Drill Demo For Dreamcast is out!!!!!!

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ThirdStrike
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Drill Demo For Dreamcast is out!!!!!!

Post by ThirdStrike »

The Demo for the Doujin Made Dreamcast shmup DRILL is out

You can download it directly here:

http://www.drill.rr.nu/includes/download/Drill.cdi


Official Site:

http://www.drill.rr.nu/
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Post by Wang_MacTavish »

I don't understand why people don't encode things to a standard format (i.e., .iso) that can be used by ANYTHING. Proprietary formats used by software that only comes in free trial periods isn't the way to go people.
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dial911
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Post by dial911 »

That demo was great! I would be willing to pay money for the final product!
What more can I say I wouldn't be here today if the old school didn't pave the way.
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Post by TalkingOctopus »

I don't understand why people don't encode things to a standard format (i.e., .iso) that can be used by ANYTHING. Proprietary formats used by software that only comes in free trial periods isn't the way to go people.
There are several programs to convert the cdi format. Search for cdi2nero, cdi2bin or cdi2iso
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Post by Wang_MacTavish »

TalkingOctopus wrote:
I don't understand why people don't encode things to a standard format (i.e., .iso) that can be used by ANYTHING. Proprietary formats used by software that only comes in free trial periods isn't the way to go people.
There are several programs to convert the cdi format. Search for cdi2nero, cdi2bin or cdi2iso
You, sir, are a genius.
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Post by KBZ »

Alas, she is released. (the demo anyway).


So far, this vertical shmup looks very proffesional. The menus are great and there's an opening story scene whit dialogue between characters before your mission starts to defend your planet/base from the invasion.

yr some kind of a magical woman (french witch?) who has to protect and defend everyone with your blast power and super special Drill

there's a normal wide tap (A button) shot, streaming hold (A button) shot, a special combo drill (B button) that slowly decreases in size. You can Extend the drill by holding A+B but you cannot move while extending the drill.

I didn't get too far, but level designs are quite nice, there seem to be 4-5 different kinds of enemies in the first level, and bullet patterns have a slow Shikigami no Shiro II type flow. Destroying the huge ground turrets will shake the whole screen for a cool panic effect.

In the main menu, if you hit "surprise" 3 times, you get to play in hardcore mode.

I highly recommend this one.

peace,

Kingbuzzo.
=/
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M0nk3y
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Post by M0nk3y »

Thanks for the link. Just had a quick blast on this and I'm quite impressed. Can't wait for the full game now...
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Post by rom1frommars »

I am very happy that you enjoy this demo. :D

The format is CDI because there is a lot of problems with nero to burn dreamcast games.
Good analyse of the game Kingbuzzo :D

Thanks to everyone for your replies.
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Post by TerminasluT »

So far I really like this game!
This could rival with some of the bests shmups :D

Mille fois bravo! :P
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Post by Accutron »

rom1frommars wrote:The format is CDI because there is a lot of problems with nero to burn dreamcast games.
Thanks for releasing it as a .cdi - it's a format I can actually handle on my OS9 Mac. Ripped it down to Toast session data, burned right the first time.
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Post by zyloj »

Excellent work. I will wait for the finished project.
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For 56K users, it'll take about 2.5 hour d/l for DC Drill...

Post by PC Engine Fan X! »

Since I'm on wee 56K modem, I just wanted to say that it'll take about a 2 1/2 hour download for the 33.6MB file of the DC Drill cdi. format file.

It was well worth IMO for the DC shmup demo d/l...it's not everyday a new DC shmup demo comes down the pipeline. ^_~

PC Engine Fan X! ^_~
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Post by Guardians Knight »

hmm i'll give it a go, would be good to see some screen shots on the website too
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Post by Ghegs »

Guardians Knight wrote:hmm i'll give it a go, would be good to see some screen shots on the website too
There are few screenshots in the other thread.
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Post by Guardians Knight »

oops yes pardon me, however i was making a general comment that the devs website would benefit some screens.

just played it for 5mins seems quite nice, decent sprites game mechanics, altho i always like games that allow you to power up your gun and/or give you options to collect, other than that its great, the dialogue at the start is a bit cheesy but very japanese, i await the full game (and a secret option to take the characters clothes off :wink: jk
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Post by Neon »

Does it work on the emulator? I don't have any consoles with me presently.
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Post by Skyline »

You get points for shooting bullets.

BULLETS.

...awesome. XD
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deadninja
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Post by deadninja »

Does this demo require a bootdisc or anything? I burned it with ALCOHOL 120 this morning, but my DC just kept seeking and it never loaded.
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snap monkey
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Post by snap monkey »

deadninja wrote:Does this demo require a bootdisc or anything? I burned it with ALCOHOL 120 this morning, but my DC just kept seeking and it never loaded.
No bootdisc or anything. I just burned it using a demo of DiscJuggler and it worked fine. I have read that the .cdi format is an exclusive to DiscJuggler, so it may not work with other burning software. This is the first DC game I've ever downloaded and burned, so I don't know a whole lot about it. Have you used that software to burn DC demos before?

Here's what I read on megagames.com
CDI's are exclusive to DiscJuggler and are the defacto standard for Dreamcast games. CDI's, as a rule, are almost always selfbooting games, meaning that no Dreamcast Boot CD is necessary to play the game. DiscJuggler was the first program discovered that could easily backup the DC game's specialized CD layout information, and thus making the copied games able to selfboot. Nero can also burn selfbooting games from an image, but DiscJuggler was favored by the ripping community and became the standard.
Hope that helps.
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Post by Mark Matrix »

i guess it could also depend on the cdr 's quality you chose.

i triyed with a no-name that didn't boot and it works fine with a quality one...
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Post by TalkingOctopus »

Have you used that software to burn DC demos before?
I normally convert them to nero images using cdi2nero. It has worked fine for me.

[Edit:] Just finished giving it a try... It was really great. There were some very unique patterns. I like the part where with the large bullet pattern and nothing to destroy. I also like the spiders that weave a web of bullets. I can't wait to see the final version.
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Post by Specineff »

Alcohol 120% will also burn CDI files.
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deadninja
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Post by deadninja »

Yeah, I've burned stuff for DC before using Alcohol. I just tried Nero and Discjuggler as well. Thought the image might be corrupt so I downloaded it again. Same results, 6 coasters, still hanging at the same time. Maybe my cd writer is just buggin out.
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Post by Guardians Knight »

i used alcohol 120 and a cheap cd and it worked fine, could be version of a120 i think i got the newest one
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Post by Super Laydock »

Very promising demo! I love the music and am pleasantly surprised with the artwork/graphic design. The game feels smooth in gameplay and luckily has a clearly visible hitbox (contrary to some commercially published games ...*cough* ...Mushi... *cough*).

Explosions (both soundswise as visuals'wise) can use some more spice though. SFX wise I'd also like sound when you're shooting and (dare I say it...) spoken dialogue.

All in all I am more than impressed by the quality of the demo already. I can't wait for the final version. Please finish it!


PS. how about a semi commercial release (like for instance: Inhabitants)?
I'd buy it. :)
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Post by NRS »

I've been looking forward to playing since June(?) when the demo video was released. I'm so pleased to say that I have not been let down!

A good, fun challenge with an excellent presentation. Great job to the authors! I'm now more anxious than ever to play the full game.
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Post by highlandcattle »

Accutron wrote:
rom1frommars wrote:The format is CDI because there is a lot of problems with nero to burn dreamcast games.
Thanks for releasing it as a .cdi - it's a format I can actually handle on my OS9 Mac. Ripped it down to Toast session data, burned right the first time.
Please explain to me how to do that
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Post by Accutron »

highlandcattle wrote:
Accutron wrote:
rom1frommars wrote:The format is CDI because there is a lot of problems with nero to burn dreamcast games.
Thanks for releasing it as a .cdi - it's a format I can actually handle on my OS9 Mac. Ripped it down to Toast session data, burned right the first time.
Please explain to me how to do that
You need a little utility called CDIRip (I used version 0.6.1...if you can't find it, PM me with your email or something and I can send you a copy). Launch CDIRip, open the .cdi file, it'll create two Toast session data files. Go into Toast, set it to write a Multi-track CD-ROM XA, drag the Session 1 file to the Toast window. Click Write CD, choose Write Session, not Write Disc. Burn the first session, eject and re-insert the disc, clear out Toast and repeat the process with the Session 2 file. That's all there is to it.
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Post by al138 »

I like the demo, if only for the decent bullet patterns. This game has great potential, and I hope they have the time and energy to finish it.
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Post by Zweihander »

Wang_MacTavish wrote:I don't understand why people don't encode things to a standard format (i.e., .iso) that can be used by ANYTHING. Proprietary formats used by software that only comes in free trial periods isn't the way to go people.
That's why you go on ANY FILESHARING PROGRAM (P2P or otherwise) and look for a regkey. ;) ;) ;) ;) ;)
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