Feedback on limp'n'gun game for xbox (shameless plug)
Feedback on limp'n'gun game for xbox (shameless plug)
I can't really say run'n'gun, since he's limping...
http://marketplace.xbox.com/en-US/Produ ... 0258550c59
Any feedback appreciated!
I'm working on an update with a character selection screen to remedy some peoples wishes to be more light footed.
http://marketplace.xbox.com/en-US/Produ ... 0258550c59
Any feedback appreciated!
I'm working on an update with a character selection screen to remedy some peoples wishes to be more light footed.
Re: Feedback on limp'n'gun game for xbox (shameless plug)
When a I read your topic I would have sworn that were talking about BLEED.
http://marketplace.xbox.com/en-US/Produ ... 0258550c58
Bleed is quite nice. I have to try Heavy recoil though....
EDIT: any my sincere apologies for not realizing that Heavy recoil is YOUR game!
http://marketplace.xbox.com/en-US/Produ ... 0258550c58
Bleed is quite nice. I have to try Heavy recoil though....
EDIT: any my sincere apologies for not realizing that Heavy recoil is YOUR game!
Last edited by Fudoh on Fri Dec 14, 2012 10:06 pm, edited 1 time in total.
Re: Feedback on limp'n'gun game for xbox (shameless plug)
Is this one of those games where your mech controls like a ton of bricks, and most of the game's challenge is in controlling it?
Wish I could try this, but my 360 isn't hooked up at the moment .. :(
Wish I could try this, but my 360 isn't hooked up at the moment .. :(
Re: Feedback on limp'n'gun game for xbox (shameless plug)
Seems to be what a lot of people think, yes.Udderdude wrote:Is this one of those games where your mech controls like a ton of bricks, and most of the game's challenge is in controlling it?
Wish I could try this, but my 360 isn't hooked up at the moment ..
Just like Oscar, right? Then I'm perfectly fine with it.

Re: Feedback on limp'n'gun game for xbox (shameless plug)
It's not too bad. A tad simplistic and the bosses I've encountered so far (two, I think) were easy, but I'd say it's worth the 80 MS points. Would be cool to have an alternative character that's more fast-paced, though.
Reminds me of Psycho-Nics Oscar a bit.
Reminds me of Psycho-Nics Oscar a bit.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Re: Feedback on limp'n'gun game for xbox (shameless plug)
Thanks!Ghegs wrote:It's not too bad. A tad simplistic and the bosses I've encountered so far (two, I think) were easy, but I'd say it's worth the 80 MS points. Would be cool to have an alternative character that's more fast-paced, though.
Reminds me of Psycho-Nics Oscar a bit.
The title gradient is the first of a long list of Oscar homages. And the Green Beret homage list is even longer.
Update to hit 1st week of 2013. If all goes well. Contra fans might even like it then.

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Weak Boson
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Re: Feedback on limp'n'gun game for xbox (shameless plug)
Played the trial and purchased 
Seems like a solid game, looking forward to seeing more of it.

Seems like a solid game, looking forward to seeing more of it.
Re: Feedback on limp'n'gun game for xbox (shameless plug)
Thank you so much!Weak Boson wrote:Played the trial and purchased
Seems like a solid game, looking forward to seeing more of it.
The faster character update I'm working on is kind of nice...actually. I never thought that it would be.
I wasn't offended or anything.Fudoh wrote:EDIT: any my sincere apologies for not realizing that Heavy recoil is YOUR game!

Re: Feedback on limp'n'gun game for xbox (shameless plug)
That does look nice, looking forward to it.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Re: Feedback on limp'n'gun game for xbox (shameless plug)
Update available now. Yay!
(to be honest, it's quite a bit more fun with the new character...)
http://marketplace.xbox.com/en-US/Produ ... 0258550c59
Thanks Ghegs!
(to be honest, it's quite a bit more fun with the new character...)
http://marketplace.xbox.com/en-US/Produ ... 0258550c59
Thanks Ghegs!
Re: Feedback on limp'n'gun game for xbox (shameless plug)
Gave it a go, the new character is a nice addition. Good job.
If there's one request I'd like to make, it's to have a proper autofire button. What's currently there is a decent enough compromise between having to tap for every single shot and being able to just hold down the button, but personally I prefer the latter and having to "tap...tap...tap...tap..." constantly doesn't really bring anything to the game, in my opinion. If you don't want people to hold down the fire button all the time, it should be encouraged in-game to stop shooting for a while - like it already is with grenades, it's easier to use them effectively with a well-timed button press.
If there's one request I'd like to make, it's to have a proper autofire button. What's currently there is a decent enough compromise between having to tap for every single shot and being able to just hold down the button, but personally I prefer the latter and having to "tap...tap...tap...tap..." constantly doesn't really bring anything to the game, in my opinion. If you don't want people to hold down the fire button all the time, it should be encouraged in-game to stop shooting for a while - like it already is with grenades, it's easier to use them effectively with a well-timed button press.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Re: Feedback on limp'n'gun game for xbox (shameless plug)
This whole mess is because of someone elses opinion. It's a compromise gone bad.Ghegs wrote:If you don't want people to hold down the fire button all the time, it should be encouraged in-game to stop shooting for a while...
From now on, if I end up in a similar situation I'll just tell them to talk to you. Ok?

(just removed the idiotic semi-autofire logic as I wrote this, thanks, I feel relieved!)