Unfortunately, I'm so hardwired to try to score

Any input is appreciated, thanks.
I'm playing at my local arcade, whenever I can, so it's only credit runs. Not able to practice individual stages.brokenhalo wrote:what are you playing on? are you able to practice individual stages/sections or do you play credit runs?
Thanks, I appreciate the input and encouragement (and the above edited post as well!)brokenhalo wrote:and as far as watching replays, they can definitely help. but being familair with the game will help you digest what you are seeing. i find that if i rewatch a superplay every few weeks while i'm practicing a game, i'll find new stuff to steal each time. doj is a really hard game to play for score though, so don't let it drive you crazy. you'll get there little by little.
Donpachi actually does offer the potential to get huge scores via chaining, but unlike later games, you basically make a bunch of smaller chains throughout the stage instead of maintaining one really long chain.bestcellar wrote:Whereas Donpachi is far more about getting further and further in the game, you can have a wildly outlying score with the right chain in DOJ and it seems to throw incentives off.
I don't know if it's quite THAT backwardsTo Far Away Times wrote:Playing for score before learning to play for survival is like trying to learn to run before you can walk.
DOJ's chaining is such a dominant part of the scoring that you can get a little over 1,000,000 in the first stage without chaining, but something like 36,000,000 with a full chain. That's a HUGE spread for the first level (don't know if there are other games that start out like that?)BareknuckleRoo wrote:Donpachi actually does offer the potential to get huge scores via chaining, but unlike later games, you basically make a bunch of smaller chains throughout the stage instead of maintaining one really long chain.bestcellar wrote:Whereas Donpachi is far more about getting further and further in the game, you can have a wildly outlying score with the right chain in DOJ and it seems to throw incentives off.
I think it depends on the individual, but for most it's recommended to learn the game before seriously playing for huge scores. Few games require serious scoreplay to get the extends (you can get both in the first loop in DOJ) anyways. Some people do learn to play for score at the same time as they're learning to survive, but the chaining in the pachi series requires a lot of precision (especially full-stage chains) to the point where I'd say you're probably better off learning just to survive to the end of the first loop before trying to score in it.
No idea if it's like Progear (since I suck at DOJ), but I remember being told in the score thread that most of Progear's score comes from the second loop. If DOJ is like that, then if you really want to get a good score you should be worrying about getting through the first loop.
You should never throw a credit away, but there's nothing wrong with playing for score and learning survival at the same time IMO. I think playing for score can help you to learn the game thoroughly and sharpen your skills in a more efficient manner than bomb spamming through. Scoring properly wins you a set of very important extends, which you'll require for your first clear anyway, and it's fun to get a feel for chaining.bestcellar wrote: I had a hunch that playing all the way through was probably correct, but the disproportionate nature of high scores on DOJ throw my whole perspective out of whack.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Is it true that part of BL's intent was to make sure level 3 could be run as a full chain?Skykid wrote:You should never throw a credit away, but there's nothing wrong with playing for score and learning survival at the same time IMO. I think playing for score can help you to learn the game thoroughly and sharpen your skills in a more efficient manner than bomb spamming through. Scoring properly wins you a set of very important extends, which you'll require for your first clear anyway, and it's fun to get a feel for chaining.bestcellar wrote: I had a hunch that playing all the way through was probably correct, but the disproportionate nature of high scores on DOJ throw my whole perspective out of whack.
Chaining the first two stages in full and grabbing 100% of bees will get you around 100mil by the end of stage 2. From that point, just do what you can. I can only really chain up to the mid-boss on stg3, and in patches thereafter, but that's enough to set you up for a decent score and all the extends you can carry.
I'm playing it in the arcade at the moment too, incidentally, and WL is a bastard for dropping chains and aggressive rank.
BL changes quite a lot. Rank drops more on death, the chaining gauge works properly (I believe jpj or someone discovered an actual error in the WL code that shows the gauge behaving erratically, leading to suspicious chain breaks), hypers drop at different points and more frequently, making bridging slightly easier, and life extends are further apart. I don't think 2nd loop qualifications change at all, only that when you make it to the 2nd loop in BL you keep your amassed life stock as opposed to having them stripped. You can also choose to play a 1-loop run from the start.bestcellar wrote: Is it true that part of BL's intent was to make sure level 3 could be run as a full chain?
Also, how are the 2nd loop unlocking qualifications different?
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
RegalSin wrote:You can't even drive across the country Naked anymore
Wow, I thought I was hallucinating some of the eccentricities of the chain gauge on WL, it's good to know that I'm not crazy! My chain is frequently breaking at about 200 on level 1, and sometimes it wouldn't make any sense. Part of it was probably the way I was doing it.Skykid wrote:BL changes quite a lot. Rank drops more on death, the chaining gauge works properly (I believe jpj or someone discovered an actual error in the WL code that shows the gauge behaving erratically, leading to suspicious chain breaks), hypers drop at different points and more frequently, making bridging slightly easier, and life extends are further apart. I don't think 2nd loop qualifications change at all, only that when you make it to the 2nd loop in BL you keep your amassed life stock as opposed to having them stripped. You can also choose to play a 1-loop run from the start.bestcellar wrote: Is it true that part of BL's intent was to make sure level 3 could be run as a full chain?
Also, how are the 2nd loop unlocking qualifications different?
You definitely can chain out of the stg3 midboss on BL, you just need to leave some of those cannonball things on screen when you kill it, and then pluck away at them until the horde comes down. Very hard to do though, I've never managed to time it right.
I recommend sticking to your practice of learning to chain/survive simultaneously - I think it's more fulfilling and advantageous in the long run. Try to nail the first two stages (or the 2nd at least in 2 parts) and then survive from there.
And use A-Type EXY.
I'm not going to believe this without a good source. In practice, the behaviour of the chain gauge should be pretty much identical in both versions and all the same strats generally work.Skykid wrote:the chaining gauge works properly (I believe jpj or someone discovered an actual error in the WL code that shows the gauge behaving erratically, leading to suspicious chain breaks),
Sorry, I was going from memory and got this mixed up. It's not the chain gauge that was broken, but the hyper meter not always filling properly. Here's the quote. As for the source, judge for yourself:Erppo wrote:I'm not going to believe this without a good source. In practice, the behaviour of the chain gauge should be pretty much identical in both versions and all the same strats generally work.Skykid wrote:the chaining gauge works properly (I believe jpj or someone discovered an actual error in the WL code that shows the gauge behaving erratically, leading to suspicious chain breaks),
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
That still sounds pretty dubious, considering how much slower the hypers charge in WL. I can believe there is a bug but I doubt it's the only reason for slower charge.Skykid wrote:Sorry, I was going from memory and got this mixed up. It's not the chain gauge that was broken, but the hyper meter not always filling properly. Here's the quote. As for the source, judge for yourself:
"There are other small subtle changes as well. The common perception is that the Hyper Meter fills faster in Black Label, but actually there are small nuances in the original that result in the Hyper Meter not always filling as it should, which have been addressed in Black Label."
http://www.world-of-arcades.net/Cave/Dd ... uJouBl.htm