Ikaruga for Android

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mice
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Ikaruga for Android

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yosai
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Re: Ikaruga for Android

Post by yosai »

£6, No thanks. It's also bundled with the GMOGamecenter crap.
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gs68
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Re: Ikaruga for Android

Post by gs68 »

in before let's chain ikaruga on a touchscreen
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To Far Away Times
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Re: Ikaruga for Android

Post by To Far Away Times »

Can't imagine this would play too well, considering that you need to *not* be shooting at some points and also you'll be using the polarity switch button quite a bit.

Though the CAVE games and the Taito games play quite well. Maybe this will surprise me.
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Re: Ikaruga for Android

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To Far Away Times wrote:Can't imagine this would play too well, considering that you need to *not* be shooting at some points and also you'll be using the polarity switch button quite a bit.

Though the CAVE games and the Taito games play quite well. Maybe this will surprise me.
i bought it today, and lemme tellya, it plays very good, imho.

at 1st with the default button placement and all that, you feel somethings wrong (even tho, the framerate is pretty good), but you can change the button placement on the fly, set up the button order and other stuff from the option menu while the game is paused. i find the game very responsive, there are multiple resolutions in case you're worried... this one, looks GORGEOUS on my SGS2. period!.

now, i know ikaruga is all about chaining and not firing at times... well, theres a button for shooting and a auto shooting button toggle in place, so you can either pace your shooting or let the game doit for you and disable it at will.

i HATE the GEE crap, but this game is a gem, imho (again). you shouldnt miss out on playing it, even tho, the price is wrong (pricey at best).
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Re: Ikaruga for Android

Post by gs68 »

I've seen reviews stating that slide controls are ages above the "dark ages" of digital 8-way input and buttons.

How. I've played Danmaku Death, iDaiFukkatsu, and Shogun, and the controls on each of those games make it hard for me to maneuver patterns at times.
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Re: Ikaruga for Android

Post by Necronom »

@gs68
Could you link to those reviews? I always thought that Ikaruga was one of the unportable games due to the fact that you really can't play it properly with constant autofire due to the chaining system.
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Re: Ikaruga for Android

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Necronom wrote:@gs68
Could you link to those reviews? I always thought that Ikaruga was one of the unportable games due to the fact that you really can't play it properly with constant autofire due to the chaining system.
in this version you can toggle autofire, and the button placement for it is (kinda) ideal. i had no problems with it. what i had to adjust was the other button's placement (they come by default on the lower end of the screen), which can be done while pausing the game (i put them on the lower right side, since i like to control the ship with my left hand and fire with the right hand).
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Re: Ikaruga for Android

Post by BareKnuckleRoo »

Necronom wrote:@gs68
Could you link to those reviews? I always thought that Ikaruga was one of the unportable games due to the fact that you really can't play it properly with constant autofire due to the chaining system.
The vast majority of shmup reviews in the mainstream don't even bother to mention/explain the scoring system (see: Deathsmiles, Akai Katana, Raiden IV, etc). This is probably a case of the same thing; they neglect to think about the scoring, and so fail to see why the touchscreen controls are not ideal compared to a traditional controller/stick.
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Re: Ikaruga for Android

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Necronom wrote:@gs68
Could you link to those reviews? I always thought that Ikaruga was one of the unportable games due to the fact that you really can't play it properly with constant autofire due to the chaining system.
Not really reviews so much as comments, but: http://www.eurogamer.net/articles/2010- ... ion-review
Going back to shmups with boring old slow, twitchy joypad control instead of being able to whip around the screen with the slightest, most precise move of your index finger feels like something from the Dark Ages.
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Re: Ikaruga for Android

Post by BareKnuckleRoo »

Oh dear. I guess they don't realize that the lack of analog controls make it really difficult for games like Ikaruga or Galuda II (where if you're scoring you want to really control when/what you're shooting). It's also pretty much impossible to port DFK:BL or Ketsuipachi to an iPhone and retain the whole shot & laser are two separate fire buttons.

It also kind of changes how Cave's games are played as there's no speed drop consideration when you're lasering, so you could really just stay in laser the whole game if you wished and sweep across the screen. And, quite frankly, nobody in their right mind can enjoy having their fingers covering the playing area, that's just icky.
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Re: Ikaruga for Android

Post by Skykid »

That's Rev.Stuart Campbell, famous for being outspoken to a fault in videogame journalism, and famous for putting his foot in his mouth. Essentially he can't play shmups, but thinks he can, which is why he values touchscreen over analog inputs (the speed etc makes it easier... but that's nothing to do with skill.)

He's quite well known (and banned) on here for a few egocentric arguments. The one where he doesn't know what rank is is quite amusing:

http://shmups.system11.org/viewtopic.php?f=1&t=6708
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Re: Ikaruga for Android

Post by KidQuaalude »

Stu Campbell may be a lot of things but unable to play shmups isn't one of them and he's normally very thorough and knowledgeable in his reviews. Knowing the term for 'rank' is not the same as understanding what 'rank' is and preferring one style of control over others is a personal preference, not an admission of being crap at shmups. Imo touchscreen controls could be great for shmups that were designed around them, though when applied to games that were designed around digital controls such as DDP the dodging is far too easy as the game has not be redesigned/rebalanced to adjust for the increased mobility of your ship.
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Re: Ikaruga for Android

Post by Obiwanshinobi »

At the very least, Campbell does not sound like a wanker. He may not be always right about things (I don't think he "got" the difference between Burnout 1 and 2 - not that there was aplenty - and he seems too judgemental too soon in his writing), but the fact I could be bothered developing any opinion of said writing indicates that he brought up stuff I'm interested in.
In other words: he doesn't seem to spend more time bitching about games than he spent playing them.
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Re: Ikaruga for Android

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Skykid wrote:That's Rev.Stuart Campbell, famous for being outspoken to a fault in videogame journalism, and famous for putting his foot in his mouth. Essentially he can't play shmups, but thinks he can, which is why he values touchscreen over analog inputs (the speed etc makes it easier... but that's nothing to do with skill.)

He's quite well known (and banned) on here for a few egocentric arguments. The one where he doesn't know what rank is is quite amusing:

http://shmups.system11.org/viewtopic.php?f=1&t=6708
Sounds like icycalm
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Re: Ikaruga for Android

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AntiFritz wrote: Sounds like icycalm
The two are extremely closely related.
KidQuaalude wrote:not an admission of being crap at shmups.
Anyone who values touchsreen inputs over arcade analog clearly hasn't grasped how the genre works. Would have thought that was pretty obvious. :|
Obiwanshinobi wrote:At the very least, Campbell does not sound like a wanker. He may not be always right about things (I don't think he "got" the difference between Burnout 1 and 2 - not that there was aplenty - and he seems too judgemental too soon in his writing), but the fact I could be bothered developing any opinion of said writing indicates that he brought up stuff I'm interested in.
In other words: he doesn't seem to spend more time bitching about games than he spent playing them.
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Re: Ikaruga for Android

Post by KidQuaalude »

Skykid wrote: Anyone who values touchsreen inputs over arcade analog clearly hasn't grasped how the genre works. Would have thought that was pretty obvious. :|
Utter nonsense. A joystick is just a control method and most shmups are designed/balanced with these controls in mind. Ever played (the arcade version of) Centipede using a joystick? It is horrible to play as it was designed for trackball. The same can be said for joystick games with touch controls. If a game is designed around the controls, it can be great. Ever played Gridrunner on iOS? A prime example of a shmup designed around touch controls and probably my GOTY this year.
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Re: Ikaruga for Android

Post by Skykid »

KidQuaalude wrote:
Skykid wrote: Anyone who values touchsreen inputs over arcade analog clearly hasn't grasped how the genre works. Would have thought that was pretty obvious. :|
Utter nonsense. A joystick is just a control method and most shmups are designed/balanced with these controls in mind. Ever played (the arcade version of) Centipede using a joystick? It is horrible to play as it was designed for trackball. The same can be said for joystick games with touch controls. If a game is designed around the controls, it can be great. Ever played Gridrunner on iOS? A prime example of a shmup designed around touch controls and probably my GOTY this year.
We're clearly on different pages. Firstly, it's incomprehensible for a touchscreen game to ever qualify as my 'game of the year' by simple virtue of it being on touchscreen, so we're light years apart in terms of what qualifies as a spectacular gaming experience (credit to Llamasoft for their use of the hardware though); and secondly, I'm not referencing shmups designed from the ground up with a touchscreen interface in mind (therefore finding ways to nullify/capitalise on the limitations of said interface) but real console/arcade shmups that have been ported over. 1:1 controls don't stop Blazing Star and pals being anything except meagre imitations of the originals, same as your Centipede analogy.

If the Reverend has been playing shmups for that long, yet still maintains Daifukkatsu is superior because of the advantages of touchscreen controls, then he really doesn't understand the genre. Feel like I'm going in circles here.
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Re: Ikaruga for Android

Post by KidQuaalude »

Fair enough, that's your personal opinion. I wouldn't say we are 'lightyears apart' on this, I just acknowledge touchscreen can work as long as the game is designed around it, I still think joystick is the best fit for most shmups. I dont think Stus comment was really considering the difference in difficulty but just commenting on how fluid touchscreen controls feel compared to a clunky joystick, I doubt he would deny it 'breaks' the game somewhat. I've been reading his reviews for about 20 years and he is normally quick to comment on such things.

All I'm saying is, when a game is translated to touchscreen the game should be redesigned or rebalanced somewhat as obviously the difficulty is not the same if you can move as fast as your finger can. The sad thing is most ports to touchscreen do not do this and so are much less challenging than their joystick controlled equivalents and feel inferior as a result. If you go to a touchscreen port expecting a proper 'arcade experience' and are disappointed its really your own fault.
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Re: Ikaruga for Android

Post by Skykid »

KidQuaalude wrote:If you go to a touchscreen port expecting a proper 'arcade experience' and are disappointed its really your own fault.
That I agree with wholeheartedly.
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Re: Ikaruga for Android

Post by ancestral-knowledge »

of course not... fucking touchscreen controls...
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Re: Ikaruga for Android

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ancestral-knowledge wrote:
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Re: Ikaruga for Android

Post by ancestral-knowledge »

hahahaha skykid you never cease to amaze me! How come you have this ugly big-titted milky anime girl pic as your avatar?
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Re: Ikaruga for Android

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ancestral-knowledge wrote:hahahaha skykid you never cease to amaze me! How come you have this ugly big-titted milky anime girl pic as your avatar?
Someone posted it in a thread somewhere and I couldn't pass it up. You know me, anything vaguely provocative. :wink:
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Re: Ikaruga for Android

Post by mice »

ancestral-knowledge wrote:
of course not... fucking touchscreen controls...
Sorry, stupid Q.
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Re: Ikaruga for Android

Post by spadgy »

Cave proved relatively mechanically intricate shmups can be re-appropriated to touch with Espy II's Smartphone Mode, but Ikargua? I'd be surprised to see that work. I'd love to be surprised, though!
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Re: Ikaruga for Android

Post by gs68 »

i can't wait to see radiant silvergun get the same treatment

especially with more unnecessary *boxing
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Re: Ikaruga for Android

Post by Necronom »

Running on Nexus 7. Pretty shaky footage but overall the port looks solid with lots of options.
http://www.youtube.com/watch?v=Bn0Grztb73c
Can't wait for a western release!

Edit: Official trailer is now online. Still looking good :D
https://www.youtube.com/watch?feature=p ... 77qt6LRggw
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Re: Ikaruga for Android

Post by Enemy »

Necronom wrote:Running on Nexus 7. Pretty shaky footage but overall the port looks solid with lots of options.
http://www.youtube.com/watch?v=Bn0Grztb73c
Can't wait for a western release!

Edit: Official trailer is now online. Still looking good :D
https://www.youtube.com/watch?feature=p ... 77qt6LRggw

Looks nice, is it running at full 60fps any major slowdowns on the nexus 7 ?


Edit just realised its not a vid made by you... Sorry
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Re: Ikaruga for Android

Post by mice »

Now it's out in the west as well, anyone tried it?
Google Play
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