
Would have loved to have gone to this. Groove Coaster arcade, fuck yes.
http://arcadeheroes.com/2013/02/14/jaep ... cade-more/


Also, Under Defeat HD+ (assuming New Order) coming to arcade via Sega's new Download service ALL.NET +.

ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Didn't get any pics.. haha.. we were too excited, and every booth was on strict lockdown with multiple employees watching at all times. The pics wouldn't do the framerate justice anyhow - it's so amazingly smooth. For the most part it's the same as the PC version, but there are small graphical upgrades. It has a different title screen now, and there are three ships to choose from, with the third being a completely different ship. When you defeat an end-level boss, there are now three items to choose from, but none of them is a 1-up.KAI wrote: Crimson Clover pics please.
360 port please. So, was it 4:3 TATE, or what?rancor wrote:Didn't get any pics.. haha.. we were too excited, and every booth was on strict lockdown with multiple employees watching at all times. The pics wouldn't do the framerate justice anyhow - it's so amazingly smooth. For the most part it's the same as the PC version, but there are small graphical upgrades. It has a different title screen now, and there are three ships to choose from, with the third being a completely different ship. When you defeat an end-level boss, there are now three items to choose from, but none of them is a 1-up.KAI wrote: Crimson Clover pics please.I did get a sticker sheet after I finished playing, and it shows the new title screen. I may scan and post here. Anyhow, final verdict is that it looks and plays amazing - Can't wait to give it another go on my local NESICA system, and I hear the release date in mid-March.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Nah - Screen layout was exactly the same as the PC version, so what is that? Vertizontal? I think the NESICA systems use 16:9, so it has been recoded a bit to make use of the full screen.emphatic wrote: 360 port please. So, was it 4:3 TATE, or what?
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Part of me smiles that an arcade can be successful enough to waste money on employees to do nothing but watch machines and stop people from taking pictures.rancor wrote:every booth was on strict lockdown with multiple employees watching at all times.
Controls were exactly the same as the PC version - A - Shot, B - lock on, C - Bomb/Break. Wish I had more to say about it, but it's honestly not that different from the doujin release. The music sounded the same, bullet patterns seemed the same, and the difficulty seemed to be between original and unlimited. I think it may have just been sped up. There is absolutely no slowdown, so I think that's what made it a bit more difficult for me since I'm used to playing it on a less than cutting-edge PC.PC Engine Fan X! wrote:So with Crimson Clover Arcade, what is the arcade control layout like, rancor?
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
The Nesica cabinets appear to be 16:9 and I assume they don't have rotation, or room for rotation of the screen within the cabinet.emphatic wrote:But why in the fuck is there no TATE?
Are tate games even allowed on Nesica? They would need to separate both cab types/markets completely in their database.SuperPang wrote:You can rotate a Vewlix, but then you wouldn't be able to play any of the other Nesica games.