# A B C D E F G H - I J K L M N O P Q - R S T U V W X Y Z +
Sidescrolling. Beltscrolling. Topdown. The three pillars of Hard Scrolling Action. On the borderline: action/puzzlers, arcade sports, gallery shooting ala Cabal, and further permutations - Cave Noire's "coinop roguelike" and Herzog Zwei's "arcade RTS" are most welcome, to name two. If it's realtime action that could've debuted on the Famicom, and it's OT/borderline in Shmups Chat, that's a good start. Don't sweat the "action" level too much - Marioesque hop/bops are welcome, as are ARPGs like Ys, and search action ala Metroid.
If you have had your ass kicked in by these games - take heart! Practice, and you too will join the NINJA RYUKENDEN TASK FORCE. These brave souls have taken on the Jaquio and his army of savage birds, and won.
Ninja Gaiden Trilogy Replay Collection
Speciality Runs:
>> Arcus's speedrun - current World Record!
>> bubufubu's 1-Hit Run NB: the sole hit taken is the 1HP bop from the final boss.
>> copy-paster's No Item, Sword-only No-Miss! God damn son.
>> SKYe's Subweaponless+Itemless 1CC and the sequel, his Subweaponless+Itemless No-miss! Superb fundamentals on display!
>> Slackanator's SHIN NO-HIT DENSETSU Absolute unit beats NG1 without the final boss hit, or autofire!
>> Austin's No-miss, fully commentated
>> copy-paster's No-Miss^^^ Austin wrote:A longplay I did of the game a couple of years ago. It's not a perfect run by any means, but I do manage to complete it without dying, and it shows my general play style. I like to flow my way through the game as much as I can, mowing as many enemies down with jump-slashes as possible to keep my movement going (maybe mute it if you want, this is a full commentary video).
>> Squire Grooktook's fully annotated No-miss ALL, with all cinematics included! ITS POPCORN TYME
>> Vanguard's No-miss
>> FinalBaton's No-miss
>> kitten's No-miss^^^ FinalBaton wrote:No death. No hit until stage 4-3. No firewheel used.
>> mycophobia's No-miss ; interesting Jaquio technique!^^^ kitten wrote:well, my ninja gaiden run is up! along with a usual summary of my opinions and play in the comments.
>> Fionordequester's No Death Video Walkthrough!^^^ mycophobia wrote:Got my NG no death run!
>> My scruffy n' rusty No-miss, recorded JUST 4 EDMANS (^ω´ )Fionordequester wrote:Now, this here's the first time I've ever LPed a platformer. All my other LPs were focused on "how do I beat this game as fast as possible?", but that changes when you're not playing an RPG. There's a skill gap: One between me (who's used to the controls, knows where all the items are, how the bosses act, what everything does), and my audience (who still haven't mastered the controls).
My philosophy, then, is that a walkthrough should bridge the skill gap as much as possible. I am almost never going to tell you “this will take timing and reflexes, so git good”, unless there really isn’t any other way. That’s the sign of a lazy walkthrough, to me.
>> My marginally less crummy No-miss - again, some of those mistakes are gold! Witness a man so caked in rust, he ditches his Jumpslash at The 6-2 Chokepoint, only to bungle through on sheer indignation.^^^ BIL (thats ME, MUHFUCKA (・`W´・) wrote:It's relatively sloppy, because I'm lazy ROFL. However, this may actually be useful, by demonstrating not only how to avoid sticky situations, but how to escape them. Despite the slack playstyle, everything demonstrated is rooted in skill, not luck. I should know! I play NG screwily all the time! What do you think this is, kid? SAIGO NO NINDO?
Ninja Gaiden II
>> My No-miss, with cutscenes by special EDMANS request - ITS POPCORN TYME once again!
>> My later No-miss sans cutscenes - DROP THE POPCORN YOU FUCK
Ninja Gaiden III
>> copy-paster's No-Misses of US ver and JP ver
>> pegboy's No-miss
>> Volteccer_Jack's No Invincible Firewheel No-miss (NB: holy shit! NGIII's final stage time limit is brutal sans IF)
^^^ Volteccer_Jack wrote:Never recorded a run like this before, so if I look nervous and jittery as fuck, it's because I am. The reason I don't skip the final boss cutscenes immediately is that I'm trying to stop my hands shaking! Totally winging it for Act 3 boss and 5-1, first half of Act 6 is hella sloppy but worked out well. Thanks to sucky recording, my awesome MLG windmill shurikens in Act 7 are invisible. You can't tell from the video, but that first shuriken in 7-2B doesn't come out at all, which frustratingly made me get hit. In general I was rushing too much and taking too much damage, I end the game with 40 seconds to spare.