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 Post subject: Hi Sho Zame (Flying/Sky Shark)
PostPosted: Fri Dec 21, 2012 2:48 am 


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Joined: 02 Dec 2010
Posts: 3298
Location: the black gate
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Previous threads: 1 2 3
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3 lives, Normal difficulty, extends at 50K and 150K. Not sure if Flying Shark and Sky Shark have any differences between each other.
----------
Post scores in this format:
Code:
VERSION
NAME - SCORE - AREA - AUTOFIRE - DETAILS


DETAILS is for what console/emulator, what region release, etc; did you use Sky Shark instead of Flying Shark?
__________
Arcade version
Hi Sho Zame
Normal difficulty
Code:
 1. Tvspelsfreak.    - 16,641,170 - 999 - No  - PCB
 2. Perikles         -  2,685,100 - 481 - Yes - ShmupMAME v4.2
 3. saucykobold      -  2,138,730 - 378 - Yes - MAME
 4. Vludi            -  2,098,720 - 376 - No  - MAME
 5. trap15           -  1,708,980 - 289 - No  - PCB
 6. Aquas            -  1,672,320 - 288 - No  - MAMEUIFX Lagless?
 7. Square_Air       -  1,403,640 - 242 - Yes - ShmupMAME v4.2
 8. samu             -  1,205,900 - 192 - Yes - MAME
 9. maximo           -  1,066,700 - 194 - Yes - MAME v0.168
10. KoopaTGR         -  1,018,220 - 169 - No  - ShmupMAME v4.2
11. SAM              -    998,450 - 163 - No  - PCB
12. Neo Gold         -    960,940 - 171 - No  - PCB
13. Chi_Ryu          -    823,090 - 146 - No  - PCB
14. DocHauser        -    796,350 - 149 - Yes - ShmupMAME v4.2
15. cream-s          -    672,090 - 129 - Yes - MAMEUIFX v0.168
16. Despatche        -    536,960 -  68 - Yes - ShmupMAME v3.0b


Hard difficulty
Code:
 1. Aquas            -  1,457,040 - 271 - No  - MAME


Flying Shark/Sky Shark
Normal difficulty
Code:
 1. TodayIsForgotten -  3 518 580 - 642 - No  - MAME (Flying Shark)
 2. Perikles         -  3,481,020 - 599 - Yes - ShmupMAME v4.2 (Flying Shark)
 3. luy              -  3.281.620 - ??? - No  - MAME (Unknown version)
 4. saucykobold      -  3,000,280 - 520 - Yes - MAME (Flying Shark)
 5. trap15           -  2,199,660 - 383 - No  - PCB  (Sky Shark)
 6. REDSUN           -  2,043,560 - 370 - No  - MAME (Sky Shark)
 7. DEL              -  1,673,480 - 299 - ??? - PCB  (Flying Shark)
 8. Aquas            -  1,443,170 - 272 - No  - MAME (Flying Shark)
 9. Randorama        -  1,342,120 - 22? - ??? - ???? (Unknown version)
10. CHI              -  1,308,550 - 224 - No  - PCB  (Flying Shark)
11. mulletgeezer     -  1 285 130 - 199 - ??? - PCB  (Sky Shark)
12. drboom           -  1,180,770 - 199 - No  - PCB  (Sky Shark)
13. Large            -  1.050.580 - 181 - No  - PCB  (Unknown)
14. Emphatic         -  1,026,250 - 175 - No  - PCB  (Sky Shark)
15. samu             -  1,016,880 - 172 - Yes - MAME (Flying Shark)
16. jepjepjep        -    894,550 - 146 - No  - PCB  (Sky Shark)
17. Domino           -    875,050 - 151 - No  - PCB  (Sky Shark?)
18. raiden           -    760,810 - 142 - No  - PCB  (Unknown version)
19. maximo           -    696,010 - 124 - Yes - ShmupMAME v4.2 (Flying Shark)
20. Ruldra           -    682,070 - 123 - Yes - MAME (Flying Shark)
21. Frenetic         -    556,610 -  94 - No  - PCB  (Sky Shark)
22. ACSeraph         -    550,730 -  89 - Yes - MAME (Flying Shark)
23. incognoscente    -    509,480 -  85 - Yes - ???? (Unknown version)
24. Despatche        -    478,340 -  83 - Yes - ShmupMAME v3.0b (Flying Shark)
25. neorichieb1971   -    420,000 -  75 - No  - PCB  (Unknown version)
26. AWJ              -    344,120 -  66 - ??? - ???? (Unknown version)
27. Snake            -    339,090 -  61 - No  - MAME (Flying Shark)
28. Ed Oscuro        -    323,320 -  50 - Yes - MAME Plus! (Flying Shark)
29. lowemark         -    320,000 -  68 - ??? - PCB  (Unknown version)
30. Ste              -    303,420 -  60 - ??? - ???? (Unknown version)
31. dboeren          -    270,550 -  48 - ??? - ???? (Unknown version)
32. Tomtom           -    230,820 -  42 - ??? - ???? (Unknown version)
33. Samurai Fox      -    230,290 -  42 - No  - WolfMAME v0.147 (Sky Shark)


Hard difficulty
Code:
 1. yojo!            -  1,076,510 - 192 - No  - PCB  (Unknown version)


Family Computer version
Code:
 1. Perikles         -    590,540 -  99 - Yes - Cart+AV Famicom
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Last edited by Despatche on Wed Sep 19, 2018 1:56 pm, edited 34 times in total.

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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Fri Dec 21, 2012 2:49 am 


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I think that's everything for now. If not, yell at me.
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Sat Dec 29, 2012 1:39 am 


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Location: the black gate
Arcade - Hishouzame
Despatche - 452,340 - 84 - Yes - ShmupMAME v3.0b

eh maybe i can beat this soon
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Mon Feb 11, 2013 4:26 am 


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Joined: 11 Jan 2007
Posts: 1530
Location: Minnesota, USA
Arcade - Flying Shark
Aquas - 1,443,170 - 272 - No - Mame

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I happened to stream this run live for a new segment I'm running called The Game Knight. A show where I try in earnest to 1cc crap. I failed on Ghouls 'n Ghosts and Psychic 5 and redeem myself with a personal best in Flying Shark. If you'd like to watch the run it starts here:

http://www.twitch.tv/radiopsi/b/366199295 @ 23:30

It was pretty epic considering I hadn't played this in months.
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Mon Feb 11, 2013 6:47 am 


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Location: the black gate
Cool, I'll have to tune in eventually.

(Haven't been able to play this game at all, wow.)
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Thu May 16, 2013 2:48 am 


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Joined: 31 Aug 2009
Posts: 7360
Location: San Jose, California, USA
Arcade - Hishouzame
trap15 - 1,236,680 - 199 - No - MAME

No-miss loop 1, no-miss until middle of stage 5 in loop 2, chain death to last boss. Bit miffed that I forgot to record an input. Gloriously good run though, I'm really happy.
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Wed Jul 24, 2013 2:34 pm 


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Location: the black gate
Hishouzame
Despatche - 519,680 - 80 - Yes - ShmupMAME v3.0b

and here i thought i was actually going to get the loop
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Mon Jul 29, 2013 9:38 pm 


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Joined: 26 Nov 2010
Posts: 532
Location: Heidelberg
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Arcade - Hishouzame
DocHauser - 796,350 - 149 - Yes - Shmupmame 4.2
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Wed Aug 14, 2013 6:00 pm 


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Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
Arcade - Hishouzame
saucykobold - 2,138,730 - 378 - Yes - MAME

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Heh, I think I'm getting addicted to this. I died once in 1-4 and then one-lifed it all the way to the end of loop 4, where I was summarily eaten by sharks.
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Wed Dec 11, 2013 11:56 am 


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Joined: 31 Aug 2009
Posts: 7360
Location: San Jose, California, USA
Arcade - Hishouzame
trap15 - 1,519,280 - 270 - No - MAME

The God Run. Did this on stream pretty much out of nowhere, super amazingly happy with this. So close to the 4th loop even! I definitely feel a marathon might be coming in the next year :)

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Video
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Wed Feb 05, 2014 5:31 am 



Joined: 18 Nov 2008
Posts: 937
Arcade - Sky Shark
jepjepjep - 894,550 - 146 - No - PCB

This is a fun game. First time making the loop. Does Hishouzame reset your bombs to three at each level too?


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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Wed Feb 05, 2014 6:08 am 


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Location: the black gate
yep, that's just something this game does. probably has to do with how scoring for bomb stock is set up.

per recent tourney, i played some flying shark... didn't end too well. i can make it to stage 5 consistently, but whatever. as you can see from my hishouzame score, checkpoint milking owns hard.

Arcade - Flying Shark
Despatche - 478,340 - 83 - Yes - ShmupMAME v3.0b
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Wed Feb 05, 2014 7:12 am 



Joined: 18 Nov 2008
Posts: 937
The difficulty is kinda strange, maybe it's memorization-heavy. I've been playing over the past few days getting near the end, 99%, 98%, then tonight I passed the loop with four lives in stock.


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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Wed Feb 05, 2014 7:29 am 


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Location: the black gate
yeah, reminds me a bit of psikyo for some reason, but with a different kind of speedkilling.
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 Post subject: Re: Hishouzame/Flying Shark/Sky Shark [Arcade]
PostPosted: Wed Feb 05, 2014 11:15 am 


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Joined: 19 Jul 2008
Posts: 2409
Location: Tokyo
Flying Shark
ACSeraph - 550,730 - 89 - Yes - MAME

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Figured I would go ahead and submit my score from the tournament while this thread is on the front page.
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark [Arcade/Various]
PostPosted: Sun May 25, 2014 5:03 am 


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Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
Flying Shark
saucykobold - 3,000,280 - 520 - Yes - MAME

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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark [Arcade/Various]
PostPosted: Sun May 25, 2014 2:03 pm 


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Location: the black gate
Wow. Rethinking what I said about VP1.
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark [Arcade/Various]
PostPosted: Sun Jan 18, 2015 5:17 pm 


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Posts: 3298
Location: the black gate
So I finally figured out what's with the dipswitches. Export versions do not have lower dips like so many Toaplan games do; Hishozame is supposed to have 50K/150K:

-This site is probably the only resource on the planet with dips for Japan arcade releases. According to them, all dips are supposed to be off, and 50K/150K is part of that.
-The only decent port of the game is the FM Towns port, which also uses 50K/150K and which is where my initial suspicions came from.

For any Hishozame players who've used 70K/200K, please mention this and I'll at least make a note of it... kinda don't want to make a separate board but I can. Of course, I will also remove any scores on request.

Thank you for supporting this absolute trainwreck!
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark [Arcade/Various]
PostPosted: Thu Apr 28, 2016 7:08 pm 


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Joined: 23 Aug 2013
Posts: 165
Location: America
hishou zame (japan)
cream-s - 672,090 - area 129 - auto on - mameuifx 0.168
screenshot - replay
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark [Arcade/Various]
PostPosted: Tue Nov 01, 2016 10:51 am 


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Joined: 24 Nov 2014
Posts: 1393
Location: Germany
Arcade
Hishouzame - Normal

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Perikles - 2,685,100 - 481 - Yes - ShmupMAME v4.2

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Flying Shark - Normal

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Perikles - 3,481,020 - 599 - Yes - ShmupMAME v4.2


NES
Sky Shark

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Perikles - 590,540 - 99 - Yes - AV Famicom


Soaring over sea
brilliance facilely achieved
hearken: Hishouzame


My usual dry & garrulous explanation on why more people should play it is located in the video description of the Hishouzame run. Needless to say I had a blast. I'm not sure whether I prefer Kyuukyoku Tiger or Hishouzame, it's a close one. It bears mentioning that Toaplan started with imperturbably solid games such as these and then created Vimana and Tatsujin Ou later. Fascinating.

Oh, and steer away from the NES Sky Shark. It's horrible. FC Kyuukyoku Tiger is a valiant effort and FC Tiger-Heli is quite great (for the first loop, the flicker is unbearable afterwards), Sky Shark is terrible, though.
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Sat Nov 05, 2016 4:43 am 


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Joined: 07 May 2015
Posts: 178
Arcade Hishouzame
KoopaTGR - 1,018,220 - 169 - No - ShmupMAME v4.2

(2-4)
I've started to like this game a lot more than I used to, and this is the result of some recent credits (no savestates used).
I felt like a lot of score came from the battleship checkpoint in 2-3 which I managed to figure out with my remaining lives.
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Fri Nov 25, 2016 4:26 am 



Joined: 23 Feb 2016
Posts: 359
Location: Chile
Arcade Hishou zame
Vludi - 2,098,720 - 376 - No - Mame

My first 2-All happened to be a 3-All :D, had some neat recoveries too.
Love this game, I like how some enemy position change depending on the position of your plane or sprite count, keeps it fresh.
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Sun Apr 30, 2017 2:21 am 


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Joined: 28 Nov 2014
Posts: 271
Location: SoCal
Arcade- Flying Shark

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maximo-696,010- 124- Yes-ShmupMAME v4.2

I hope to graduate up to Hishouzame soon, thankfully the game doesnt seem too bad with the bomb refills and only 4 stages for each loop.
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Mon Feb 19, 2018 7:11 pm 


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Joined: 25 Nov 2015
Posts: 279
Location: The Edge Of The Ape Oven
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Arcade - Hishouzame
Square_Air - 704,290 - 129 - Yes - ShmupMAME v4.2

Just dropping off a day 1 clear, despite the low score. I'm still not sure how I feel about this game. It's a vast improvement over Tiger Heli, but there's still aspects that I'm just not down to clown with. I'm unsatisfied with the score, but I was just forcing a quick clear for today. I need more time with this before I can pass my ultimate judgement.
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Tue Feb 20, 2018 11:02 pm 


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Joined: 10 Feb 2010
Posts: 869
I've got a top 10 score right now on Kyukyoku Tiger, and recently decided to spend some time with Sky Shark. I must say, I really love these older Toaplan games. The music is amazing. These games feel so well designed, the tanks and boats give so much challenge and I like the slower ship speed.

Arcade - Sky Shark
Frenetic - 247,516 - 50 - No Autofire - PCB
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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Wed Apr 11, 2018 3:33 pm 


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Joined: 10 Feb 2010
Posts: 869
Come back to it after a little layoff. Really good to let things marinate in muh brain and it goes to show you can take a bit of a break and still come back. Go at your own speed! It's really reassuring.

Arcade - Sky Shark
Frenetic - 372,760 - 71 - No Autofire - PCB

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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Mon May 21, 2018 11:47 am 


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Joined: 31 Aug 2009
Posts: 7360
Location: San Jose, California, USA
Arcade - Hishouzame
trap15 - 1,708,980 - 289 - No - PCB

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Was real close to the end of loop 3, managed to figure out the recovery from the big boats section at the beginning of that loop.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Fri May 25, 2018 4:42 am 



Joined: 18 Nov 2008
Posts: 937
That's a real nice score, trap15! I've been playing this one for a few weeks and I've only gotten to where I was a few years ago, middle of the second loop. I just get destroyed on 2-3.


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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Mon May 28, 2018 5:03 am 


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Joined: 31 Aug 2009
Posts: 7360
Location: San Jose, California, USA
Arcade - Sky Shark
trap15 - 2,199,660 - 383 - No - PCB

End of 4-5, the two big boats section seems impossible to recover from here.

Had set a goal of 10m, I think I'm going to re-calibrate to going for area 999, because... so long...
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Hi Sho Zame/Flying Shark/Sky Shark
PostPosted: Mon May 28, 2018 9:02 pm 



Joined: 28 Apr 2008
Posts: 634
Location: New Jersey
Nice to see some activity on this game. Been playing this in a tournament. I know i can easily counter-stop this game but the difference between me practicing and actually playing are always wild-cards. I can do all sections with no issues but i always find myself changing my method up on the 2-3 tanks. I like no-bombing the first tank but i always do something different and i have no method for that. I'll come back to this another day.

Arcade - Flying Shark
TodayIsForgotten - 1565400 - 276 - No - Mame

https://drive.google.com/open?id=16uty- ... mQs_4HnlW6


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