Raspberry Pi will do this for $35Friendly wrote:On the bright side, that leaves us with a tiny, low energy consumption XBMC player with hdmi that can be controlled via bluetooth, for $99.

Raspberry Pi will do this for $35Friendly wrote:On the bright side, that leaves us with a tiny, low energy consumption XBMC player with hdmi that can be controlled via bluetooth, for $99.
You know, you could always just install a regular Android OS on Ouya. Technically, Ouya is a relatively strong system. Had a look and Raspberry Pi seems to have much weaker specs.shmuppyLove wrote:Raspberry Pi will do this for $35Friendly wrote:On the bright side, that leaves us with a tiny, low energy consumption XBMC player with hdmi that can be controlled via bluetooth, for $99.
Well, it has stronger specs, but what use do you have for them that justifies the increased price? XBMC isn't going to be any different.Friendly wrote:You know, you could always just install a regular Android OS on Ouya. Technically, Ouya is a relatively strong system. Had a look and Raspberry Pi seems to have much weaker specs.shmuppyLove wrote:Raspberry Pi will do this for $35Friendly wrote:On the bright side, that leaves us with a tiny, low energy consumption XBMC player with hdmi that can be controlled via bluetooth, for $99.
What kind of idiots developing a console of all things would fail to rectify such a glaring issue before launch, let alone not have noticed how much of an issue it is by now? Absolutely mind boggling.Friendly wrote:The lag issue sounds bad, but the folks at Engadget (who usually are not clueless morons like Polygon) think it's fixable by June.
If the thing cost fifty bux and they were supporting it with content like SNK did with their niche console, why, it'd be something to take kind of srs.Udderdude wrote:They aren't even developing any first party games. I'm willing to bet half of them are clueless.
A turn-based game that isn't affected by the input lag'd be one thing, but I'd hate playing XOP with input lag... might as well just play it on the PC. Can you imagine releasing a shmup and then getting reviews like "game sux, input lag" with you taking the blame instead of the console itself? -_-Udderdude wrote:I had multiple people ask me to put my games on this thing.
I know ADM were gearing to release Blade Dash on it too, but they'll refuse unless the lag is rectified because scoring will become impossible at the high end, you need near instant response or there's no way of not getting ripped off at top speeds.Udderdude wrote:I had multiple people ask me to put my games on this thing.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
They're running out of feet to shoot.Friendly wrote:By the way, their game distribution system requires you to have a credit/debit card on file with them even if you just want to download demos; not a fan of that.
You don't need some messiah figure to come out of the sky and "save" gaming. There's always been a glut of crap, like in everything else.There is so much wrong with the current video game industry that Ouya was worth a shot in my opinion.
The TIGsource thread isn't too optimistic either.BryanM wrote:I tried getting back the feels by looking at the current SA thread on this, but the care cat is pretty dead by now. "Gieb credit card to demo", "controller barely works" doesn't even break a smile. Not even "CEO discovered to be molester" would raise an eyebrow at this point.
I wouldn't call a gimmicky b/w cat management simulator and a platformer with less content and material than the ones I played on the NES as a kid "potential".BryanM wrote:But slivers of potential still exist.
Like a crazy cat lady simulator. Or platformers with irresponsibly good music.
Wat. It's bigger than Mega Man 2.Udderdude wrote:a platformer with less content and material than the ones I played on the NES as a kid "potential".
Naaaaw, this isn't over yet man. The debate was Android OS is too laggy. Nobody said anything about adding wank-ass bluetooth to the comparison.trap15 wrote:I called it
Ok, the Ouya can still deliver some lulz :3DJ Incompetent wrote:Somebody needs to get a stick working and plugged in dat USB port!
Alright, maybe "less" was too harsh, but it still doesn't have anything interesting that would catch my attention. Plus, the free-roaming environment doesn't interest me much since I hate backtracking and wandering around lost, searching for the next place to go, whereas a game like Megaman with level structures that aren't all connected don't have that problem. I don't know why the metroidvania structure caught on so much when pretty much all of them have those issues in some form or another.BryanM wrote:Wat. It's bigger than Mega Man 2.Udderdude wrote:a platformer with less content and material than the ones I played on the NES as a kid "potential".
Exactly my thoughts.DJ Incompetent wrote:Naaaaw, this isn't over yet man. The debate was Android OS is too laggy. Nobody said anything about adding wank-ass bluetooth to the comparison.trap15 wrote:I called it
Somebody needs to get a stick working and plugged in dat USB port!
The levels are about as linear as they come. There are occasional forking "nexus" points, all adjacent to a teleporter that lead into the entrance of a stage, but once you're inside one, it's physically impossible to "leave" it.Udderdude wrote:Alright, maybe "less" was too harsh, but it still doesn't have anything interesting that would catch my attention. Plus, the free-roaming environment doesn't interest me much since I hate backtracking and wandering around lost, searching for the next place to go, whereas a game like Megaman with level structures that aren't all connected don't have that problem. I don't know why the metroidvania structure caught on so much when pretty much all of them have those issues in some form or another.
I never played that one .. and using terms like that when they aren't accuracte just to attract more players is kind of bleh.BryanM wrote:Blaster Master has way, way more "where the fuck do I go" to it. Cave Story has more choice. Comparing it to Metroid is just false advertising.
PS3/Wii uses bluetooth and both are very responsive, I doubt that's the problem.DJ Incompetent wrote:Naaaaw, this isn't over yet man. The debate was Android OS is too laggy. Nobody said anything about adding wank-ass bluetooth to the comparison.trap15 wrote:I called it
Somebody needs to get a stick working and plugged in dat USB port!
The pattern bosses (well, they're all pattern bosses) of the first game tended toward the brutal side. The level 3 boss, Cleo, master of the chromamancers, especially. A difficulty spike that goes off the charts. One of the most memorable NES bosses of all time. (The secret is standing closeish to her is the safest strategy.)Udderdude wrote:Edit: Got to the first boss, randomized attacks = argh.
To be fair, it's not like Wii games don't ever dive below 30 fps either. Even at much higher framerates, I found Metroid Prime a tad laggier than Other M (the former looks more post-processed alright).ZellSF wrote:PS3/Wii uses bluetooth and both are very responsive, I doubt that's the problem.
When I say the PS3 is responsive I don't mean in the sub-30 framerate games of course.
The Conduit did a fair bit of pushing the Wii to its limits, going to something like 15 FPS on some moments. Quite laggy there.Obiwanshinobi wrote:To be fair, it's not like Wii games don't ever dive below 30 fps either. Even at much higher framerates, I found Metroid Prime a tad laggier than Other M (the former looks more post-processed alright).ZellSF wrote:PS3/Wii uses bluetooth and both are very responsive, I doubt that's the problem.
When I say the PS3 is responsive I don't mean in the sub-30 framerate games of course.
Nevertheless, games like S&P2 and Dead Space: Extraction on harder difficulties control like a charm on a CRT.
http://www.explosion.com/27047/ouya-lau ... -revealed/Abbigale And The Monster
A Fist of Awesome
Airstrike
AmpGear
Around the Rock Disc Golf
A Space Shooter For 2 Bucks
Barley-Break
Beast Boxing Turbo
Blood
Bubblr
Bunibon 2
Canabalt
Chomper Deluxe
Combat Demonstration
Command Crisis: Callsign
ConSoul – x86 PC Emulation
Deep Dungeouns of Doom
Donut Get!
Dubwars
EMUya – NES Emulation
Escape
Escape F2P
EVAC
Farm Invasion
Final Fantasy III
Fist of Fury
Flying Car
Forsaken Planet
Gamius Type IV
Giana Sisters
God Of Blades
Grow
Guns N Glory WW2
Gunslugs
Happy Vikings
Hexicheckers
Highway Rally
Ice Rage
iMech Online
Jelly Bounce
Jsidd Code Factory
King of Booze
King of the Hill
Kinito Ninja
Knightmare Tower
Lemming Rampage 2
Lord of Portals
Maze City
Monocle Man
Mosaic
Multi Space
Mupen64Plus – N64 Emulation
Natural Soccer
One Tap Hero
Orbiter
Organ Trail
Paper Wings
Phoenix Revival
Pinball Arcade
Pingo: Puzzle Poker
Pixel Pig Deluxe
Pix n Love Rush
Polarity
Powerups That Kill
Proton Pulse
Puddle
Puzzle 2
Quizania
Radiant
Rage Runner
RED
Regular Ordinary Boy
Riding Rhodri
Saturday Morning RPG
Save the Puppies
Shuttle Rush
Skymaze 3D
Sophia’s World
Space Buggers
Space Repair Inc
Space Sokoban
Space Tech Quality Assurance
Spin Wars
Square Off
Stalagflight (Julie Uhrman’s favorite game)
Star Shipping
Striker Soccer Euro 2012
Stupid Zombies 2
Subatomic Kangaroo World Tour
Super Daddio 2
SuperGNES – SNES Emulation
Swindler
Syder Arcade
The Amazing Frog
The Ball
The Little Crane that Could
The Secret Universe of Alpha
The Vestibule
Tower Master
Twitch.tv
Vector
Wizorb
Word Shaker
Zombies & Trains
Did a double-take, since that's obviously not what I'd like to believe.EVAC
All of the new Cave games exclusive for Ouya in the next gen...Jeneki wrote:Did a double-take, since that's obviously not what I'd like to believe.EVAC