off screen enemies shooting at you
Keeps getting mentioned, so think I might be losing it. Same game?
off screen enemies shooting at you
CMoon wrote:It's just you.Stormwatch wrote:Am I the only one who thinks Strider 2 is not a very good game?
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
It wasn't a port. Strider was a franchise, and they developed an NES game, an arcade game, and a manga series all mostly independently. There were some base concepts shared around, but not all that much.shmuppyLove wrote:What was up with that NES port of Strider?
I very much agree. I often seem like the only one who thinks that tooStormwatch wrote:Am I the only one who thinks Strider 2 is not a very good game?
I didn't think it was any great shakes, but neither did I think it was bad, either. It just sort of was there, and it kind of functioned, but it wasn't anywhere on par with the original. Still, that being said, Strider 2 for the Playstation was leaps and bounds ahead of what this thing looks to be.Skykid wrote:CMoon wrote:It's just you.Stormwatch wrote:Am I the only one who thinks Strider 2 is not a very good game?
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Put *down* the crack pipe, son. There are people who care about you.Skykid wrote:Strider 2 > Strider.
That is all.
Not on crack. I maintain original Strider is overrated.boagman wrote:Put *down* the crack pipe, son. There are people who care about you.Skykid wrote:Strider 2 > Strider.
That is all.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
So true. A great and cheap PCB.Skykid wrote:Strider 2 > Strider.
That is all.
If you don't have area awareness during that jumping segment then I feel real bad for you.Rob wrote:off screen enemies shooting at you
Keeps getting mentioned, so think I might be losing it. Same game?
Yeah, that's why I think the new game looks boring. Strider knocks you back when you take a hit so you can't just run blindly absorbing bullets until you're close enough to kill him. You have to approach that section with a strategy.Ed Oscuro wrote: In this new game the player is constantly rushing forward through that first part of the game and there doesn't look like much time to react to anything, nor any real incentive to do so.
It worked for DmC:EmperorIng wrote:-When capcom says "most of the Strider team is working on design with Double Helix doing the grunt work" they really mean "We just say the original team is involved to avoid alienating the fans (and/or trick them into buying the game)"
All of this is true, it's not just you. Strider 2 was a lazy haphazard mess with no character.Stormwatch wrote:Am I the only one who thinks Strider 2 is not a very good game? There's no cogent level design, it's just snippets of stages, like something Psikyo would do. The music is absolutely bland, and... where the fuck are the voices? Seriously, if they had reused the audio from Tiertex's Strider II, it would have been a major improvement.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Also wrong.Rob wrote:Real nuns don't need chastity belts. Strider 2 - excellent controls, but levels too fragmented and boring, bosses too frequent and boring. Also ugly.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
So Double Helix has learned that the best route is to take this and apply it to the whole game, huh?BIL wrote:That bit actually is a genuine, if very isolated cheap shot. The only information you get about that unseen gunner is his extremely fast nonstop bullet stream flying in from the upper-right, blocking your path (best route scenario, he could also just blast you from directly overhead). Even if you correctly somersault forward, apparently committed to landing on the bullets, you still won't know what is shooting at you, where it is, or if you can kill it before landing on its fire. It's a total shot in the dark. Would've worked better if, say, the gunner appeared suddenly from behind cover and let rip a split-second later, forcing the player to react quickly and logically instead of just taking a leap of faith.
Nope - there's just the one plane in the original Strider. You might be thinking of the second game where occasionally you'll have projectiles coming in from the background. Gunner dude is blasting right at you from frame 1.Ed Oscuro wrote:Maybe I'm off here, but I thought the gunner was on a different plane than you to start.
Having not played Run Saber, I'd pretty much agree with this. But sometimes I think that Strider is slightly better than Osman because of the atmosphere and music. The mechanics is Osman are a definite improvement though. I'm hopeful that Strider HD turns out to be a good game, but not optomistic so far.trap15 wrote:Osman > Strider > Strider 2 >= Run Saber > This abomination
That's true, he shoots from offscreen when you get close, but the bullets hit the ground in front of you if you enter the area carefully. So it's not totally cheap. Fortunately the game usually gives you a long sword before that point so if you know that he's there beforehand you can jump and take him out before he hits you. If you don't have the long sword and assuming you didn't know about him beforehand, you can retreat a little bit, then do a running jump towards him and slide right when you land and you'll end up beneath him, from there you can jump up and take him out. It's all perfectly doable without taking any damage if you time it right.BIL wrote:It's not even a matter of getting hit suddenly, though - the shots will actually stop short of hitting Hiryuu (if you're approaching from the spot in Rob's screencap, at least; you can also take the lowest path and potentially not encounter him at all, or get shot for poking your head up halfway through, but it's all blind either way). The problem I have is, at the point the bullets hit the ground, you're flying totally blind. The solution (throw yourself towards the gunfire's path, causing the still-unseen Gunner to adjust his aim, miss and get sliced) is a snap, and also completely illogical. It's just crummy game design.
Really awesome!BIL wrote: "All sons of old gods... DIE!" <-FN AWESOME BIT, I'M GONNA GET YOU MEIOU
Ed Oscuro wrote:I would like Strider 1 a lot better with better movement.
http://www.lscmainframe.net/features/kyotsui.html wrote: Who came up with the initial concept?
Development of the first CP System (CPS) game, Daimakaimura, had begun. Then Development Division 3 (Kihaji Okamoto's group) began work on Lost World, the second CPS game. That left the third. I was told to write the plan by the group leader, Fujihara. The story and world view, as stated before, was a collaboration between Motomiya Kikaku and us. Creating the story and world was fun work, but the life of the game is in the game system. Fujihara, who was in development with Daimakaimura, stressed the importance of a new game system to me. He said an action game like Rolling Thunder where you fight while going up and down different layers would be good. PCBs back then did not hold an abundant amount of data for graphics. The CPS was developed to free ourselves from that. Repeated geographic blocks which were used for Daimakaimura's topography were drawn with elegant curves in Daimakaimura. I took those slanting surfaces to the next level, imagining a magnificent playing field. Running up steep slants, climbing vertical walls, running back down, jumping over things, hanging off ledges, and running, running, running to freedom.
After becoming bored from talks at the hotel in Shinjuku, I escaped to the hallway. I sat on the sofa out there, and comfortably took some notes. How far could I take an action game with 1 lever and 2 buttons? It was in unlocking that small mystery that the game design of Strider Hiryu was created.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
Kouichi Yotsui Discographytrap15 wrote:It wasn't a port. Strider was a franchise, and they developed an NES game, an arcade game, and a manga series all mostly independently. There were some base concepts shared around, but not all that much.shmuppyLove wrote:What was up with that NES port of Strider?
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Nope, disagree. The antigravity level, coupled with the Grand Master boss fight render your point incorrect.CMoon wrote:In fact, let's be upfront, Strider 1 is an amazingly easy game that with a little practice presents absolutely NO challenge.
Just use the italic tags.boagman wrote:Nope, disagree. The antigravity level, coupled with the Grand Master boss fight render your point incorrect.CMoon wrote:In fact, let's be upfront, Strider 1 is an amazingly easy game that with a little practice presents absolutely NO challenge.
Now, I'm not saying that Strider is the toughest game ever to get through, but those two things alone *definitely* present challenge to even a seasoned player. Just because it *can* be done doesn't mean that there's no challenge in doing so. That's a fallacy.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts