CIT wrote:Skykid wrote:SFC discussion time!
Sweet!
Whoop!
I've gotta say I've never been a big Kunio fan to begin with, but Kunio-tachi no Banka is the one that had me sold. I'll admit that it could be I'm putting narrative and stylistic qualities above game mechanics and that I'm not putting it in context with the qualities other Technos games may have.
Well each to their own, I just couldn't find a good game anywhere in there, no matter how hard I tried. Double Dragon is a masterpiece in comparison, since it's fun and not tear-inducingly boring!
I don't think we'll get anywhere discussing the Rushing Beat series. I really gave Rushing Beat a chance, but it's just so unrefined in all aspects, I can't recommend it at all.
Go back and attempt to clear it. You don't need to 1cc it, since one attack can suck half your life bar and you have a 3 credit limit. When you finally beat Karn, it will probably be on your last life or so, and you'll realise that the game required you to play with precision, making good use of your slide into grab technique, get as many throws going as possible, make the most of those half-life invincibilities, and that you quite enjoyed it all things considered. I know the code is rough as it gets in spots, but the balance is far superior to both its sequels, to the point where it's actually (surprisingly) good fun. Norton only though, the Hard Gay guy isn't recommended.
Thanks for that. All in Japanese, but should be able to figure it out. That video is already showing me stuff I haven't seen before! I'm going to need to go back to the game on a quest of discovery.
It's a port of Denjin Makai (prequel to Guardians), but cuts a stage, the number of enemies and three playable characters and adds a couple of new moves to the remaining ones.
Whaaat! I never knew! I even thought there was discussion (on Gamengai possibly) where the SFC was noted as an original entry in the series. I had no idea it was a direct port of the original DM (which I haven't played, incidentally). Colour me surprised and slightly disappointed. I thought Winkey Soft had come up with something marvellously original there.
It's good as far as 16-Bit ports go, but for me those late Irem arcade games are all about the stunning graphical detail, and that's sadly lost on SFC. The game itself was always a bit tedious and repetitive to begin with (see dash move below), so the graphics are really what make it stand out imo.
What I like about the SFC version is that dash is mapped to a button. Since you'll be exploiting this move constantly to clear the game it makes everything a lot more convenient.

The SFC one is definitely a tad quicker overall, but it's the accuracy to the relatively vastly superior arcade hardware that really impresses me. They didn't even tailor it to make it console friendly, it's just a very pure port. UC is a game that takes some time to click with, but if you can enjoy Syura at all (don't know how!) then you can definitely get into playing as Brian Battler and touchdowning folks to death. It's quite a compelling clear when you get stuck into it.