Generic game recommendations: you ask, we suggest

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Skykid
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Re: Generic game recommendations: you ask, we suggest

Post by Skykid »

CIT wrote:
Skykid wrote:SFC discussion time!
Sweet!
Whoop! :D
I've gotta say I've never been a big Kunio fan to begin with, but Kunio-tachi no Banka is the one that had me sold. I'll admit that it could be I'm putting narrative and stylistic qualities above game mechanics and that I'm not putting it in context with the qualities other Technos games may have.
Well each to their own, I just couldn't find a good game anywhere in there, no matter how hard I tried. Double Dragon is a masterpiece in comparison, since it's fun and not tear-inducingly boring!
I don't think we'll get anywhere discussing the Rushing Beat series. I really gave Rushing Beat a chance, but it's just so unrefined in all aspects, I can't recommend it at all.
Go back and attempt to clear it. You don't need to 1cc it, since one attack can suck half your life bar and you have a 3 credit limit. When you finally beat Karn, it will probably be on your last life or so, and you'll realise that the game required you to play with precision, making good use of your slide into grab technique, get as many throws going as possible, make the most of those half-life invincibilities, and that you quite enjoyed it all things considered. I know the code is rough as it gets in spots, but the balance is far superior to both its sequels, to the point where it's actually (surprisingly) good fun. Norton only though, the Hard Gay guy isn't recommended.
http://tacota.web.fc2.com/goulmet/index.html
Macaw also had a thread about the moves on gamengai, but I can't find it right now since the search there is busted.
Thanks for that. All in Japanese, but should be able to figure it out. That video is already showing me stuff I haven't seen before! I'm going to need to go back to the game on a quest of discovery. :o
It's a port of Denjin Makai (prequel to Guardians), but cuts a stage, the number of enemies and three playable characters and adds a couple of new moves to the remaining ones.
Whaaat! I never knew! I even thought there was discussion (on Gamengai possibly) where the SFC was noted as an original entry in the series. I had no idea it was a direct port of the original DM (which I haven't played, incidentally). Colour me surprised and slightly disappointed. I thought Winkey Soft had come up with something marvellously original there. :(

It's good as far as 16-Bit ports go, but for me those late Irem arcade games are all about the stunning graphical detail, and that's sadly lost on SFC. The game itself was always a bit tedious and repetitive to begin with (see dash move below), so the graphics are really what make it stand out imo.
What I like about the SFC version is that dash is mapped to a button. Since you'll be exploiting this move constantly to clear the game it makes everything a lot more convenient. :)
The SFC one is definitely a tad quicker overall, but it's the accuracy to the relatively vastly superior arcade hardware that really impresses me. They didn't even tailor it to make it console friendly, it's just a very pure port. UC is a game that takes some time to click with, but if you can enjoy Syura at all (don't know how!) then you can definitely get into playing as Brian Battler and touchdowning folks to death. It's quite a compelling clear when you get stuck into it.
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BIL
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Re: Generic game recommendations: you ask, we suggest

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Played a bit of TNWA this morning to refresh my memory - hey Ruldra, here's the general approach I use on the fourth boss (Ninja is my main character too). Turns out I was misremembering a few details. This vid is on Hard but the same should apply to Normal.

-basically, the boss is totally vulnerable when hopping down from the top level, so be nearby when he does.

-If you can't get into grab range, a standing combo will work (preferably nunchuks to keep your back covered). Standing hits will also stop him if he moves in to attack you first. Hover dive will connect near-guaranteed, but can't be followed up. Shoulder-charging in isn't safe and can get you knocked down (I was thinking of the second boss). It's best used only when the boss is vulnerable (like at the very start of the fight, and when hopping down, particularly if you need to close distance quickly).

-as seen at 35 and 45 seconds, sometimes it's worth walking into a hit if you get a grapple out of the bargain.

-I show off by bombing when the laser hits and get kicked in the face for my cockiness. Image
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Marc
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Re: Generic game recommendations: you ask, we suggest

Post by Marc »

So speaking of Kunio (Renegade to me), are there any halfway decent sequels or clones I should try. The cheap horrible Combattribes aside.
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BIL
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Re: Generic game recommendations: you ask, we suggest

Post by BIL »

Already mentioned, but Double Dragon Advance is the definitive Technos beat 'em up, a love letter to classic beltscroller violence developed by ex-members at Million. It's ostensibly a much sharper-looking remake of the arcade game with stages and enemies borrowed from the sequels, but it also takes ideas from across their entire beater catalogue and incorporates them into a super-responsive game engine. It's absolutely no-nonsense - no talking, no level grinding, no shops, just nonstop action. A good overview showing just how many ways you have to punish enemies at a given moment. I got a GBA Player largely for this game.
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Re: Generic game recommendations: you ask, we suggest

Post by trap15 »

Marc wrote:So speaking of Kunio (Renegade to me), are there any halfway decent sequels or clones I should try. The cheap horrible Combattribes aside.
I wouldn't call Combatribes cheap or horrible. It's just extremely hard. Which is great if you're a huge masochist like I apparently am :V

Whether it's actually a good game is beyond my judgement though.
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Ruldra
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Re: Generic game recommendations: you ask, we suggest

Post by Ruldra »

BIL wrote:Played a bit of TNWA this morning to refresh my memory - hey Ruldra, here's the general approach I use on the fourth boss (Ninja is my main character too). Turns out I was misremembering a few details. This vid is on Hard but the same should apply to Normal.
Good stuff there, thanks for the video. However, I'm now realizing that I'm not that good with Ninja either. Getting my ass kicked hard in the later stages.

I don't like Kamaitachi but decided to give him a try...and proceeded to reach the final boss. First time I manage that on a single credit. Turns out his crouched attack is effective against pretty much every boss.

He's actually a great character to use - fast, has good reach and isn't as weak as Kunoichi - but I hate the fact that he can't grab enemies as easily as the other androids. This makes crowd control a lot more difficult for him and the final boss battle turns into a huge pain in the ass. No wonder I choked there.

Will keep using him for now to nail the clear on Normal difficulty, but I expect things to get ugly fast on Hard.
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Ruldra
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Re: Generic game recommendations: you ask, we suggest

Post by Ruldra »

Well, there you go: TNWA 1cc on Hard.

Image

I didn't notice THAT much of a difference from normal to hard. You take more damage and more enemies appear, but other than that it isn't that much of a difficulty spike. If you can beat the game on normal, it won't take much more to clear hard. Awesome game btw 8)

Forgot to mention, I took a peek at the character movelist on GameFaqs and I wasn't aware there was a dodge move. That made things MUCH easier for me.
Last edited by Ruldra on Sat Jun 15, 2013 10:50 pm, edited 1 time in total.
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
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BIL
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Re: Generic game recommendations: you ask, we suggest

Post by BIL »

Nice. :smile: I'm still trying to get that accursed Ninja 1CC, the sixth boss(es) are tricky with him. I always end up using a credit or two on them. I think I'll make this my gaming project for the week...
Ruldra wrote:Forgot to mention, I took a peek at the character movelist on GameFaqs and I wasn't aware there was a dodge move. That made things MUCH easier for me.
Whoa, I can imagine.
ZellSF
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Re: Generic game recommendations: you ask, we suggest

Post by ZellSF »

I'm looking for SIMPLE turn-based strategy games, easy to learn rules but still requiring some amount of thinking.

Advance Wars, Battle Isle, Military Madness (Nectaris) is the kind of stuff I'm thinking of. Other games that I feel fit the definition:

Field Commander
Fire Emblem
Tom Clancy's EndWar
Tom Clancy's Ghost Recon: Shadow Wars
Valkyria Chronicles

I'm not looking for anything 4x, with too heavy wargame elements, too heavy SRPG elements or too heavy on management elements in general.
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Nana
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Re: Generic game recommendations: you ask, we suggest

Post by Nana »

ZellSF wrote:I'm looking for SIMPLE turn-based strategy games, easy to learn rules but still requiring some amount of thinking.
Go ahead and try Disgaea - it's absolutely ridiculous, and fits your definition perfectly. Very fun and accessible game, and if the concept of being able to stack your units on top of each other (up to ten of them!) in an SRPG sounds good to you, I can't recommend it enough. It's not as grindy as people say it is for the main story, but even if you do, it's one of the few games I can legitimately enjoy grinding in. PSP port is the best version, PS2 is second best. Don't get the DS port.
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Re: Generic game recommendations: you ask, we suggest

Post by Mortificator »

Maybe try Rebelstar: Tactical Command for GBA. It's an X-COM-y game that's focused just on the battles, ditching the management elements like base building and budgeting. Designed by the same guy who did X-COM and Ghost Recon: Shadow Wars, too.
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ZellSF
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Re: Generic game recommendations: you ask, we suggest

Post by ZellSF »

I'm not sure how Disgaea fits into what I asked for, it seems very heavy on managing your characters. And "not as grindy" is not a good thing to me, the examples I mention had no grinding whatsoever.

Rebelstar: Tactical Command is a good suggestion, but I already knew about it. It's something I need to continue when I get a new GBA SP charger (ordered and on the way).
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Jonathan Ingram
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Re: Generic game recommendations: you ask, we suggest

Post by Jonathan Ingram »

@ZellSF

The Daisenryaku series, perhaps? It fits your description and is a lot like Nectaris. Most of the games have never left Japan, but Daisenryaku VII: Modern Military Tactics for the Xbox and Dai Senryaku VII: Exceed for the PS2 are available in English. The latter is a slightly updated version of the former.
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Re: Generic game recommendations: you ask, we suggest

Post by ZellSF »

Daisenryaku series seems a bit on the complicated side. I could try the PS2 version since I have easy access to that, but I think it will be a bit too complicated for what I'm looking for.
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Re: Generic game recommendations: you ask, we suggest

Post by null1024 »

ZellSF wrote:I'm looking for SIMPLE turn-based strategy games, easy to learn rules but still requiring some amount of thinking.

Advance Wars, Battle Isle, Military Madness (Nectaris) is the kind of stuff I'm thinking of. Other games that I feel fit the definition:

Field Commander
Fire Emblem
Tom Clancy's EndWar
Tom Clancy's Ghost Recon: Shadow Wars
Valkyria Chronicles

I'm not looking for anything 4x, with too heavy wargame elements, too heavy SRPG elements or too heavy on management elements in general.
Hmm. Not entirely sure it fits, but the Metal Gear Acid games are very simple turn based strategy style affairs. Card based. Later areas do require thinking.
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Re: Generic game recommendations: you ask, we suggest

Post by ZellSF »

null1024 wrote:
ZellSF wrote:I'm looking for SIMPLE turn-based strategy games, easy to learn rules but still requiring some amount of thinking.

Advance Wars, Battle Isle, Military Madness (Nectaris) is the kind of stuff I'm thinking of. Other games that I feel fit the definition:

Field Commander
Fire Emblem
Tom Clancy's EndWar
Tom Clancy's Ghost Recon: Shadow Wars
Valkyria Chronicles

I'm not looking for anything 4x, with too heavy wargame elements, too heavy SRPG elements or too heavy on management elements in general.
Hmm. Not entirely sure it fits, but the Metal Gear Acid games are very simple turn based strategy style affairs. Card based. Later areas do require thinking.
I will try that some day, I actually have the game because it seemed interesting, not into Metal Gear at all though and that's partially what's stopped me from playing it.

That and unsure if I should skip straight to the sequel.
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Re: Generic game recommendations: you ask, we suggest

Post by null1024 »

ZellSF wrote:
null1024 wrote: Hmm. Not entirely sure it fits, but the Metal Gear Acid games are very simple turn based strategy style affairs. Card based. Later areas do require thinking.
I will try that some day, I actually have the game because it seemed interesting, not into Metal Gear at all though and that's partially what's stopped me from playing it.

That and unsure if I should skip straight to the sequel.
I've only played the second one to any major extent. I wasn't really into Metal Gear either, but it's enjoyable despite.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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Re: Generic game recommendations: you ask, we suggest

Post by lilmanjs »

Looking for games similar to Sins of A Solar Empire. I'm not well versed in those types of games, but once I got past the lack of a story, I enjoyed the game. Thanks in advance.
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Re: Generic game recommendations: you ask, we suggest

Post by Mortificator »

I'm not a big space-4X expert either, but I might recommend Sword of the Stars (Complete Collection). It differs from Sins in that the strategic portion of the game is turn-based, then it switches to real-time when your ships get in a fight. There's one big tech tree that all six species share, though they have different odds of actually acquiring any given technology, and the major difference between each of them lies in their individual methods of faster-than-light travel.

Maybe look over the game's wiki and see if it's up your alley.
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Re: Generic game recommendations: you ask, we suggest

Post by BareKnuckleRoo »

ZellSF wrote:I'm looking for SIMPLE turn-based strategy games, easy to learn rules but still requiring some amount of thinking.
Battle for Wesnoth is free, has multiple campaigns, and you can setup quicker, easier matches if you're just learning. It's got a good bit of depth to it, but not so much that it's a chore to get into.
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Re: Generic game recommendations: you ask, we suggest

Post by lilmanjs »

Mortificator wrote:I'm not a big space-4X expert either, but I might recommend Sword of the Stars (Complete Collection). It differs from Sins in that the strategic portion of the game is turn-based, then it switches to real-time when your ships get in a fight. There's one big tech tree that all six species share, though they have different odds of actually acquiring any given technology, and the major difference between each of them lies in their individual methods of faster-than-light travel.

Maybe look over the game's wiki and see if it's up your alley.
Ohh man, had I known somebody here likes this game I would have bought it. The local half-price books store here in town had the complete collection for less than $20. And had I known it was turned based till ship fighting, I'd have bought it. Now I'm on the lookout for this collection!
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Re: Generic game recommendations: you ask, we suggest

Post by Ghegs »

lilmanjs wrote:
Mortificator wrote:I'm not a big space-4X expert either, but I might recommend Sword of the Stars (Complete Collection). It differs from Sins in that the strategic portion of the game is turn-based, then it switches to real-time when your ships get in a fight. There's one big tech tree that all six species share, though they have different odds of actually acquiring any given technology, and the major difference between each of them lies in their individual methods of faster-than-light travel.

Maybe look over the game's wiki and see if it's up your alley.
Ohh man, had I known somebody here likes this game I would have bought it. The local half-price books store here in town had the complete collection for less than $20. And had I known it was turned based till ship fighting, I'd have bought it. Now I'm on the lookout for this collection!
As it happens both the first game and it's sequel are available at the currently on-going Indie Gala so you can get both cheaply.
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Re: Generic game recommendations: you ask, we suggest

Post by lilmanjs »

Ghegs wrote:As it happens both the first game and it's sequel are available at the currently on-going Indie Gala so you can get both cheaply.
Thanks for the info even if that doesn't help me out. Can't do steam and probably never will. But Indie Gala seems quite interesting so I will check that out from time to time.
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Re: Generic game recommendations: you ask, we suggest

Post by KAI »

Mecha games for PSP?
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Phellan Wolf
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Re: Generic game recommendations: you ask, we suggest

Post by Phellan Wolf »

Hi there, I am interested in Gundam Extreme Vs for Ps3, as it looks as a Virtual On game so far but with Gundam Mechs involved.
I'd like to know your opinions about it and also if the best version of the gane does include all dlcs or not. It will be great if dlcs are included since Full Boost has a lot of extras but as far as I am aware is only available in arcades right now.
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KAI
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Re: Generic game recommendations: you ask, we suggest

Post by KAI »

Extreme VS rules! go for it!!
Nope, The Best version doesn't include the DLCs. Here's a list of all DLCs for Extreme VS. As you can see, some of them were released a few months ago.
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Phellan Wolf
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Re: Generic game recommendations: you ask, we suggest

Post by Phellan Wolf »

KAI wrote:Extreme VS rules! go for it!!
Nope, The Best version doesn't include the DLCs. Here's a list of all DLCs for Extreme VS. As you can see, some of them were released a few months ago.
Damn I thought that the dlc was indeed included, cause since Full Boost is only in arcades and I guess it wont be released, .....
Anyway need to try it.
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Re: Generic game recommendations: you ask, we suggest

Post by KAI »

Some of the mobile suits available on Full Boost have been released as DLC, and the arcade keeps getting updated. I'm sure the PS3 port will receive all the contents from Full Boost in the future.
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Re: Generic game recommendations: you ask, we suggest

Post by Gespenst »

KAI wrote:Mecha games for PSP?
Gundam vs Gundam NEXT Plus and Artdink's Macross Frontier games (some said Ultimate is better than Triangle Frontier, but Triangle Frontier has full-fledged Macross 2 campaign and that VN mode) are the best things I can think of.

Artdink's Gundam Battle series have wide variety of MS to play with but gameplay's quite mediocre compared to their Macross counterpart IMHO.


Also Gunhound EX.


Speaking of mecha games I'm looking for a good 3D score-based mecha games like Bulk Slash or Omega Boost.
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Re: Generic game recommendations: you ask, we suggest

Post by PalInd »

KAI wrote:Mecha games for PSP?
Busou Shinki: Battle Masters MK2 although it's mecha-musume battles instead of actual mechas.

I don't know how exactly good this game is as I'm not into mecha games but at least I know it has a decent soundtrack by Yoshimi Kudo.
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