R79 wrote:Um... how did Shenmue II look outdated in 2001? :/ The few PS2 games that were around were full of jaggies, loading times, bland environments etc.
I'd argue that the second Shenmue game was pretty flickery and jaggy :/ I think they did it pretty fast.
Oh, and cel-shaded cutesy Zelda.
That's a great looking Zelda game. Uneven in gameplay, sure, but the look is great. It's too bad that most gamers need everything to be grim and gritty all of the time-- it's how we wound up with that incredibly dated-looking one where everything is glowing

They really should have had sunglasses as an item you could get.
KAI wrote:louisg wrote:(come on, even though it's a launch title doesn't mean it should look like PS1-warmed-up)
WTF U TALKIN' BOUT?? RRV looks and plays awesome even today! maybe you think that way cause RT4 looked awesome.
That's... I dunno what to say. man! No offense, but I feel like someone just told me that the best looking SNES racer is Cannondale Cup. I have a good time with RR5 (played the hell out of it with a friend 2p the other day-- lots of fun!), but I'm hard-pressed to think of a less-detailed, washed-out, pixely looking game from that generation (especially one as mainstream and high budget!), and the usage of fog in 2p mode was downright N64-worthy. It's a game where I really wish they had waited until they had a grip on programming for the PS2 before they tried it, because it really is good, it's just a bit rough around the edges (literally!).
RT4 *did* look awesome though. Namco really did a fantastic job with that one. But of course now we're comparing end-of-the-generation badassery with launch-era flailing-- not really fair!
Obiwanshinobi wrote:As for ports looking best on PS2, it's not saying much, but Wikipedia told me that Gauntlet Dark Legacy was more glitchy on 'Cube and Xbox (and slower on 'Cube in places). Since all those platforms were pretty new and the game had low poly count, it's barely saying anything. (And since it was MIDWAY, who cares if the game was any good, especially in co-op? Again, though, talking about THIS would be off-topic).
Yep. If there's one thing about Midway, it's that they really know how to blow it

But hey, on the N64, they did some good stuff! Or they at least found a pretty talented porting team. It's really too bad about some of their later releases because they are good games at their core.
But speaking about N64 sucking at 2d and/or Midway-- what about NBA Hangtime? I know it's not a huge technical feat, but check it out: It's not blurred, I think it's actually low res, looks good, sounds good... why couldn't there have been more like that on the N64? Does the N64 really suck at 2d, or was it a case of not many people trying? Keep in mind there was a serious stigma about 2d in the States. Any 2d game released on these 3d systems would inevitably be met with a review claiming that the graphics are about the same as a Genesis game.
Was someone mentioning the 64DD there? Literally, this was the thing that kept me from wanting an N64-- the threat of magnetic media. I'd already been through that with 80s home computers, and let me tell you, it sucks when a commercial game disk decides to bite the dust, and that wasn't a rare occurrence.
