RNGmaster wrote:Honestly, Blade confuses the hell out of me. I keep trying to point-blank as Katana to use the awesome charge and getting hit, which is a big part of why I game over so quickly, but still. It almost feels like it wasn't made by Psikyo.
I'll definitely read your ST and try to get more of a feel for it, though.
http://www.youtube.com/watch?v=fZLv2G0Hhn4
Blade is sort of like an oldschool Dragon Blaze. Kill the popcorn with main shot, then deal with big shit with charge shot. Instead of lots of gold coins you get extra enemies haha. If you have trouble with Katana's charge shot you can either
1. Charge your first CS normally, then press and hold shot as soon as you release your charge shot. You'll start charging during your attack animation, so the next CS will be ready much sooner than the first.
2. Use Ayin. He has nearly no charge time, his CS is powerful enough to kill most enemies in one or two hits and his bomb is an instant kill against most bosses if done right.
You can also do wacky shit like positioning you character below an enemy if it has a familiar (Koyori, Junis, Tengai) to deal super high damage with ghetto riding, but that's pretty hard to pull off and you should stick to Katana and Ayin first.
For Katana, I'd recommend you watch OWA's insane superplay. It's in the first post in my guide. There are better strats for the second loop, but he does a near flawless first loop. I might make a video with speedkills for Katana now that my PC doesn't lag when recording videos.
Finally, the most useful protip ever: if your enemy shoots, tap. 99% of the bullets in the game are aimed. Even scary fast boss patterns can sometimes be avoided with a single tap, lol.