TRP-STGT Week 5: Battle Bakraid

Cagar
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Cagar »

Link to a fucking lagless mame build NOW
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KAI
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Re: TRP-STGT Week 5: Battle Bakraid

Post by KAI »

blackoak's MAME

Too late.
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Cagar
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Cagar »

3 Frames of input lag is lagless?
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Softdrink 117
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Softdrink 117 »

Softdrink 117 - 3,819,050 - Flame Viper (A) - 5 - MAME

Apparently I can actually play this game to some extent. Surprisingly.
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gs68
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Re: TRP-STGT Week 5: Battle Bakraid

Post by gs68 »

gs68 - 7,499,720 - Flame Viper (C) - 6 - MAME .147u1

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blackoak
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Re: TRP-STGT Week 5: Battle Bakraid

Post by blackoak »

blackoak - 4,815,950 - Flame Viper (C) - 4 - PCB

Haven't learned the axebeak any other scoring techniques, but its still superfun to get the medal chain maxed and take in 100000 medals. Yeah, the rank goes insane, but its a rush. :mrgreen:
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nZero
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Re: TRP-STGT Week 5: Battle Bakraid

Post by nZero »

nZero - 3,808,040 - Flame Viper (C) - 4 - MAMEPlus

this game is more fun played ~incorrectly~
next time troll us with dimahoo instead
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Nifty
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Nifty »

DoubleThink - 9,202,090 - 4 - Blade Owl (C) - MAME Plus!
blackoak wrote:Yeah, the rank goes insane, but its a rush. :mrgreen:
A world record quality score must be some nomiss DonPachi loop level madness, considering how quickly they raise rank to 'literally unkillable walls of enemies' level

Also please do well enough that I don't have to actually try and beat Deca
Last edited by Nifty on Sun Dec 02, 2012 3:07 am, edited 1 time in total.
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shmuppyLove
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Re: TRP-STGT Week 5: Battle Bakraid

Post by shmuppyLove »

Yeah yeah yeah super psyched to have broken 3M

http://i.imgur.com/SDTaD.png

shmuppyLove - 3,123,060 - Flame Viper (C) - MAMEUI32 143u9

Going to keep playing for a bit, might be able to improve


Edit: Small improvement, but I'll take it!

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shmuppyLove - 3,540,780 - Flame Viper (C) - MAMEUI32 143u9
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Eaglet
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Eaglet »

Holy motherfucking shitcock do i hate this game.
Just spent an hour restarting trying to get the Axebeak milk down.
Random fucking boss movement + ultra tight assed chaining = :evil:

Will never play this with any degree of seriosity.
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Deca
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Deca »

deca - 14,946,670 - 6 - Flame Viper (C) - ash-build 0.144u4

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I have no idea what I'm doing lmao

Can't get too upset about Gigamanta deaths because I haven't practiced him at all.
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Xeno
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Xeno »

Xeno - 3,856,620 - 6 - Flame Viper (A) - Mame
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Even though the ideal is high, I never give in.
Therefore, I never die with regrets." 1CC
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Yazphier
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Yazphier »

muahahah... my first score above a million... o.O :sigh:

Yazphier - 3.605.630 - 1 - Sky Dragon (C) - MAME .146 (traprom)

..i kinda forgot that i died on the first bullet...
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Nifty
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Nifty »

DoubleThink - 12,798,540 - 4 - Blade Owl (C) - MAME Plus!

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Could maybe have beaten this but got distracted doing something else so w/e
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omgdmp
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Re: TRP-STGT Week 5: Battle Bakraid

Post by omgdmp »

omgdmp - 7,245,880 - Stage 6 - Flame Viper (C) - Shmupmame v2.2
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Yazphier
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Yazphier »

Yazphier - 5.399.200 - 2 - Sky Dragon (C) - MAME .146 (traprom)
(Forest - Seaside(BOSS))

will probably not improve this today..
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trap15
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Re: TRP-STGT Week 5: Battle Bakraid

Post by trap15 »

trap15 - 15165810 - 4 - Flame Viper (C) - FBA

Almost there... Some really dumb deaths in Desert and on Leviathan :/ Will probably beat this before the week is over, but I did this live on my stream. It's the first run on this video: http://www.twitch.tv/trap0xf/b/344749793
Last edited by trap15 on Sun Dec 02, 2012 10:13 pm, edited 1 time in total.
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KennyMan666
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Re: TRP-STGT Week 5: Battle Bakraid

Post by KennyMan666 »

Yeah, fuckit.

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ciox
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Re: TRP-STGT Week 5: Battle Bakraid

Post by ciox »

ciox - 4.251.710 - 5 - Flame Viper C - MAME
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That feel when compared to the last run you get really far but a shit score
Meseki
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Meseki »

So I decided to use Stage Edit (Naval - Railroad - Desert - Seaside):

Meseki - 1,775,860 - 5 - Solid Ray (A) - MAMEplus 0.143u6 lagless

I think I made it through stage 3 or 4 without dying, though I probably should've reversed Railroad and Desert, since I get a litttle more score from Desert (though it wasn't a problem, since I made it to stage 4).
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Deca
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Deca »

deca - 17,370,320 - 6 - Flame Viper (C) - ash-build 0.144u4

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Died at Gigamanta again same as always. Finally put everything together on one obvious chain I'd been messing with all week.
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Xeno
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Re: TRP-STGT Week 5: Battle Bakraid

Post by Xeno »

Xeno - 4,059,600 - 6 - Flame Viper (A) - Mame.
"I will not die until I achieve something.
Even though the ideal is high, I never give in.
Therefore, I never die with regrets." 1CC
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trap15
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Re: TRP-STGT Week 5: Battle Bakraid

Post by trap15 »

PLAYING WEEK HAS ENDED!

Final breakdown will be available in the main tournament thread shortly!
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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