Capcom Generation Vol.1 (1942/1943/1943 Kai)

A forum for saving and showing off all your hi scores
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spacemarine17
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by spacemarine17 »

Well my next stop was indeed NOT 1 mil:

1943
spacemarine17 - 871,390 - 8 - JPS2

(NO AUTO-FIRE)

Thanks a lot getbonus, my score looks laughable compared to yours.

-a.
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getbonus
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haha yeah

Post by getbonus »

If it's any consolation, it took many months of regular play to get to this point.

But you're right, it was inconsiderate of me.
Last edited by getbonus on Sun Oct 11, 2009 6:53 am, edited 2 times in total.
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RiverRaider
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by RiverRaider »

1942

RiverRaider - 634,710 - Stage 15 - PS jap
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spacemarine17
Posts: 14
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by spacemarine17 »

1943
spacemarine17 - 1,031,550 - 7 - Arcade

I got some Mobichans this time. On stage 4 I got super lucky and was granted the Cat Statue. Those lasers kick battleship ass!

I know mobichan and Cat Statue are random, but I seem to be offered it more often early in stage 2. Anyone else notice this or have any tips/theories as to what triggers it?

-a.
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lgb
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by lgb »

1943, arcade: lgb - 670.030 - 5 - MAME (used autofire [4])

How do the special attacks/roll work? How exactly do I 100% the Ayako (and aerial bosses in general perhaps)?
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Limbrooke
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Post by Limbrooke »

Image
RFP - 2,324,760 - 10 - MAME (Auto-fire)

No 100% on any Ayako, infact 80% on Ayako 3. Got klobbered 1/2 through 10. I bet rmg's score was a clear since the end-game bonus is 1,000,000 so until I clear this I won't be moving up.
lgb wrote:How do the special attacks/roll work? How exactly do I 100% the Ayako (and aerial bosses in general perhaps)?
MegaCrush(Crash) is simply the 2nd or B button. Roll(loop-de-loop) is A&B (hold A then press B) together. MC requires fuel from energy meter at the bottom of the screen. Depending on where you are in the game MC will either be lightning which clears the screen or a tsunami. As for 100% on the Ayako(s), the faster you destroy it the better, simple as that.
'Only a fool trusts his life to a weapon.'
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Seahawk
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Seahawk »

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1943 Kai
Seahawk - All clear - MAME - no autofire

That final stage got intense.

Only got 90% on Ayako III. Everything else was 100%.
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Seahawk
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Seahawk »

Let's add a 1943: Battle of Midway to the above.

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Seahawk
Stage 16
MAME
No autofire

What the hell was up with the final carrier section? I went in with full energy and I was toasted.
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Seahawk
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Seahawk »

Full clear :D!!!

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1943 - The Battle of Midway
Seahawk - 2,760,470 - ALL - MAME - No autofire

Expect to see this on Youtube soon.
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getbonus
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by getbonus »

Well done!
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Shatterhand
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Shatterhand »

I'm playing 1943 for a local competition here. This is my score after just 6 credits:

1943
Shatterhand - 927,680 - ? - Arcade.

Must say I don't know on what level I died, since the game doesn't count stages other for the "Round xx clear" messages that briefly appear when you finish a level.


Had never played this for more than a random credit a couple of times in Mame. The game is pretty good.
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Shatterhand
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Shatterhand »

Shatterhand - 2,139,800 - 14 - Mame (no Autofire)

Image

Got some more practice, and improves my score thanks to Zach Keene's tips in his site :)
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Seahawk
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Seahawk »

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1942 - Seahawk - 11,607,490 - All clear
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Zach Keene
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Zach Keene »

Sorry for the lack of updates; I wasn't getting the notifications for this thread for some reason. Everything should be up to date now.
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Limbrooke
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Full Clear

Post by Limbrooke »

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1943 Kai
RFP - 4,004,350 - All - MAME (Auto-fire)

I was stuck with Shot Gun for the entire Yamato battle... aye. There's room for improvement but I'm very pleased to have finally beaten it.
'Only a fool trusts his life to a weapon.'
yojo!
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by yojo! »

I'm playing the PS2 version of 1942 and I stop getting extra life after reaching 1,000,000. Is this a bug?
yojo!
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by yojo! »

finally 1CCed the beast after 20 years. I used the PCB on hard difficulty for some challenge.

1942: yojo! - 1712720 - all clear - PCB (hard setting, 20k, 100k extend only).

weird things is that the PCB stop awarding extra lifes once you reach 1 000 000.

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AKRATEN
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by AKRATEN »

Image
here is my first crack at this one.

1943
Akraten - 1,169,690 - 9 - PCB
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Seahawk
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Seahawk »

1943
Seahawk - 2,854,010 - Stage 16 - MAME

Played on difficulty 16 (hardest).
DAMN IT! There was only one cannon left on Yamato :x.
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Seahawk
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Seahawk »

1943
Seahawk -2,937,160 - Stage 16 - MAME

Difficulty 16.
AGAIN. One cannon left on Yamato. Getting hit only one time fewer is all it would take :(.
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Seahawk
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Seahawk »

1943
Seahawk -3,216,380 - All - MAME

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Played on difficulty 16.
I think I'm done with this game :).
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Schrodinger's cat
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by Schrodinger's cat »

Haven't had a lot of time to play games lately, but I always plop a quarter into the 1943 machine at the Jersey City Barcade whenever I get the chance. It's definitely the best shmup they have. This isn't my best score (which is somewhere in the area of 2.6 or 2.7 mil...I forget), but here's the best one I have photographic proof of.

I always die right before that motherfucker Yamato shows up! I think it's the constant pressure from the planes that spawn from the bottom and top of the screen combined with the lack of getting a decent powerup. One of these days I will sink his ass down... Also I need to learn how to kill Ayakos 2-3 fast enough to get the 100% bonus.

1943
Schrodinger's Cat - 2,573,460 - 16 - Arcade

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javel
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by javel »

1942 (No Auto-fire)
Javel - 11,704,240 - All Clear - MAME

Replay is on marp.
iast
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by iast »

1943
iast - 1,696,740 - 12 - ShmupMAME 4.2

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iast
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by iast »

1943
iast - 1,757,530 - 12 - ShmupMAME 4.2

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iast
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by iast »

1943
iast - 1,970,330 - 14 - ShmupMAME 4.2

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Image
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javel
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by javel »

let's try this again:

1942 (No Auto-fire)
Javel - 11,704,240 - All Clear - MAME
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hanasu
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by hanasu »

Seahawk wrote:1943
Seahawk -3,216,380 - All - MAME
Impressive score! Is it just getting lucky finding the astronauts or what?
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iast
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by iast »

Ayako 3 is a jerk. Also how do you get 100% destruction on 1 & 2?

iast - 2,203,860 - 14 - ShmupMAME 4.2

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iast
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Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)

Post by iast »

Finally made it to the last stage and hooooooly crap, did not expect all that. Minor score bump since I didn't get any astromen.

iast - 2,255,110 - 16 - ShmupMAME 4.2

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