DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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Softdrink 117
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Softdrink 117 »

I'm just going to clarify something here-- my comment was made entirely in reference to the new gameplay 'features'-- the story mode and in game unlockables.

I personally do not care about the loli thing at all. Have I had awkward conversations with friends? Sure. Do they now play Pork with me at every conceivable opportunity? Yep.
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HenAi wrote:Kind of like if cave had made a hard gay game.
They did.

It's called Ketsui.
This made my day. You have no idea.

Back on topic, whether they fix the score 'trick' or not, I think it's clear from everything we've seen that CAVE is putting a lot of effort into this port. Hopefully it shows in the finished product. My only real concern at this stage is that their plans for an international release might fall through, which would be a huge let down for anyone without a Japanese 360.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by TrevHead (TVR) »

I don't mind the loli as long as they don't go too far with it, (the trailer where a doll shouts out "Master!" was too much for me), Just give me a colourful game with good music that plays well and I'm happy. Also I'm happy for the otakus to buy the game if it's something as superficial as loli characters, much better than focusing on other demographics and becoming Sine Mora or another Euroshmup.

CAVE could do a Dondonpachi Pink Label, with character and voice over swaps to hard gays and dress them in spandex and leather hats :D
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Special World »

I don't know what's worse, Cagar not understanding how individual taste works, or Giest calling everyone in the world faggots.

See: the really shitty modes of discourse that dominate games discussion and make the entire community look like a pack of idiots.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Giest118 »

Special World wrote:I don't know what's worse, Cagar not understanding how individual taste works, or Giest calling everyone in the world faggots.

See: the really shitty modes of discourse that dominate games discussion and make the entire community look like a pack of idiots.
This was almost certainly a useful contribution to the discussion. Which is about DoDonPachi SaiDaiOuJou. Which was mentioned in your post. I can tell because you talked about it.



I'm joking.

But anyway, you want good discourse, I'll give it to you. As a serious, non-accusatory question: how many people complained when the powering up your shot and laser at the same time was equivocal to putting some robot chick into a swimsuit? A decent number of people? Right. Why is this? Because that concept is retarded. Cool. We all agree.

And yet, we're all still waiting for the chance to play this game for ourselves. Why is this? Because the game is rad. Thus do we prove that a great many people are willing to look past an insignificant aspect of the game's art design, even if it's retarded.

And it really is insignificant. What does it even do? You see it on the ship select screen for like a second, and the ending image is different. Damn son. That's, like, less than 1% of the game. And none of it is gameplay. This game is a loli porn game in the same way that Mass Effect is an orgy-based porn simulator.

Therefore and thusly is Cagar's confusion explained: it doesn't really change the game, and nobody really cares that much, and yet this crap is being complained about anyway.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Squire Grooktook »

Yeah. Even though the character designs and art style for them is utterly unappealing to me in every way, aesthetics don't (AND SHOULDN'T) matter to me at all.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Friendly »

TrevHead (TVR) wrote:I don't mind the loli as long as they don't go too far with it, (the trailer where a doll shouts out "Master!" was too much for me), Just give me a colourful game with good music that plays well and I'm happy.
I find the loli-shit annoying and unnecessary and would probably enjoy the game more if it didn't have it, but that won't keep me from pre-ordering Saidaioujou. The package matters but its content is ultimately more important.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Special World »

Giest118 wrote:
Special World wrote:I don't know what's worse, Cagar not understanding how individual taste works, or Giest calling everyone in the world faggots.

See: the really shitty modes of discourse that dominate games discussion and make the entire community look like a pack of idiots.
This was almost certainly a useful contribution to the discussion. Which is about DoDonPachi SaiDaiOuJou. Which was mentioned in your post. I can tell because you talked about it.

I'm joking.

But anyway, you want good discourse, I'll give it to you. As a serious, non-accusatory question: how many people complained when the powering up your shot and laser at the same time was equivocal to putting some robot chick into a swimsuit? A decent number of people? Right. Why is this? Because that concept is retarded. Cool. We all agree.

And yet, we're all still waiting for the chance to play this game for ourselves. Why is this? Because the game is rad. Thus do we prove that a great many people are willing to look past an insignificant aspect of the game's art design, even if it's retarded.

And it really is insignificant. What does it even do? You see it on the ship select screen for like a second, and the ending image is different. Damn son. That's, like, less than 1% of the game. And none of it is gameplay. This game is a loli porn game in the same way that Mass Effect is an orgy-based porn simulator.

Therefore and thusly is Cagar's confusion explained: it doesn't really change the game, and nobody really cares that much, and yet this crap is being complained about anyway.
Appealing for informed discourse in any forum where discourse has degenerated is always useful. What happens when a trial gets out of hand? There's an appeal for order in the court.

As for "it doesn't really change the game, and nobody really cares that much," you could go back and forth either way. Yeah, we're gonna play the game anyways. We love Cave's games, and we've played them all to death, and no other developer is really doing the things they do in the way they do it.

But does change the game. I would much rather play a first person shooter with Platinum's style of whacked out humor than Epic's Gears of War series, where every character is a steroidal nothing in a game plagued by dull pallettes. Think about Super Mario Bros - maybe it's not your favorite platformer, but it's a genre great for a reason. Maybe it mostly came down to the mechanics, but you have to admit there's something whimsical and fun about the graphic and sound design.

Now imagine that the first Super Mario Bros was an ad for Robotussin. Instead of blocks you have lungs, and instead of coins you have cough drops. Mario is some sort of Leukocyte, seeking to rid Esophagus Kingdom of phlegm. Goombas, koopas, Bowser, they're all different shapes of phlegm. The background is that sickly teal you see on medicine bottles. There are robotussin ads all over the place.

Maybe that sounds like some really cool Lynchian-surreal parody to you. But what it sounds like to me is a bad game that I wouldn't have wanted to play in the '80s.

Essentially what you're saying is that artistry doesn't matter at all. The thing is its function. It doesn't matter if your little brother covers the case to your game in black sharpie, as long as it holds the game and you can tell which one it is. Who cares if that beautiful Espgaluda II case gets sharpied? What does it even matter?

You are arguing against artistry. You are saying that everything is its function. If your stance was commonly held and believed, the things we own and the things we play, the things we watch and the things we read would all be awful.

You could make the point that it's Cave's artistic priority to make the game they want to make. And that's true. But that doesn't mean people have to like their decision, and it doesn't make their decision a non-factor.

Anyways, you feel one way, I feel another. That's cool. You're entitled to your opinion. I would just prefer that people on the internet wouldn't act like they can't possibly understand how somebody would think differently than them, and I wish they wouldn't throw out slurs just because they can.

ED: cutting it down to more or less get to the point and be nice about it
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Squire Grooktook »

Special World wrote: As for "it doesn't really change the game, and nobody really cares that much," you could go back and forth either way. Yeah, we're gonna play the game anyways. We love Cave's games, and we've played them all to death, and no other developer is really doing the things they do in the way they do it.

But it doesn't change the game - really? Doesn't it? I would much rather play a first person shooter with Platinum's style of whacked out humor than Epic's Gears of War series, where every character is a steroidal nothing in a game plagued by dull pallettes. Imagine Super Mario Bros - maybe it's not your favorite platformer, but it's a genre great for a reason. It revived the entire industry for a reason. Maybe it mostly came down to the mechanics, but you have to admit there's something whimsical and fun about the graphic and sound design, and anything else outside the pure mechanics.

Now imagine that the first Super Mario Bros was an ad for Robotussin. Instead of blocks you have lungs, and instead of coins you have cough drops. Mario is some sort of Leukocyte, seeking to rid Esophagus Kingdom of phlegm. Goombas, koopas, Bowser, they're all different shapes of phlegm. The background is that sickly teal you see on medicine bottles. There are robotussin ads all over the place.
I would still play Super Mario Bros 3 even with that art style. That game is REALLY fun bro. Pinnacle of the series IMO.
Special World wrote: You are arguing against artistry. You are saying that everything is its function. If your stance was commonly held and believed, the things we own and the things we play, the things we watch and the things we read would all be awful.
Not really. In a shooter like this, the artistry is in the gameplay. I'v always found the Gradius series to be rather dull aesthetically, but they are still among the most artistic shooters for me because of how magical the gameplay is. Would it be a better experience for me if the aesthetics would be better? Technically. But it's more accurate to say I have two parts of my brain: One that likes gameplay, and one that likes aesthetics. Even if the aesthetics were better, it would not alter my perception of the gameplay aspect.
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Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Giest118 »

Special World wrote:snip
Your argument would hold water if we were talking about a more story-driven game, or something like Kirby's Epic Yarn which is more "experienced" than "played." One must look at the reason we're playing a game, and the reason most people here play shmups is because they're fun and/or competetive. DoDonPachi SaiDaiOuJou would be fun and competetive whether or not it had the moe crap. In this case, the art design is absolutely and utterly inconsequential.

Which is not to say that art design must always be without consideration; it's just in this specific case, it doesn't do anything to anything.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by NzzpNzzp »

Have Cave radically changed the game for the port or something? Last time I looked the only time the anime girls even showed up was in the little cut-ins when you use a bomb or a hyper or something. Are people seriously mad about that?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by -S.L- »

really, this is not a gentlemen's forum, but only child arguing with terrible opinion.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by TrevHead (TVR) »

Friendly wrote: I find the loli-shit annoying and unnecessary and would probably enjoy the game more if it didn't have it, but that won't keep me from pre-ordering Saidaioujou. The package matters but its content is ultimately more important.
What I hate more than anything else is unoriginality and sticking to the same aesthetics. I think most of the games have done a pretty decent job of keeping things fresh until now but I wouldn't want to see CAVE falling into the same routine of putting similar looking loli on the front of every game and not mixing the formula up a little.

As for aesthetics of this game it's ok but tbh I prefer Resurrection even though that had more loli in the stages in regards to the bosses. This game just has annoying voice acting that I hope I can turn down to listen to the music.

Hopefully ppl will find the loli less annoying once they get to play it rather than have to put up with the PR.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Squire Grooktook »

TrevHead (TVR) wrote:What I hate more than anything else is unoriginality and sticking to the same aesthetics. I think most of the games have done a pretty decent job of keeping things fresh until now but I wouldn't want to see CAVE falling into the same routine of putting similar looking loli on the front of every game and not mixing the formula up a little.
What I hate is the "same face syndrome". Joker Jun at least managed to make all 3 of the girls in DOJ look relatively distinct based on more then just costume design IMO, which is why I genuinely like the character designs in that game. Here it's just generic anime girl #865 that I'v seen a thousand times before in countless games/shows/imageboards/etc.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Jeneki »

DaiOuJou was better designed to get money. Want a good look at your loli waifu? No full body shot at the character select screen for you! Keep feeding me credits for a few seconds of level bonus and end-game pics!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by KAI »

I don't understand why they hired this NAGI/S.E.C guy when they have a good illustrator in their own house.
This dude also destroyed the IIDX characters on Steel Chronicle.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by trap15 »

Holy shit this thread. I didn't think I'd have to use this image twice in the same week. Typical Shmupsforum (tm)

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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by n0rtygames »

DOJ
2 ships, three pilots -- where pilots == play style.
Shotia - wore a frilly dress, shot type.
Leinyan - wore formal attire, laser type.
Exy - Looked like a street hooker. Shot and Laser type.

SDOJ
Saidaioujou has 3 ships with 3 play styles. The ships now have specific pilots..
Shot type - wears a dress
Laser - wears more formal attire...
Expert - looks like a street hooker...

http://www.tentaclearmada.com/images/da ... ook-08.jpg

Stop staring at their tits and just do the best you have ever done.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by EmperorIng »

In DOJ's case, that's roughly the beginning of stage 3.

Didn't stop it from nabbing a top spot on my top-25 ballot, though!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Shalashaska »

-S.L- wrote:really, this is not a gentlemen's forum, but only child arguing with terrible opinion.
You must be new here...
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by TrevHead (TVR) »

Shalashaska wrote:
-S.L- wrote:really, this is not a gentlemen's forum, but only child arguing with terrible opinion.
You must be new here...
Loli hating is a shmups forum tradition :lol:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by O. Van Bruce »

Squire Grooktook wrote:
TrevHead (TVR) wrote:What I hate more than anything else is unoriginality and sticking to the same aesthetics. I think most of the games have done a pretty decent job of keeping things fresh until now but I wouldn't want to see CAVE falling into the same routine of putting similar looking loli on the front of every game and not mixing the formula up a little.
What I hate is the "same face syndrome". Joker Jun at least managed to make all 3 of the girls in DOJ look relatively distinct based on more then just costume design IMO, which is why I genuinely like the character designs in that game. Here it's just generic anime girl #865 that I'v seen a thousand times before in countless games/shows/imageboards/etc.
KAI wrote:I don't understand why they hired this NAGI/S.E.C guy when they have a good illustrator in their own house.
This dude also destroyed the IIDX characters on Steel Chronicle.

Jun'ya Inoue left Cave because he wanted to make his own manga. It was a plan he had for years but couldn't fulfill until recently... pity he can't do a better story than BTOOM...

About Nagi Ryou... They should have taken a little more time to decide about the illustrator... Nagi is a safe bet but it has its flaws like same facing and that plastic and expresionless look it gives to all of his girls... It lacks personality.

Anyway... it could have been worst, just imagine how would be SDOJ characters if this guy would have done then. JUST IMAGINE THE AMOUNT OF DRAMA AND BITCHING WE WOULD BE HAVING NOW... it makes me shiver.


My 2 cents would have been on Satoko Kiyuduki. If she uses the same style she delivered in Gungnir, maybe a little more mature it would be perfect. Her characters allways have a lot of personality. Also, it would have been interesting seeing her characters in futuristic outfits instead of her ussual super baroque medieval robes :lol:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Hagane »

Screw all that generic moeblobbery, bring back Styleos, Masaaki Hirooka or Haccan. At least that way the lolis will be well drawn.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by O. Van Bruce »

Hagane wrote:Haccan.... ..... At least that way the lolis will be well drawn.
You got me there.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Skykid »

friendly wrote: but that won't keep me from pre-ordering Saidaioujou.
Pretty much 100% sure you don't own a 360 Friendly. :|
Jun'ya Inoue left Cave because he wanted to make his own manga. It was a plan he had for years but couldn't fulfill until recently... pity he can't do a better story than BTOOM...
He should get on with the second edition of the Skull Hornets manga. :D
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by BPzeBanshee »

I thought BTOOOM! was allright myself. Has some stupid moments in it, but then I'd expect someone with blood appearing from the back of his head to be a bit slow for a while to say the least.

On topic:

I don't think the lolis are all that necessary but I needn't really go over ground already covered. The port appears to be shaping up well and if it's available for my region and doesn't have a fucked arcade mode I'll probably buy it.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Special World »

Squire Grooktook wrote:Not really. In a shooter like this, the artistry is in the gameplay. I'v always found the Gradius series to be rather dull aesthetically, but they are still among the most artistic shooters for me because of how magical the gameplay is. Would it be a better experience for me if the aesthetics would be better? Technically. But it's more accurate to say I have two parts of my brain: One that likes gameplay, and one that likes aesthetics. Even if the aesthetics were better, it would not alter my perception of the gameplay aspect.
I think the sensory artistry is especially important in Cave games, actually. Other genres typically have a lot more elements to them, and so each element can be a point towards the game's appeal. Shooters are mostly very simple and direct, and so they have to leverage all their strengths as much as they can. One of the best things about Cave games, imo, is the importance they place on visual scoring systems. I've seen people talking about it on these forums too: how much they love the direct interaction between their scoring and the visual rewards. I love the gems in Futari, the evolving ingots in Espgaluda II, the swirling gold in Akai Katana. It's purely visual trickery, and yet it adds so much to the heart and soul of Cave games.

I will say, though, that I don't mind the loli style of Cave games. I can imagine it maybe getting a little bit too much at some point, but from what I've seen of Saidaioujou, I don't see anything too terrible. The one girl with the teddy bear is maybe a bit much, but whatever. I'm more okay with the lolis than I am with Cave's style of weird pre-rendered enemies. I dunno what they're doing in the graphic design department, but I much preferred their hand-drawn sprites.

I also find the robot maiden bosses in DFK to be pretty dull. And I would agree that DOJ had much cooler designs, in that they actually produced some sort of reaction from me. They were actually sort of creepy, and really worked towards the feel of the game. Like Geist said, the character designs in SDOJ aren't really "doing anything," which is arguably worse than some of the reactions they could be provoking with more interesting designs.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by EmperorIng »

Skykid wrote:
Jun'ya Inoue left Cave because he wanted to make his own manga. It was a plan he had for years but couldn't fulfill until recently... pity he can't do a better story than BTOOM...
He should get on with the second edition of the Skull Hornets manga. :D
They need to let him do an ESPRade manga. And then let Madhouse do the adaptation. I'd buy them both.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by superpretendo »

I'll definitely be preordering this. While the character design and presentation is a tad tasteless, the rest of the game more than makes up for it. Can't wait!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by n0rtygames »

Special World wrote:I dunno what they're doing in the graphic design department, but I much preferred their hand-drawn sprites.
Time, mostly. If you have a 3D model of a ship - you can literally just run a max script - or some similar bulk rendering tool and you've instantly got as many directions as your heart desires (and gfx card can support on a tilesheet!). For my next ship based game, it's quite likely that I'll have a pre-rendered approach myself simply to save on time as graphics have been a major bottleneck for me on such a small team. Cave are bigger than an indie outfit for sure, but they're not THAT big. :-)
And I would agree that DOJ had much cooler designs, in that they actually produced some sort of reaction from me. They were actually sort of creepy, and really worked towards the feel of the game.
I've always argued this with my friend when he goes off on a non shmupper rant about art styles and he tends to agree. I find Shotia's vacant stare in DOJ to be creepy in a good way -- a lot like the closing segments of Ghost in the Shell where that damned doll is just staring at the screen motionless. Brilliant and not at all perverse. I think a lot of people tend to forget that there's a major cultural difference between Europe/NA and Japan. Their cinema output is way more shocking and controversial than the tripe we put out and to be fair, cute girls running around in silly outfits is a recurring theme in their comics, cartoons and general culture.

If there was a Dodonpachi anime - you know full well even the girl with the teddy bear would be fucking awesome if she had a sort of slightly delayed echoing Ghost in the Shell voice (when they're communicating via the network as opposed to talking) and her whole AI was centered around projecting this image of a young adorable kid who carries a bear -- but when shit hits the fan, plugs in to the ship and gets serious. Seriously - watch Gunslinger Girl some time. It's entirely about loli assassins.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Skykid »

n0rtygames wrote:Their cinema output is way more shocking and controversial than the tripe we put out
And 99% unwatchable garbage to boot.
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