THE wrote:![]()
Okay, changed scrolling to J-style
New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
-
system11
- Posts: 6325
- Joined: Tue Jan 25, 2005 10:17 pm
- Location: UK
- Contact:
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
-
hermit crab
- Posts: 189
- Joined: Sun Nov 04, 2012 7:26 am
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Looks great! Funny cat bomb.
Please please please add the possibility to rotate the image for the Dreamcast version. Surely that wouldn't require more than a couple of lines of code? I understand that it may be psychologically/emotionally challenging to make "the cheap port" better than "the original", especially if the devs are huge Neo fans (I still remember how DC Fast Striker had that image taunting players about long loading times, instead of a proper loader that starts loading the next level in good time). But it would surely be of huge benefit to many people. Or at least I have the DC connected to a TV (with complicated cable routing going through and behind cabinets so it's not easy to move), not some easily rotatable 15khz monitor that many Neo systems might be connected to. But it's a big-ish TV so even with side borders I get a good sized area for the game, especially if I pull up a chair...
Please please please add the possibility to rotate the image for the Dreamcast version. Surely that wouldn't require more than a couple of lines of code? I understand that it may be psychologically/emotionally challenging to make "the cheap port" better than "the original", especially if the devs are huge Neo fans (I still remember how DC Fast Striker had that image taunting players about long loading times, instead of a proper loader that starts loading the next level in good time). But it would surely be of huge benefit to many people. Or at least I have the DC connected to a TV (with complicated cable routing going through and behind cabinets so it's not easy to move), not some easily rotatable 15khz monitor that many Neo systems might be connected to. But it's a big-ish TV so even with side borders I get a good sized area for the game, especially if I pull up a chair...
Make a missile snap a bone gristle.
-
Fudoh
- Posts: 13044
- Joined: Mon Mar 06, 2006 3:29 am
- Location: Germany
- Contact:
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
thinking of it. While (as previously stated) the NG version would need a complete alternative set of graphics, the DC should indeed be able to handle a "rotation" step. Maybe just with 1:1 mapping of the original 240x320 onto the 480p line output and with optional fullscreen scaling in addition.Please please please add the possibility to rotate the image for the Dreamcast version. Surely that wouldn't require more than a couple of lines of code?
Nice idea!
-
BPzeBanshee
- Posts: 4860
- Joined: Sun Feb 08, 2009 3:59 am
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
QFTAcid_Rain wrote:gotta love devs that listen to their audience…
-
Super Laydock
- Posts: 3094
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: Latis / Netherlands
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
I can't say I am excited.
Looks (below) standard and uninspired.
Seems like the only reason to make this is that it'd be the NGeo's first tate game.
But guess I 'm alone on this.
Looks (below) standard and uninspired.
Seems like the only reason to make this is that it'd be the NGeo's first tate game.
But guess I 'm alone on this.
Last edited by Super Laydock on Sun Nov 25, 2012 2:02 pm, edited 1 time in total.
Barroom hero!
Bathroom hero!
Bathroom hero!
-
rancor
- Posts: 2820
- Joined: Thu Aug 19, 2010 12:33 pm
- Location: Tokyo
- Contact:
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Don't shit on it yet - You're pretty much being shown an alpha of the game, and Timm has just demonstrated that he is listening to his base regarding what we like / don't like. If there's something specific that you don't care for, say something!
After playing and loving Fast Striker, I have no doubt that this game will be awesome as well.
After playing and loving Fast Striker, I have no doubt that this game will be awesome as well.
-
Super Laydock
- Posts: 3094
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: Latis / Netherlands
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
let's turn it around.rancor wrote:Don't shit on it yet - You're pretty much being shown an alpha of the game, and Timm has just demonstrated that he is listening to his base regarding what we like / don't like. If there's something specific that you don't care for, say something!![]()
After playing and loving Fast Striker, I have no doubt that this game will be awesome as well.
What's here that people are so excited about?
sure it has a nice bomb and it's on NGeo and DC.
But it seems 'stock' looking graphics/theme, no new gameplay, no gimmicks to make it stand out.
I won't say it's bad yet, as indeed it's still in development, but I can't say it looks to be any better than any other mediocre homebrew or flash game.
And for the record I think Fast Striker looks great and is 1 I'll have to get in the end.
Barroom hero!
Bathroom hero!
Bathroom hero!
-
nem
- Posts: 934
- Joined: Wed Feb 16, 2005 8:26 am
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Well, not much is known about the game, however, I'm really digging the visuals. Looks a lot better than what NGDEV has previously put out (seriously, what is with the garish colours and weird shading?).Super Laydock wrote:What's here that people are so excited about?
Also, the fact that this is a legit vert shmup. Verts > vertizontals every time.
-
hermit crab
- Posts: 189
- Joined: Sun Nov 04, 2012 7:26 am
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
You're seriously wondering why people are excited about an upcoming shmup... on a shmup forum?Super Laydock wrote: let's turn it around.
What's here that people are so excited about?
Well that's your opinion but I bet a lot of people will see the "stock" graphics as proper STG graphics! Even more importantly, no silly gameplay gimmicks! Unless there are some, hard to say based on the short teasers.Super Laydock wrote: But it seems 'stock' looking graphics/theme, no new gameplay, no gimmicks to make it stand out.
Make a missile snap a bone gristle.
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Yeah, and Super Laydock is the pinnacle of design.Super Laydock wrote:I can't say I am excited.![]()
Looks (below) standard and uninspired.
Seems like the only reason to make this is that it'd be the NGeo's first tate game.
But guess I 'm alone on this.
Go back to your MSX, the big dogs play

-
Mortificator
- Posts: 2895
- Joined: Tue Jun 19, 2007 1:13 am
- Location: A star occupied by the Bydo Empire
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
That's not the Cave logo.
Well, no one can say the Hellwigs' games are objectively very good. There's always been cross-pollination among shooters, but where someone like Yagawa would take a game he liked and make it his own, NG:DEV.TEAM would just produce a somewhat inferior imitation. Where they're successful is in capitalizing on the attachment Neo-Geo (and to a lesser extent, Dreamcast) owners have to those consoles. If the exact same titles had been released for XBLA, many of the same people buying would instead laugh them off.Super Laydock wrote:I can't say I am excited.![]()
Looks (below) standard and uninspired.
Seems like the only reason to make this is that it'd be the NGeo's first tate game.
RegalSin wrote:You can't even drive across the country Naked anymore
-
psoslayer
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Toaplan style = win
superlaydock go home.
superlaydock go home.
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Cave isn't a system.Mortificator wrote:That's not the Cave logo.
-
Obiwanshinobi
- Posts: 7546
- Joined: Sun Jul 26, 2009 1:14 am
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Just a thought... Is it possible to make unlicensed, region-locked game exclusively for Japanese 360?
The rear gate is closed down
The way out is cut off

The way out is cut off

-
Super Laydock
- Posts: 3094
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: Latis / Netherlands
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
lol, first time I am having criticism (negative observation) on a new NG:DEV game coming to DC and people jumping on me right away!
Having watched both teasers several times now I still stand by my observation.
It just doesn't tingle me in any way.
To be fair the teasers are really short and film quality isn 't that well, oh and I think the music is ok.
(I have seen great shmups being met with more criticism than this so far... *cough*.. Chaos Field *cough*)
And from what we had in those days this wasn't half bad at all.

Having watched both teasers several times now I still stand by my observation.
It just doesn't tingle me in any way.
To be fair the teasers are really short and film quality isn 't that well, oh and I think the music is ok.
that's a rhetorical question I hope. Not every shmup = excitement per se.hermit crab wrote: You're seriously wondering why people are excited about an upcoming shmup... on a shmup forum?![]()
(I have seen great shmups being met with more criticism than this so far... *cough*.. Chaos Field *cough*)
Not my words, just a childhood favourite.Ed Oscuro wrote: Yeah, and Super Laydock is the pinnacle of design.
And from what we had in those days this wasn't half bad at all.
look who's talking.Ed Oscuro wrote: Go back to your MSX
Well, it has indeed been a long time since I've been on Latis...psoslayer wrote: superlaydock go home.
Barroom hero!
Bathroom hero!
Bathroom hero!
-
trap15
- Posts: 7835
- Joined: Mon Aug 31, 2009 4:13 am
- Location: 東京都杉並区
- Contact:
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
No.Obiwanshinobi wrote:Just a thought... Is it possible to make unlicensed, region-locked game exclusively for Japanese 360?
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Super Laydock wrote:look who's talking.Ed Oscuro wrote: Go back to your MSX
-
mice
- Posts: 829
- Joined: Tue Apr 26, 2005 2:50 pm
- Location: Sweden
- Contact:
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
How can anyone not be excited by these movies? I'm just sitting here smiling when watching them.
Best of all; there are no god darn counter numbers filling the screen. You can actually see the beautiful pixel art!
Best of all; there are no god darn counter numbers filling the screen. You can actually see the beautiful pixel art!
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Except trap will have to make a rank counter patch (assuming this is that kind of game).mice wrote:How can anyone not be excited by these movies? I'm just sitting here smiling when watching them.
Best of all; there are no god darn counter numbers filling the screen. You can actually see the beautiful pixel art!
-
ciox
- Posts: 1016
- Joined: Sun Feb 12, 2012 5:29 pm
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Game seems to already display rank.Ed Oscuro wrote:Except trap will have to make a rank counter patch (assuming this is that kind of game).mice wrote:How can anyone not be excited by these movies? I'm just sitting here smiling when watching them.
Best of all; there are no god darn counter numbers filling the screen. You can actually see the beautiful pixel art!
-
hermit crab
- Posts: 189
- Joined: Sun Nov 04, 2012 7:26 am
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
You were criticising us. Not making negative observations on a game. Perhaps because THE GAME IS NOT EVEN FINISHED YET.Super Laydock wrote:lol, first time I am having criticism (negative observation) on a new NG:DEV game coming to DC and people jumping on me right away!![]()
Yeah this site is full of haters. Just look at this guy:Super Laydock wrote: (I have seen great shmups being met with more criticism than this so far... *cough*.. Chaos Field *cough*)
Objectively good... ahahaha. There's no such thing! But hey, as long as they are subjectively good to me I'll be happy. And two of the titles released so far have been. Also the titles seem to be getting better every time.Mortificator wrote: Well, no one can say the Hellwigs' games are objectively very good.
Make a missile snap a bone gristle.
-
Super Laydock
- Posts: 3094
- Joined: Tue Jan 25, 2005 10:24 pm
- Location: Latis / Netherlands
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
yes, that was exactly what I was doing.hermit crab wrote: You were criticising us.
Barroom hero!
Bathroom hero!
Bathroom hero!
-
psoslayer
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Yeah, I mean Yagawa is one of the best shmup designers alive, but not every game that has rank is a cheap copy of his games. Another solid NeoGeo shooter is fine w/ me.Yeah this site is full of haters. Just look at this guy:Super Laydock wrote: (I have seen great shmups being met with more criticism than this so far... *cough*.. Chaos Field *cough*)
Objectively good... ahahaha. There's no such thing! But hey, as long as they are subjectively good to me I'll be happy. And two of the titles released so far have been. Also the titles seem to be getting better every time.Mortificator wrote: Well, no one can say the Hellwigs' games are objectively very good.
-
mice
- Posts: 829
- Joined: Tue Apr 26, 2005 2:50 pm
- Location: Sweden
- Contact:
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
And my sig (provided by nasty_wolverine) says it all.
-
burgerkingdiamond
- Posts: 1571
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Awesome! I picked up Pink Bullets and Fast Striker but skipped Gunlord.
I'll be picking this up for DC for sure.
I'll be picking this up for DC for sure.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Those pink bullets are driving me nuts. Definitely more Cave than Toaplan in that respect, but eh, the rest might be a nice homage. Some Toaplan + NMK-like ship in the middle. I also have to admit I find that section of background rather underwhelming, but I was under the impression that backgrounds change over pretty quickly.
-
dark
- Posts: 212
- Joined: Sun Feb 03, 2013 12:00 am
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
I've been keeping an eye on this game and it looks like a pastiche of Toaplan and Cave graphics/gameplay.
Here's what I think is representative right now based on the videos/pictures we've seen.
Sprites and background Graphics: Toaplan early 90s style
Enemy bullet patterns: Cave style
Player's weapons: Toaplan style, less ridiculous waves of bullets, Truxton style megabomb (there is another "90 degree homing bullets" weapon I've seen in Gryzor's pc demo of neo xyx that I haven't seen in the ng dev team teasers yet, but this weapon is peculiar to, and lifted straight out of Doggyun)
Hitbox: Cave style (small hitbox)
There look to be other little Cave tribute elements in the game. For example, in the first teaser video, a large plane is towing the player's ship, just as is done in the first levels of Dodonpachi, Daioujou, and Ketsui.
I think the game might wind up to be a mix of gameplay elements from between the companies' titles. I don't think it will be as extreme or full of bullets as Cave games like the Dodonpachi series, but I think it will be considerably more fast paced and feel a little more modern than the early 90s Toaplan games, despite the older graphic style. I look forward to trying it out
Here's what I think is representative right now based on the videos/pictures we've seen.
Sprites and background Graphics: Toaplan early 90s style
Enemy bullet patterns: Cave style
Player's weapons: Toaplan style, less ridiculous waves of bullets, Truxton style megabomb (there is another "90 degree homing bullets" weapon I've seen in Gryzor's pc demo of neo xyx that I haven't seen in the ng dev team teasers yet, but this weapon is peculiar to, and lifted straight out of Doggyun)
Hitbox: Cave style (small hitbox)
There look to be other little Cave tribute elements in the game. For example, in the first teaser video, a large plane is towing the player's ship, just as is done in the first levels of Dodonpachi, Daioujou, and Ketsui.
I think the game might wind up to be a mix of gameplay elements from between the companies' titles. I don't think it will be as extreme or full of bullets as Cave games like the Dodonpachi series, but I think it will be considerably more fast paced and feel a little more modern than the early 90s Toaplan games, despite the older graphic style. I look forward to trying it out
-
psoslayer
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
Man you have no taste.Ed Oscuro wrote:Those pink bullets are driving me nuts. Definitely more Cave than Toaplan in that respect, but eh, the rest might be a nice homage. Some Toaplan + NMK-like ship in the middle. I also have to admit I find that section of background rather underwhelming, but I was under the impression that backgrounds change over pretty quickly.
-
BPzeBanshee
- Posts: 4860
- Joined: Sun Feb 08, 2009 3:59 am
Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013
I think he's forgotten quite a few of Rozyrg's games had pink bullets (Flying V didn't, that trippy-as-fuck game had every colour) too, so it's not exactly a 'surprise' or anything. As for taste, looks fine to me. I'm more worried about whether he'll have some huge-breasted chick at the end of the game like he tends to do. 
