, then back to the left for the larger one - it doesn't seem like half a mil difference, but it could be part of it).

Next up, Twin Eagle II? :D
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

The japanese sure specialize in taking things to the limit. I know that if you shoot down every jet in the warning phase, you'll get a "perfect bonus", which is 50,000. That means if you manage to do that in every jet section, you'll get 250,000 points. I can't even describe how impossible that would be.. Remaining points would mostly come from shooting down the jets. On that last game I got at least 50 in every section, I've gotten 60-70 sometimes too.. But it's a game of luck as to how many jets will appear. Hm, maybe I should try to play the sequel more, but it just seems to be a bit disappointing in my opinion.

Edit: Just checked the WR information again, and it reads "ALL CLEAR NORMAL". So somehow the player really got that many points on default settings.. I can hardly believe it..
Last edited by TomuS on Tue Dec 15, 2009 8:52 pm, edited 1 time in total.
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Estebang
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by Estebang »

I just want to know who Joe's brother is and why he needs Revenging.

(Oh yeah, I most definitely used autofire in my run.)
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TomuS
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

Thanks, updated.

Maybe this picture tells everything you need to know. :D :D
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

Nice one! I actually haven't even played the NES version because it's nothing like the arcade. So I don't know how it works etc, I suppose it doesn't display a highscoretable after game over?
Oh, and no need to worry about screenshots. I don't require them, I trust that people will play fair.
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by CHI »

PCB
CHI - 983,800 - 10 - Off
spadgy - 932,500 - 9 - Off


Image

The Casino Boys will be on this game in 2 weeks time :!:
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schmumps: as my sister would say!
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by spadgy »

Ed Oscuro wrote:So this is where all the fans of Gardening by Helicopter hang out (I made a topic about Seta games a month or so back, no takers though).
I use that thread as a reference point all the time! I'm trying to collect all the shmups on Seta 1st gen hardware.

So, I finally got the PCB, and it arrived right before mini shmupmeet at my flat. And despite all the Cave fanciness, Twin Eagle stole the show. We're actually having a little scoring contest around the game at my next meet. So You should get scores here from the London crew (in fact, as I write I see CHI's already submitted scores for he and I, and mentioned the Casino Arcade crew's little contest!).

But I just got this today:

spadgy - 1,601,400 - 11 - On

Image

Got so excited by getting to the second extend, my game fell apart Gradius-style after I lost my first life at 1.49mil. It was going so well up until that point!

Oh, and I started a Twin Eagle strategy GD right here.

And, of course...

Woah woah woah, gonna break you down!!
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by spadgy »

I just noticed that while TomuS still visits the forum, he hasn't posted since May 2012.

I'll PM him now and see if he still wants this thread. If so, it;s his! If not, I'll rustle up a newie!
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

Still wandering around here, thread updated!

Very cool to see new scores, I'd love to see someone clear this one too. :wink:
Btw, I don't keep track of the "level" numbers the highscore screen gives and that's because I don't understand how they work.. They seem to be random? Just check the earlier posts here, for example Estebang got level 15 for a score of 420,100. That replay at the first post again has level 14 for the clear, why..? My only guess would be that maybe the levels will tell you at which part of the stage you died.. like you die at the end (highspeed) it gives you 15, or die at the beginning and get 3 or something.

This is one game where I wouldn't recommend autofire, the rank skyrockets very quickly. It's better to learn the enemy positions and tap fire accordingly, as most of the enemies only take couple of shots to kill.
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by spadgy »

Yep - I actually prefer autofire off, but happened to score well on a run when I was giving my wrist a break! I was basically firing as little as possible to rein in rank.

Could the 'Level' number at the end be the rank level at the moment of death? Sounds unlikely, but then this game is a little crazy!

And thanks for the update!
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by TomuS »

spadgy wrote:Could the 'Level' number at the end be the rank level at the moment of death? Sounds unlikely, but then this game is a little crazy!
You know, I think that's what it is for! :D Tested the first stage and with autofire you always get higher level, and now it makes sense in the score boards too. With high autofire rate you'll get 15 (max?) easily, without autofire I seem to get 14 by the end. Scores updated.

I'm trying this again, but so far ~2,6mil scores. I simply hate that sea stage, particularly the two parts with the smaller boats. It's super hard because you can't shoot them from bottom of the screen like in other shooters (there's a chance they'll shoot you first). I really need the extra bombs for the last jet section, it has to be no-missed otherwise you will lose a lot of points in the last stage which is worth about 500,000 plus what you can milk from the end fortress.

EDIT: YES!! Got 2,841,100! Even though I messed up, lost a life at the last jet section and destroyed everything I could in the last stage with the peashooter.. ow, my hand hurts so much. :D
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by spadgy »

TomuS wrote:
spadgy wrote:Could the 'Level' number at the end be the rank level at the moment of death? Sounds unlikely, but then this game is a little crazy!
You know, I think that's what it is for! :D
A rare moment of spadgy being right! One for my CV!

And great work on that new score. I'll be on it again tonight!
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by XnoZero »

MAME
ZWB-2130900(all) -15-ON
https://www.youtube.com/watch?v=OiUT1CTZjJQ

I use the bug that if auto fire rate is faster than 16 per second, the power will be max, but the rank will also be max too. In the first three stages I don't use auto-fire to control rank, and I try to get the warning phase of stage 4 without miss. After that, I use the bug to recover power if dead, and execute another path designed for Max rank.
The bug can also be used in PCB, i think this is the easiest way to finish this game.
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by Perikles »

Arcade

Image

Perikles - 2,979,300 (ALL) - 14 - ON

Video

Aw yeah, not only exacted revenge for Joe's brother, but managed to beat the game without dying whilst getting a satisfying score. I knew those Dimension Force skills would get in handy one day! :lol: I'm pretty sure the WR can be achieved on the default setting (which is Hard for this game and Meta Fox whereas Arbalester is set to Easy for some reason - I wonder if the latter is supposed to be on this difficulty?) - you'll need a ton of luck just like you do for survival, it is feasible, though. I got a colossal 73 (!) jets in the chase sequence of stage 5, other times you might only get 30. I also read that there's a sort of perfect bonus for destroying all of them, never managed to do that myself, though. And you can milk the final "boss" for a while, too, don't know when he times out (I didn't do it in this run), a few thousand points can definitely be had this way.

I've put general survival info in the video description, one thing I want to point out expressis verbis: I don't think it's a good idea to ever use autofire in order to increase the rank. I've played with a rate of 7.5Hz which works just great to keep the rank low, 10Hz might be fine, too, 15Hz and more will definitely result in insane difficulty spikes. Just look how easily you can take out the boats in stage 5 at low rank, they're a veritable nightmare when the difficulty is all the way up, ceaselessly shooting from the moment they come on-screen. I suppose you get a lot of slowdown since that's how this magnificent game works, but I wouldn't recommend doing it, anyway.
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by trap15 »

Curious why the extends suggested are what they are. I have the Japanese manual and it recommends all dips off, which is no extends.
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Re: Twin Eagle: Revenge Joe's Brother [ARC/NES]

Post by pegboy »

I put a bunch of time into this so might as post my clear.

PEG - 2,291,900 (ALL) - 15 -On

https://youtu.be/z45VpD1DHkM

First of all, when playing Twin Eagle, all of the DIP swiches should be set off. Old versions of MAME don't have this set correctly, so you will need to adjust it. Yes, this means no extends like Trap mentioned. Brutal, but that is the intended setup.


Notes:
- I have 2 autofire buttons, one for 7.5 Hz "general purpose" and also 20Hz for burst attacks/power up trigger bug
- You can use 16-30 hz autofire in bursts and not trigger the rank bug, so make use of it but be very careful not to hold it down too long. Holding it too long will max out the rank (and also power up your ship as a result). DO NOT trigger this under any circumstances if you have not died.
- Get all power ups and try to get them quickly. There can only be 2 powerups on screen at all times, so if 2 are on screen and another one would drop, it simply wont appear. Yes, you can miss out on absolutely vital powerups like speedup and extra bombs because of this.
- Save all of your bombs for the chase sequences, try to avoid using them in the first one though since it should be fairly easy.
- Probably just restart if you die anywhere before the 4th chase sequence.
- You will need to have max rank routes planned for the ocean stage unless you just plan on never dying until the final chase sequence or final level, it will slaughter you if you try to use lower rank strats.

Some other info that may be useful if you want to see how the rank works:

Memory location of "current rank" variable: 0xFFD668
Memory location of "highest rank reached" variable: 0xFFC038 (This is the value that is listed as "level" on the scoreboard).
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